Skip to content
This repository has been archived by the owner on Dec 14, 2024. It is now read-only.

Latest commit

 

History

History
58 lines (39 loc) · 1.97 KB

README.md

File metadata and controls

58 lines (39 loc) · 1.97 KB

Deprecated

Use Godot Font Icons instead!

github-top-lang lic lic-font

MaterialIcons for Godot

Templarian's Material-Design-Icons is a collection of icons for the Material Design specification.

Now compatible with both Godot 3.4+ (version 1.x) and 4.0+ (version 2.x).

This addon provides the following nodes to use the icons in Godot:

  • MaterialIcon: A node that displays an icon from the Material Design Icons collection.
  • MaterialButton: A node that displays an icon from the Material Design Icons collection as a button (without label).

Version 2.0 is rewritten to give you access to MaterialIconsDB singleton for easier use of icons anywhere in your project.

It's also adds IconsFinder to the Godot's Tools menu.

So you can find the icons easily.

IconsFinder Screen Shot

Using it with RichTextLabel

From version 2.0 you can use the icons in RichTextLabel.

@tool
extends RichTextLabel

@export_multiline
var text_with_icons : String:
	set(value):
		text_with_icons = value
		bbcode_enabled = true
		text = MaterialIconsDB.parse_icons(value)

	get: return text_with_icons

func _ready():
	bbcode_enabled = true
	text = MaterialIconsDB.parse_icons(text_with_icons)

Exporting

For emojis to work in exported projects, you need add *.json files to include files settings: include files settings