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It'd be helpful to have an API that tracks the following:
Number of active buffers
Number of active shader programs
Really anything that requires an explicit disposal - this way, we could track memory leaks or cases where items aren't being cleaned up (happens in revery today).
The text was updated successfully, but these errors were encountered:
It'd be helpful to have an API that tracks the following:
Really anything that requires an explicit disposal - this way, we could track memory leaks or cases where items aren't being cleaned up (happens in
revery
today).The text was updated successfully, but these errors were encountered: