Skip to content

Latest commit

 

History

History
executable file
·
162 lines (159 loc) · 26.9 KB

SE.md

File metadata and controls

executable file
·
162 lines (159 loc) · 26.9 KB

Social Engineering

Table of Contents




Social Engineering

* Why use makeup?
  *    Blend into crowd
    *  Pose as employee/vendor
    *  Regain access if caught
* Create distraction for teammates
* Whom to disguise as?
  *    Technician
    *  Sales Executive
* Goodwill
 *     Employee
  *    Interview Candidate
* Easy to see goings on
 *     Pedestrian
  *    Sidewalk Sleeper
* Transform into another person:
 *     Can take minutes/hours
   *   Examine each physical attribute
* Some modified easier than others
  *    Entire appearance makes the difference. One part is off, whole cover can be blown
* If using hardhat, make sure to beat the shit out of it. Add stickers. 
  • Research Papers
    • Construal-Level Theory of Psychological Distance
      • Abstract: People are capable of thinking about the future, the past, remote locations, another person’s perspective, and counterfactual alternatives. Without denying the uniqueness of each process, it is proposed that they constitute different forms of traversing psychological distance. Psychological distance is egocentric: Its reference point is the self in the here and now, and the different ways in which an object might be removed from that point—in time, in space, in social distance, and in hypotheticality—constitute different distance dimensions. Transcending the self in the here and now entails mental construal, and the farther removed an object is from direct experience, the higher (more abstract) the level of construal of that object. Supporting this analysis, research shows (a) that the various distances are cognitively related to each other, (b) that they similarly influence and are influenced by level of mental construal, and (c) that they similarly affect prediction, preference, and action.
    • The Neural Basis of Decision-Making During Sensemaking: Implications for Human-System Interaction