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TODO.md

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Bodies.

Name HP Cost Time Speed
Scout 20 3 5 100
Fighter 35 6 10 80
Hunter 40 10 14 110
Destroyer 120 12 30 50

Comments:

  • Scout is the cheapest and fastest to build body
  • Fighter is a solid body for a frontline combat unit
  • Hunter is like fighter, but much faster and more expensive
  • Destroyer is a very durable body that can survive several lancer hits, it's very slow

Turrets.

Name Damage Reload Range HP Type Cost Time Speed
Scatter Cannon 4 (x4) 2.5 8 +25 Cannon 7 8 -40%
Light Cannon 6 1.5 9 +10 Cannon 5 5 -30%
Heavy Cannon 8 2.0 10 +50 Cannon 9 10 -45%
Assault Laser 3 0.5 7 +10 Laser 10 12 ~
Tank Buster 14 1.75 10 ~ Laser 18 16 -5%
Hurricane 6 (x5) 4.25 15 ~ Missile 8 20 -20%
Lancer 30 5.0 16 ~ Missile 12 30 -15%
Flak 2 0.75 6 +10 Flak 7 10 ~

Comments:

  • Scatter Cannon is a way to handle large groups of light vehicles
  • Light Cannon is an universal unit for the frontline; the fastest to produce
  • Heavy Cannon is a moving fortress that can take a lot of danage
  • Assault Laser can be used as a cheap missile launchers killer
  • Tank Buster is a counter against heavy tanks if missiles are out of question (due to flaks)
  • Hurricane is a missile approach against large groups of light vehicles
  • Lancer is the best anti-tank unit, unless enemies have flaks to negate that
  • Flak is needed to protect your units against enemy missles; it's weak otherwise

Cannons:

  • High HP
  • Low cost and production time
  • Slow (they're heavy)
  • Can miss the target (~20%)

Lasers:

  • Fast (they're light)
  • Very precise
  • Expensive
  • Half damage to buildings

Missiles:

  • High damage and range
  • Slow rate of fire
  • Slow production time
  • Rockets can be destroyed in mid-air

Flak:

  • Can destroy enemy rockets
  • Pretty cheap and easy to build
  • Fast
  • Weak