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Separate NearClipRange from VisualBounds2d #8415

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grtlr opened this issue Dec 11, 2024 · 0 comments · Fixed by #8433
Closed

Separate NearClipRange from VisualBounds2d #8415

grtlr opened this issue Dec 11, 2024 · 0 comments · Fixed by #8433
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🟦 blueprint The data that defines our UI 🪳 bug Something isn't working ui concerns graphical user interface

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@grtlr
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grtlr commented Dec 11, 2024

Recent changes have added a new NearClipRange component to the VisualBounds2d archetype.

This shows up even in the graph view's UI, where near clipping does not make any sense (it's based on egui).

Image

We should probably move this out to a different archetype (something like Camera maybe?)

@grtlr grtlr added 👀 needs triage This issue needs to be triaged by the Rerun team 🪳 bug Something isn't working labels Dec 11, 2024
@grtlr grtlr added ui concerns graphical user interface 🟦 blueprint The data that defines our UI and removed 👀 needs triage This issue needs to be triaged by the Rerun team labels Dec 11, 2024
@Wumpf Wumpf closed this as completed in 0c13f96 Dec 13, 2024
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Labels
🟦 blueprint The data that defines our UI 🪳 bug Something isn't working ui concerns graphical user interface
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