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Currently a game reset triggers a flow that calls initialisePlayer again. This works, but isn't ideal since the client has no idea what's happened. Instead we should handle this gracefully, and send a message to notify the client that the game has been reset and that they need to refresh or click the "new game" button.
Currently a game reset triggers a flow that calls
initialisePlayer
again. This works, but isn't ideal since the client has no idea what's happened. Instead we should handle this gracefully, and send a message to notify the client that the game has been reset and that they need to refresh or click the "new game" button.CC @kylebuch8 WDYT?
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