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There's some issue with sending messages while waiting for partners to join rooms, which triggers only on high-load scenarios like BF6. This may also affect WebRTC. I'm working on it.
Description
Running Scenario player with light client gives
Many payments in many nodes have errored mostly from this task
scenario-player-run_bf6_stress_hub_node_2020-10-02T15:57:32.log
individual node logs
https://drive.google.com/drive/folders/1w5iez-5vFM_6oPcbLzflkWSkXme_bZEw?usp=sharing
Acceptance criteria
Tasks
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