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instance.go
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package wgpu
/*
#include <stdlib.h>
#include "./lib/wgpu.h"
extern void gowebgpu_request_adapter_callback_c(WGPURequestAdapterStatus status, WGPUAdapter adapter, char const *message, void *userdata);
*/
import "C"
import (
"errors"
"runtime/cgo"
"unsafe"
)
type Instance struct {
ref C.WGPUInstance
}
type InstanceDescriptor struct {
Backends InstanceBackend
Dx12ShaderCompiler Dx12Compiler
DxilPath string
DxcPath string
}
func CreateInstance(descriptor *InstanceDescriptor) *Instance {
var desc C.WGPUInstanceDescriptor
if descriptor != nil {
instanceExtras := (*C.WGPUInstanceExtras)(C.malloc(C.size_t(unsafe.Sizeof(C.WGPUInstanceExtras{}))))
defer C.free(unsafe.Pointer(instanceExtras))
instanceExtras.chain.next = nil
instanceExtras.chain.sType = C.WGPUSType_InstanceExtras
instanceExtras.backends = C.WGPUInstanceBackendFlags(descriptor.Backends)
instanceExtras.dx12ShaderCompiler = C.WGPUDx12Compiler(descriptor.Dx12ShaderCompiler)
if descriptor.DxilPath != "" {
dxilPath := C.CString(descriptor.DxilPath)
defer C.free(unsafe.Pointer(dxilPath))
instanceExtras.dxilPath = dxilPath
}
if descriptor.DxcPath != "" {
dxcPath := C.CString(descriptor.DxcPath)
defer C.free(unsafe.Pointer(dxcPath))
instanceExtras.dxcPath = dxcPath
}
desc.nextInChain = (*C.WGPUChainedStruct)(unsafe.Pointer(instanceExtras))
}
ref := C.wgpuCreateInstance(&desc)
if ref == nil {
panic("Failed to acquire Instance")
}
return &Instance{ref}
}
type SurfaceDescriptorFromWindowsHWND struct {
Hinstance unsafe.Pointer
Hwnd unsafe.Pointer
}
type SurfaceDescriptorFromXcbWindow struct {
Connection unsafe.Pointer
Window uint32
}
type SurfaceDescriptorFromXlibWindow struct {
Display unsafe.Pointer
Window uint32
}
type SurfaceDescriptorFromMetalLayer struct {
Layer unsafe.Pointer
}
type SurfaceDescriptorFromWaylandSurface struct {
Display unsafe.Pointer
Surface unsafe.Pointer
}
type SurfaceDescriptorFromAndroidNativeWindow struct {
Window unsafe.Pointer
}
type SurfaceDescriptor struct {
Label string
WindowsHWND *SurfaceDescriptorFromWindowsHWND
XcbWindow *SurfaceDescriptorFromXcbWindow
XlibWindow *SurfaceDescriptorFromXlibWindow
MetalLayer *SurfaceDescriptorFromMetalLayer
WaylandSurface *SurfaceDescriptorFromWaylandSurface
AndroidNativeWindow *SurfaceDescriptorFromAndroidNativeWindow
}
func (p *Instance) CreateSurface(descriptor *SurfaceDescriptor) *Surface {
var desc C.WGPUSurfaceDescriptor
if descriptor != nil {
if descriptor.Label != "" {
label := C.CString(descriptor.Label)
defer C.free(unsafe.Pointer(label))
desc.label = label
}
if descriptor.WindowsHWND != nil {
windowsHWND := (*C.WGPUSurfaceDescriptorFromWindowsHWND)(C.malloc(C.size_t(unsafe.Sizeof(C.WGPUSurfaceDescriptorFromWindowsHWND{}))))
defer C.free(unsafe.Pointer(windowsHWND))
windowsHWND.chain.next = nil
windowsHWND.chain.sType = C.WGPUSType_SurfaceDescriptorFromWindowsHWND
windowsHWND.hinstance = descriptor.WindowsHWND.Hinstance
windowsHWND.hwnd = descriptor.WindowsHWND.Hwnd
desc.nextInChain = (*C.WGPUChainedStruct)(unsafe.Pointer(windowsHWND))
}
if descriptor.XcbWindow != nil {
xcbWindow := (*C.WGPUSurfaceDescriptorFromXcbWindow)(C.malloc(C.size_t(unsafe.Sizeof(C.WGPUSurfaceDescriptorFromXcbWindow{}))))
defer C.free(unsafe.Pointer(xcbWindow))
xcbWindow.chain.next = nil
xcbWindow.chain.sType = C.WGPUSType_SurfaceDescriptorFromXcbWindow
xcbWindow.connection = descriptor.XcbWindow.Connection
xcbWindow.window = C.uint32_t(descriptor.XcbWindow.Window)
desc.nextInChain = (*C.WGPUChainedStruct)(unsafe.Pointer(xcbWindow))
}
if descriptor.XlibWindow != nil {
xlibWindow := (*C.WGPUSurfaceDescriptorFromXlibWindow)(C.malloc(C.size_t(unsafe.Sizeof(C.WGPUSurfaceDescriptorFromXlibWindow{}))))
defer C.free(unsafe.Pointer(xlibWindow))
xlibWindow.chain.next = nil
xlibWindow.chain.sType = C.WGPUSType_SurfaceDescriptorFromXlibWindow
xlibWindow.display = descriptor.XlibWindow.Display
xlibWindow.window = C.uint32_t(descriptor.XlibWindow.Window)
desc.nextInChain = (*C.WGPUChainedStruct)(unsafe.Pointer(xlibWindow))
}
if descriptor.MetalLayer != nil {
metalLayer := (*C.WGPUSurfaceDescriptorFromMetalLayer)(C.malloc(C.size_t(unsafe.Sizeof(C.WGPUSurfaceDescriptorFromMetalLayer{}))))
defer C.free(unsafe.Pointer(metalLayer))
metalLayer.chain.next = nil
metalLayer.chain.sType = C.WGPUSType_SurfaceDescriptorFromMetalLayer
metalLayer.layer = descriptor.MetalLayer.Layer
desc.nextInChain = (*C.WGPUChainedStruct)(unsafe.Pointer(metalLayer))
}
if descriptor.WaylandSurface != nil {
waylandSurface := (*C.WGPUSurfaceDescriptorFromWaylandSurface)(C.malloc(C.size_t(unsafe.Sizeof(C.WGPUSurfaceDescriptorFromWaylandSurface{}))))
defer C.free(unsafe.Pointer(waylandSurface))
waylandSurface.chain.next = nil
waylandSurface.chain.sType = C.WGPUSType_SurfaceDescriptorFromWaylandSurface
waylandSurface.display = descriptor.WaylandSurface.Display
waylandSurface.surface = descriptor.WaylandSurface.Surface
desc.nextInChain = (*C.WGPUChainedStruct)(unsafe.Pointer(waylandSurface))
}
if descriptor.AndroidNativeWindow != nil {
androidNativeWindow := (*C.WGPUSurfaceDescriptorFromAndroidNativeWindow)(C.malloc(C.size_t(unsafe.Sizeof(C.WGPUSurfaceDescriptorFromAndroidNativeWindow{}))))
defer C.free(unsafe.Pointer(androidNativeWindow))
androidNativeWindow.chain.next = nil
androidNativeWindow.chain.sType = C.WGPUSType_SurfaceDescriptorFromAndroidNativeWindow
androidNativeWindow.window = descriptor.AndroidNativeWindow.Window
desc.nextInChain = (*C.WGPUChainedStruct)(unsafe.Pointer(androidNativeWindow))
}
}
ref := C.wgpuInstanceCreateSurface(p.ref, &desc)
if ref == nil {
panic("Failed to acquire Surface")
}
return &Surface{ref}
}
type requestAdapterCb func(status RequestAdapterStatus, adapter *Adapter, message string)
//export gowebgpu_request_adapter_callback_go
func gowebgpu_request_adapter_callback_go(status C.WGPURequestAdapterStatus, adapter C.WGPUAdapter, message *C.char, userdata unsafe.Pointer) {
handle := *(*cgo.Handle)(userdata)
defer handle.Delete()
cb, ok := handle.Value().(requestAdapterCb)
if ok {
cb(RequestAdapterStatus(status), &Adapter{ref: adapter}, C.GoString(message))
}
}
type RequestAdapterOptions struct {
CompatibleSurface *Surface
PowerPreference PowerPreference
ForceFallbackAdapter bool
BackendType BackendType
}
func (p *Instance) RequestAdapter(options *RequestAdapterOptions) (*Adapter, error) {
var opts *C.WGPURequestAdapterOptions
if options != nil {
opts = &C.WGPURequestAdapterOptions{}
if options.CompatibleSurface != nil {
opts.compatibleSurface = options.CompatibleSurface.ref
}
opts.powerPreference = C.WGPUPowerPreference(options.PowerPreference)
opts.forceFallbackAdapter = C.bool(options.ForceFallbackAdapter)
opts.backendType = C.WGPUBackendType(options.BackendType)
}
var status RequestAdapterStatus
var adapter *Adapter
var cb requestAdapterCb = func(s RequestAdapterStatus, a *Adapter, _ string) {
status = s
adapter = a
}
handle := cgo.NewHandle(cb)
C.wgpuInstanceRequestAdapter(p.ref, opts, C.WGPURequestAdapterCallback(C.gowebgpu_request_adapter_callback_c), unsafe.Pointer(&handle))
if status != RequestAdapterStatus_Success {
return nil, errors.New("failed to request adapter")
}
return adapter, nil
}
type InstanceEnumerateAdapterOptons struct {
Backends InstanceBackend
}
func (p *Instance) EnumerateAdapters(options *InstanceEnumerateAdapterOptons) []*Adapter {
var opts *C.WGPUInstanceEnumerateAdapterOptions
if options != nil {
opts = &C.WGPUInstanceEnumerateAdapterOptions{
backends: C.WGPUInstanceBackendFlags(options.Backends),
}
}
size := C.wgpuInstanceEnumerateAdapters(p.ref, opts, nil)
if size == 0 {
return nil
}
adapterRefs := make([]C.WGPUAdapter, size)
C.wgpuInstanceEnumerateAdapters(p.ref, opts, (*C.WGPUAdapter)(unsafe.Pointer(&adapterRefs[0])))
adapters := make([]*Adapter, size)
for i, ref := range adapterRefs {
adapters[i] = &Adapter{ref}
}
return adapters
}
type StorageReport struct {
NumOccupied uint64
NumVacant uint64
NumError uint64
ElementSize uint64
}
type HubReport struct {
Adapters StorageReport
Devices StorageReport
PipelineLayouts StorageReport
ShaderModules StorageReport
BindGroupLayouts StorageReport
BindGroups StorageReport
CommandBuffers StorageReport
RenderBundles StorageReport
RenderPipelines StorageReport
ComputePipelines StorageReport
QuerySets StorageReport
Buffers StorageReport
Textures StorageReport
TextureViews StorageReport
Samplers StorageReport
}
type GlobalReport struct {
Surfaces StorageReport
Vulkan *HubReport
Metal *HubReport
Dx12 *HubReport
Dx11 *HubReport
Gl *HubReport
}
func (p *Instance) GenerateReport() GlobalReport {
var r C.WGPUGlobalReport
C.wgpuGenerateReport(p.ref, &r)
mapStorageReport := func(creport C.WGPUStorageReport) StorageReport {
return StorageReport{
NumOccupied: uint64(creport.numOccupied),
NumVacant: uint64(creport.numVacant),
NumError: uint64(creport.numError),
ElementSize: uint64(creport.elementSize),
}
}
mapHubReport := func(creport C.WGPUHubReport) *HubReport {
return &HubReport{
Adapters: mapStorageReport(creport.adapters),
Devices: mapStorageReport(creport.devices),
PipelineLayouts: mapStorageReport(creport.pipelineLayouts),
ShaderModules: mapStorageReport(creport.shaderModules),
BindGroupLayouts: mapStorageReport(creport.bindGroupLayouts),
BindGroups: mapStorageReport(creport.bindGroups),
CommandBuffers: mapStorageReport(creport.commandBuffers),
RenderBundles: mapStorageReport(creport.renderBundles),
RenderPipelines: mapStorageReport(creport.renderPipelines),
ComputePipelines: mapStorageReport(creport.computePipelines),
QuerySets: mapStorageReport(creport.querySets),
Buffers: mapStorageReport(creport.buffers),
Textures: mapStorageReport(creport.textures),
TextureViews: mapStorageReport(creport.textureViews),
Samplers: mapStorageReport(creport.samplers),
}
}
report := GlobalReport{
Surfaces: mapStorageReport(r.surfaces),
}
switch r.backendType {
case C.WGPUBackendType_Vulkan:
report.Vulkan = mapHubReport(r.vulkan)
case C.WGPUBackendType_Metal:
report.Metal = mapHubReport(r.metal)
case C.WGPUBackendType_D3D12:
report.Dx12 = mapHubReport(r.dx12)
case C.WGPUBackendType_D3D11:
report.Dx11 = mapHubReport(r.dx11)
case C.WGPUBackendType_OpenGL:
report.Gl = mapHubReport(r.gl)
}
return report
}
func (p *Instance) Release() {
C.wgpuInstanceRelease(p.ref)
}