-
Notifications
You must be signed in to change notification settings - Fork 1
/
project.godot
53 lines (38 loc) · 1.25 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="PixelLevel"
config/description="Pixel-perfect dungeon and environment sprites."
run/main_scene="res://Demo.tscn"
config/features=PackedStringArray("4.1")
boot_splash/bg_color=Color(0.231373, 0.262745, 0.321569, 1)
boot_splash/image="res://Intro/Henry.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icon.png"
[audio]
buses/default_bus_layout="res://Interface/Audio.tres"
[autoload]
Random="*res://Core/Random.gd"
AutoFileDialog="*res://Core/AutoFileDialog.gd"
Cursor="*res://Interface/Cursor.tscn"
Audio="*res://Interface/Audio.tscn"
Gesture="*res://PixelLevel/Gesture.gd"
LevelStore="*res://PixelLevel/LevelStore.gd"
[display]
window/handheld/orientation="sensor"
[gui]
theme/custom="res://Interface/Theme.tres"
theme/custom_font="res://Interface/Font/SuperWhite.fnt"
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
textures/canvas_textures/default_texture_filter=0
2d/snapping/use_gpu_pixel_snap=true
quality/2d/use_pixel_snap=true