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app.js
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app.js
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const cards = document.querySelectorAll(".memory-card");
const refresh = document.querySelector(".refresh img");
const final = document.querySelector(".final");
const congrats = document.querySelector("#congratsSection");
const minute = document.querySelector(".minute");
const second = document.querySelector(".second");
const again = document.querySelector(".again");
const totalTime = document.querySelector("#totalTime");
let hasFlippedCard = false;
let firstCard, secondCard;
let lockBoard = false; //ard arda 4 tıklamaya izin vermemek icin
let totalSeconds = 0;
let interval;
let finalTime;
let click = -1;
function flipCard() {
if (lockBoard) return;
if (this === firstCard) return;
this.classList.add("flip");
if (!hasFlippedCard) {
// first click
hasFlippedCard = true;
firstCard = this;
startTime();
return;
}
//second click
secondCard = this;
checkForMatch();
}
function checkForMatch() {
let isMatch = firstCard.dataset.id === secondCard.dataset.id;
isMatch ? disableCards() : unFlipCards();
}
function disableCards() {
//eşleştiğinde
firstCard.removeEventListener("click", flipCard);
secondCard.removeEventListener("click", flipCard);
resetBoard();
gameWon();
}
function unFlipCards() {
lockBoard = true;
//not match
setTimeout(() => {
firstCard.classList.remove("flip");
secondCard.classList.remove("flip");
resetBoard();
}, 700);
}
function resetBoard() {
// card döndüğünde tekrar tıklayabilmemizi sağlar
[hasFlippedCard, lockBoard] = [false, false];
[firstCard, secondCard] = [null, null];
}
//refresh butonuna basildiginda
refresh.addEventListener("click", function () {
confirm("Are you sure that?");
location.reload();
});
//zaman göstergesi
function startTime() {
if (click === -1) {
interval = setInterval(function () {
//interval belirli araliklarla sürekli çalişmasini saglar.
final.innerHTML = "You won in " + finalTime + " time!";
finalTime = minute.innerHTML + ":" + second.innerHTML;
totalSeconds++;
second.innerHTML = pad(totalSeconds % 60);
minute.innerHTML = pad(parseInt(totalSeconds / 60));
}, 1000);
}
click = 1;
}
function pad(val) {
// 00:00 şeklinde ilerlesin zaman.
const valString = val + "";
if (valString.length < 2) {
return "0" + valString;
} else {
return valString;
}
}
//game won
function gameWon() {
if (click < 1) {
// clickler saniyenin durması için. Oyun bitse dahi saniye devam etmesini engeller.
firstCard = e.target;
}
if (document.getElementsByClassName("flip").length === 12) {
congratsSection.classList.replace("hidden", "show");
clearInterval(interval);
finalTime = minute.innerHTML + ":" + second.innerHTML;
final.innerHTML = "You won in " + finalTime + " time!";
totalTime.innerHTML = finalTime;
}
click = 0;
}
//congrats section'da again butonu
again.addEventListener("click", function () {
congratsSection.classList.replace("show", "hidden");
location.reload();
});
(function shuffle() {
cards.forEach((card) => {
let randomPos = Math.floor(Math.random() * 12);
card.style.order = randomPos;
});
})();
cards.forEach((card) => card.addEventListener("click", flipCard));