Bodies.
Name | HP | Cost | Time | Speed |
---|---|---|---|---|
Scout | 20 | 3 | 5 | 100 |
Fighter | 35 | 6 | 10 | 80 |
Hunter | 40 | 10 | 14 | 110 |
Destroyer | 120 | 12 | 30 | 50 |
Comments:
- Scout is the cheapest and fastest to build body
- Fighter is a solid body for a frontline combat unit
- Hunter is like fighter, but much faster and more expensive
- Destroyer is a very durable body that can survive several lancer hits, it's very slow
Turrets.
Name | Damage | Reload | Range | HP | Type | Cost | Time | Speed |
---|---|---|---|---|---|---|---|---|
Scatter Cannon | 4 (x4) | 2.5 | 8 | +25 | Cannon | 7 | 8 | -40% |
Light Cannon | 6 | 1.5 | 9 | +10 | Cannon | 5 | 5 | -30% |
Heavy Cannon | 8 | 2.0 | 10 | +50 | Cannon | 9 | 10 | -45% |
Assault Laser | 3 | 0.5 | 7 | +10 | Laser | 10 | 12 | ~ |
Tank Buster | 14 | 1.75 | 10 | ~ | Laser | 18 | 16 | -5% |
Hurricane | 6 (x5) | 4.25 | 15 | ~ | Missile | 8 | 20 | -20% |
Lancer | 30 | 5.0 | 16 | ~ | Missile | 12 | 30 | -15% |
Flak | 2 | 0.75 | 6 | +10 | Flak | 7 | 10 | ~ |
Comments:
- Scatter Cannon is a way to handle large groups of light vehicles
- Light Cannon is an universal unit for the frontline; the fastest to produce
- Heavy Cannon is a moving fortress that can take a lot of danage
- Assault Laser can be used as a cheap missile launchers killer
- Tank Buster is a counter against heavy tanks if missiles are out of question (due to flaks)
- Hurricane is a missile approach against large groups of light vehicles
- Lancer is the best anti-tank unit, unless enemies have flaks to negate that
- Flak is needed to protect your units against enemy missles; it's weak otherwise
Cannons:
- High HP
- Low cost and production time
- Slow (they're heavy)
- Can miss the target (~20%)
Lasers:
- Fast (they're light)
- Very precise
- Expensive
- Half damage to buildings
Missiles:
- High damage and range
- Slow rate of fire
- Slow production time
- Rockets can be destroyed in mid-air
Flak:
- Can destroy enemy rockets
- Pretty cheap and easy to build
- Fast
- Weak