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Due to WebRTC: BF6 encounters lock expired exception #2195

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agatsoh opened this issue Oct 2, 2020 · 3 comments · Fixed by #2174
Closed

Due to WebRTC: BF6 encounters lock expired exception #2195

agatsoh opened this issue Oct 2, 2020 · 3 comments · Fixed by #2174
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bug 🕷️ Something isn't working

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@agatsoh
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agatsoh commented Oct 2, 2020

Description

Running Scenario player with light client gives

{
  "result": "scenario error",
  "message": "HTTP status code \"409\" while fetching http://127.0.0.1:58917/api/v1/payments/0xC563388e2e2fdD422166eD5E76971D11eD37A466/0xFa6Ab2E50c4e93037ABc86fB1E7e51b858f0Db23. Expected 200: {\"errors\": \"Payment couldn't be completed because: lock expired\"}",
  "event": "Run finished",
  "logger": "scenario_player.main",
  "level": "error",
  "timestamp": "2020-10-02 11:09:24.918355"
}

Many payments in many nodes have errored mostly from this task

- parallel:
          name: "Every node sends 5 payment using Node 0 as hub"

scenario-player-run_bf6_stress_hub_node_2020-10-02T15:57:32.log

individual node logs
https://drive.google.com/drive/folders/1w5iez-5vFM_6oPcbLzflkWSkXme_bZEw?usp=sharing

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@palango
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palango commented Oct 2, 2020

Was this with webRTC disabled?

@agatsoh
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agatsoh commented Oct 2, 2020

Actually I did not enable or disable webrtc, I think default is enabled right ?

@andrevmatos
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There's some issue with sending messages while waiting for partners to join rooms, which triggers only on high-load scenarios like BF6. This may also affect WebRTC. I'm working on it.

@andrevmatos andrevmatos self-assigned this Oct 2, 2020
@andrevmatos andrevmatos added the bug 🕷️ Something isn't working label Oct 2, 2020
@christianbrb christianbrb changed the title BF6 encounters lock expired exception Due to WebRTC: BF6 encounters lock expired exception Oct 2, 2020
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3 participants