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engine.h
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engine.h
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/* Raw - Another World Interpreter
* Copyright (C) 2004 Gregory Montoir
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __ENGINE_H__
#define __ENGINE_H__
#include "intern.h"
#include "vm.h"
#include "mixer.h"
#include "sfxplayer.h"
#include "resource.h"
#include "video.h"
struct System;
struct Engine {
enum {
MAX_SAVE_SLOTS = 100
};
System *sys;
VirtualMachine vm;
Mixer mixer;
Resource res;
SfxPlayer player;
Video video;
const char *_dataDir, *_saveDir;
uint8_t _stateSlot;
Engine(System *stub, const char *dataDir, const char *saveDir);
~Engine();
void run();
void init();
void finish();
void processInput();
void makeGameStateName(uint8_t slot, char *buf);
void saveGameState(uint8_t slot, const char *desc);
void loadGameState(uint8_t slot);
const char* getDataDir();
};
#endif