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card_find.cc
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#include "card.h"
#include "card_analysis.h"
#include "card_statistics.h"
#include "card_find.h"
CardFind::CardFind(int g_face, bool robotFlag)
{
compare_type = 0;
compare_face = 0;
robot_flag = robotFlag;
set_ghost_face(g_face);
}
CardFind::CardFind(const vector<Card> &compare_cards, const vector<Card> &my_cards, int ctype, int cface, int gface, bool robotFlag)
{
robot_flag = robotFlag;
init(compare_cards, my_cards, ctype, cface, gface);
}
/*
@breif 初始代成员变量
@param compare_cards[in] 去比较的牌
@param my_cards[in] 可用来查找的牌
@param ctype[in] compare_cards中可能有多个牌型,指出要找的牌型
@param cface[in] 要找出牌型的最大face值
添加这个函数初始化成员变量,是让find_bigger_then系列函数可以单独调用,
而不一定要在find函数里面才能调用。
*/
void CardFind::init(const vector<Card> &compare_cards, const vector<Card> &my_cards, int ctype, int cface, int gface)
{
clear();
compare_type = ctype;
compare_face = cface;
ghost_face = gface;
card_stat.statistics(compare_cards, ghost_face);
my_card_stat.statistics(my_cards, ghost_face);
if (compare_type <= 0 || compare_face <= 0)
{ //没有指定要比的牌型和值, 可自己通过compare_cards算出来一个类型和牌值
CardAnalysis card_ana(card_stat);
compare_type = card_ana.type;
compare_face = card_ana.face;
}
}
/*
@breif 设置鬼牌的牌值
@param g_face[in] 鬼牌牌值
*/
void CardFind::set_ghost_face(const int g_face)
{
if (g_face >= Card::Three && g_face <= Card::Two) ghost_face = g_face;
else ghost_face = 0;
}
void CardFind::clear()
{
results.clear();
from_two.clear();
from_three.clear();
compare_type = 0;
compare_face = 0;
}
/*
@brief 在cur中查找比last中牌型大的牌,并将查找的结果放在results中。
@param compare_cards[in] 去比较的牌
@param my_cards[in] 可用来查找的牌
@param ctype[in] compare_cards中可能有多个牌型,指出要找的牌型
@param cface[in] 要找出牌型的最大face值
@retur -1表示cards0没有牌, -2表示card2中没有牌, 0表示没找到 1表示找到了
*/
int CardFind::tip(const vector<int> &compare_cards, const vector<int> &my_cards, int ctype, int cface, int gface)
{
if (compare_cards.size() == 0) return -1;
if (my_cards.size() == 0) return -2;
vector<Card> cards0;
for (unsigned int i = 0; i < compare_cards.size(); i++)
{
Card card(compare_cards[i]);
cards0.push_back(card);
}
vector<Card> cards1;
for (unsigned int i = 0; i < my_cards.size(); i++)
{
Card card(my_cards[i]);
cards1.push_back(card);
}
return find(cards0, cards1, ctype, cface, gface);
}
/*
@brief 在my_cards中查找比compare_cards中牌型大的牌,并将查找的结果放在results中。
@param compare_cards[in] 上家玩家打出去的脾 去比较的牌
@param my_cards[in] 我自己的牌 可用来查找的牌
@param ctype[in] compare_cards中可能有多个牌型,指出要找的牌型
@param cface[in] 要找出牌型的最大face值
@param gface[in] 鬼牌的面值
@retur -1表示cards0没有牌, -2表示card2中没有牌, 0表示没找到 1表示找到了
*/
int CardFind::tip(const vector<Card> &compare_cards, const vector<Card> &my_cards, int ctype, int cface, int gface)
{
if (compare_cards.size() == 0) return -1;
if (my_cards.size() == 0) return -2;
return find(compare_cards, my_cards, ctype, cface, gface);
}
/*
@brief 在my_cards中查找比compare_cards中牌型大的牌,并将查找的结果放在results中。
@param compare_cards[in] 去比较的牌
@param my_cards[in] 可用来查找的牌
@param ctype[in] compare_cards中可能有多个牌型,指出要找的牌型
@param cface[in] 要找出牌型的最大face值
@retur -1表示cards0没有牌, -2表示card2中没有牌, 0表示其它情况
*/
int CardFind::find(const vector<Card> &compare_cards, const vector<Card> &my_cards, int ctype, int cface, int gface)
{
if (compare_cards.size() == 0) return -1;
if (my_cards.size() == 0) return -2;
init(compare_cards, my_cards, ctype, cface, gface);
switch (compare_type)
{
case CARD_TYPE_ERROR:
return -1;
case CARD_TYPE_ROCKET: //没有比火箭还大的牌型
return 0;
case CARD_TYPE_ONE:
find_type_bigger_then_compare_type(&CardFind::find_one, 1);
break;
case CARD_TYPE_ONELINE:
find_type_bigger_then_compare_type(&CardFind::find_oneline);
break;
case CARD_TYPE_TWO:
find_type_bigger_then_compare_type(&CardFind::find_two, 2);
break;
case CARD_TYPE_TWOLINE:
find_type_bigger_then_compare_type(&CardFind::find_twoline, 3);
break;
case CARD_TYPE_THREE:
find_type_bigger_then_compare_type(&CardFind::find_three);
break;
case CARD_TYPE_THREELINE:
find_type_bigger_then_compare_type(&CardFind::find_threeline);
break;
case CARD_TYPE_THREEWITHONE:
case CARD_TYPE_PLANEWITHONE:
find_type_bigger_then_compare_type(&CardFind::find_planewithone);
break;
case CARD_TYPE_THREEWITHTWO:
case CARD_TYPE_PLANEWITHWING:
find_type_bigger_then_compare_type(&CardFind::find_planewithtwo);
break;
case CARD_TYPE_FOURWITHONE:
find_type_bigger_then_compare_type(&CardFind::find_fourwithone);
break;
case CARD_TYPE_FOURWITHTWO:
find_type_bigger_then_compare_type(&CardFind::find_fourwithtwo);
break;
default: //炸弹情况,最后会统一处理
break;
}
find_all_bomb_bigger_then_other_type();
find_rocket_bigger_then_other_type();
return 0;
}
//************************下面是工具函数*****************************
/*
@brief 在成员变量my_card_stat找出比card_stat中更大的牌(除了炸弹和火箭外)
@param find_func[in] 函数指针,根据函数不同,从而比较不同牌型。
@param ghost_max 比较单牌的时候,是1. 对子的是2,三张是3,其它情况是4
*/
void CardFind::find_type_bigger_then_compare_type(bool (CardFind::*find_func)(const vector<Card> &), int ghost_max)
{
vector<Card> diceCards;
if ((this->*find_func)(diceCards))
{
// return;
}
//加1张鬼牌
if (ghost_max < 1) return;
if (my_card_stat.ghost_cards.size() > 0)
{
diceCards.push_back(my_card_stat.ghost_cards[0]);
if ((this->*find_func)(diceCards))
{
// return;
}
}
//加2张鬼牌
if (ghost_max < 2) return;
if (my_card_stat.ghost_cards.size() > 1)
{
diceCards.push_back(my_card_stat.ghost_cards[1]);
if ((this->*find_func)(diceCards))
{
// return;
}
}
//加3张鬼牌
if (ghost_max < 3) return;
if (my_card_stat.ghost_cards.size() > 2)
{
diceCards.push_back(my_card_stat.ghost_cards[2]);
if ((this->*find_func)(diceCards))
{
// return;
}
}
// 加4张鬼牌
if (ghost_max < 4) return;
if (my_card_stat.ghost_cards.size() > 3)
{
diceCards.push_back(my_card_stat.ghost_cards[3]);
if ((this->*find_func)(diceCards))
{
// return;
}
}
}
/*
@brief 在成员变量my_card_stat中,找出比compare_face大的所有炸弹
*/
void CardFind::find_all_bomb_bigger_then_other_type()
{
if (compare_type > CARD_TYPE_GHOSTBOMB) return;
find_softbomb_bigger_then_other_type();
find_bomb_bigger_then_other_type();
find_ghostbomb_bigger_then_other_type();
}
/*
@brief 在成员变量my_card_stat中,找出比compare_face大的软炸弹
*/
void CardFind::find_softbomb_bigger_then_other_type()
{
if (compare_type > CARD_TYPE_SOFTBOMB) return;
const int ghost_cnt = my_card_stat.ghost_cards.size();
if (ghost_cnt == 0) return; //没有鬼牌,就没有软炸弹
if (ghost_cnt >= 1)
{
for (unsigned int i = 0; i < my_card_stat.card3.size(); i += 3)
{
if ((compare_type == CARD_TYPE_SOFTBOMB) && (my_card_stat.card3[i].face <= compare_face))
continue;
vector<Card> cards;
cards.push_back(my_card_stat.card3[i]);
cards.push_back(my_card_stat.card3[i + 1]);
cards.push_back(my_card_stat.card3[i + 2]);
cards.push_back(my_card_stat.ghost_cards[0]);
results.push_back(cards);
}
}
if (ghost_cnt >= 2)
{
for (unsigned int i = 0; i < my_card_stat.card2.size(); i += 2)
{
if ((compare_type == CARD_TYPE_SOFTBOMB) && (my_card_stat.card2[i].face <= compare_face))
continue;
vector<Card> cards;
cards.push_back(my_card_stat.card2[i]);
cards.push_back(my_card_stat.card2[i + 1]);
cards.push_back(my_card_stat.ghost_cards[0]);
cards.push_back(my_card_stat.ghost_cards[1]);
results.push_back(cards);
}
}
if (ghost_cnt >= 3)
{
for (unsigned int i = 0; i < my_card_stat.card1.size(); i += 1)
{
if ((compare_type == CARD_TYPE_SOFTBOMB) && (my_card_stat.card1[i].face <= compare_face))
continue;
if ((my_card_stat.card1[i].face == 16) || (my_card_stat.card1[i].face == 17)) //防止癞子充当鬼牌
continue;
vector<Card> cards;
cards.push_back(my_card_stat.card1[i]);
cards.push_back(my_card_stat.ghost_cards[0]);
cards.push_back(my_card_stat.ghost_cards[1]);
cards.push_back(my_card_stat.ghost_cards[2]);
results.push_back(cards);
}
}
}
/*
@brief 在成员变量my_card_stat的四张中,找出比compare_face大的牌
*/
void CardFind::find_bomb_bigger_then_other_type()
{
if (compare_type > CARD_TYPE_BOMB) return;
for (unsigned int i = 0; i < my_card_stat.card4.size(); i += 4)
{
if ((compare_type == CARD_TYPE_BOMB) && (my_card_stat.card4[i] < compare_face))
continue;
vector<Card> cards;
cards.push_back(my_card_stat.card4[i]);
cards.push_back(my_card_stat.card4[i + 1]);
cards.push_back(my_card_stat.card4[i + 2]);
cards.push_back(my_card_stat.card4[i + 3]);
results.push_back(cards);
}
}
/*
@brief 在成员变量my_card_stat中,找出比compare_face大的癞子炸弹
*/
void CardFind::find_ghostbomb_bigger_then_other_type()
{
if (compare_type > CARD_TYPE_GHOSTBOMB) return;
if (my_card_stat.ghost_cards.size() < 4) return;
vector<Card> cards;
cards.push_back(my_card_stat.ghost_cards[0]);
cards.push_back(my_card_stat.ghost_cards[1]);
cards.push_back(my_card_stat.ghost_cards[2]);
cards.push_back(my_card_stat.ghost_cards[3]);
results.push_back(cards);
}
/*
@brief 在成员变量my_card_stat中,找出火箭
*/
void CardFind::find_rocket_bigger_then_other_type()
{
int len = my_card_stat.card1.size();
if (len < 2) return;
if (my_card_stat.card1[len - 2].face == 16 &&
my_card_stat.card1[len - 1].face == 17)
{
vector<Card> cards;
cards.push_back(my_card_stat.card1[len - 2]);
cards.push_back(my_card_stat.card1[len - 1]);
results.push_back(cards);
}
}
/*
@brief 在my_card_stat中找到比card_stat中更大的单牌
*/
bool CardFind::find_one(const vector<Card> &diceCards)
{
if (card_stat.len != 1) return false;
if (diceCards.size() > 1) return false;
vector<Card> cards;
if (diceCards.size() == 0)
{
cards = my_card_stat.card1;
unique_copy(my_card_stat.card2.begin(), my_card_stat.card2.end(), back_inserter(cards));
unique_copy(my_card_stat.card3.begin(), my_card_stat.card3.end(), back_inserter(cards));
}
int diff = cards.size() + diceCards.size() - card_stat.len;
if (diff < 0 ) return false; //长度上就不占优势,找不到的
return find_anaCards_type_with_ghost(diff, cards, diceCards);
}
/*
@brief 在my_card_stat中找到比card_stat中更大的顺子
@param diceCards[in] 可用的鬼牌
@retur true,找到了 false 没有找到
*/
bool CardFind::find_oneline(const vector<Card> &diceCards)
{
if (card_stat.len < 5) return false;
int diff = my_card_stat.line1.size() + diceCards.size() - card_stat.len;
if (diff < 0 ) return false; //长度上就不占优势,找不到的
return find_anaCards_type_with_ghost(diff, my_card_stat.line1, diceCards);
}
/*
@brief 在my_card_stat中找到比card_stat中更大的对子
*/
bool CardFind::find_two(const vector<Card> &diceCards)
{
if (card_stat.len != 2) return false;
if (diceCards.size() > 2) return false;
vector<Card> cards;
copy_card1_without_king(my_card_stat.card1, cards);
std::copy(my_card_stat.card2.begin(), my_card_stat.card2.end(), back_inserter(cards));
std::copy(my_card_stat.card3.begin(), my_card_stat.card3.end(), back_inserter(cards));
int diff = cards.size() + diceCards.size() - card_stat.len;
if (diff < 0 ) return false; //长度上就不占优势,找不到的
return find_anaCards_type_with_ghost(diff, cards, diceCards);
}
/*
@brief 在my_card_stat中找到比card_stat中更大的双顺
@param diceCards[in] 可用的鬼牌
@retur true,找到了 false 没有找到
*/
bool CardFind::find_twoline(const vector<Card> &diceCards)
{
if (card_stat.len % 2 != 0 || card_stat.len < 6) return false;
vector<Card> cards;
std::merge(my_card_stat.card1.begin(), my_card_stat.card1.end(),
my_card_stat.line2.begin(), my_card_stat.line2.end(), back_inserter(cards)); //merge合并后依然是有序的,不用排序
if (card_stat.len % 2 != 0) return false;
int diff = cards.size() + diceCards.size() - card_stat.len;
if (diff < 0 ) return false; //长度上就不占优势,找不到的
return find_anaCards_type_with_ghost(diff, cards, diceCards);
}
/*
@brief 在my_card_stat中找到比card_stat中更大的三张
*/
bool CardFind::find_three(const vector<Card> &diceCards)
{
if (card_stat.len != 3) return false;
if (diceCards.size() > 3) return false;
vector<Card> cards;
// copy_card1_without_king(my_card_stat.card1, cards);
// std::copy(my_card_stat.card2.begin(), my_card_stat.card2.end(), back_inserter(cards));
// std::copy(my_card_stat.card3.begin(), my_card_stat.card3.end(), back_inserter(cards));
if (diceCards.size() == 0)
{
std::copy(my_card_stat.card3.begin(), my_card_stat.card3.end(), back_inserter(cards));
}
else if (diceCards.size() == 1)
{
std::copy(my_card_stat.card2.begin(), my_card_stat.card2.end(), back_inserter(cards));
}
else if (diceCards.size() == 3)
{
copy_card1_without_king(my_card_stat.card1, cards);
}
int diff = cards.size() + diceCards.size() - card_stat.len;
if (diff < 0 ) return false; //长度上就不占优势,找不到的
return find_anaCards_type_with_ghost(diff, cards, diceCards);
}
/*
@brief 在my_card_stat中找到比card_stat中更大的三顺
@param diceCards[in] 可用的鬼牌
@retur true,找到了 false 没有找到
*/
bool CardFind::find_threeline(const vector<Card> &diceCards)
{
if (card_stat.len % 3 != 0) return false;
vector<Card> cards;
std::merge(my_card_stat.card1.begin(), my_card_stat.card1.end(),
my_card_stat.card2.begin(), my_card_stat.card2.end(), back_inserter(cards)); //merge合并后依然是有序的,不用排序
std::copy(my_card_stat.line3.begin(), my_card_stat.line3.end(), back_inserter(cards));
Card::sort_by_ascending(cards);
int diff = cards.size() + diceCards.size() - card_stat.len;
if (diff < 0 ) return false; //长度上就不占优势,找不到的
return find_anaCards_type_with_ghost(diff, cards, diceCards);
}
/*
@brief 在my_card_stat中找到比card_stat中更大的飞机带羿, 三带1也能处理
@param diceCards[in] 可用的鬼牌
@retur true,找到了 false 没有找到
*/
bool CardFind::find_planewithone(const vector<Card> &diceCards)
{
if (card_stat.len % 4 != 0) return false;
if (card_stat.len == 4 && diceCards.size() == 4) return false;
const unsigned fixCardSize = card_stat.len / 4;
vector<Card> cards;
//首先找到要带出去的最小单牌,把单牌放在cards最前
unsigned cnt = 0;
for (; (cnt < my_card_stat.card1.size()) && (cnt < fixCardSize); ++cnt)
{
cards.push_back(my_card_stat.card1[cnt]);
}
int card1Cnt = cards.size();
for (unsigned i = 0; (i < my_card_stat.card2.size()) && (cnt < fixCardSize); i += 2, cnt += 2)
{
cards.push_back(my_card_stat.card2[i]);
cards.push_back(my_card_stat.card2[i + 1]);
}
int card2Cnt = cards.size() - card1Cnt;
if (my_card_stat.card1.size() - card1Cnt > 0)
{
std::copy(my_card_stat.card1.begin() + card1Cnt, my_card_stat.card1.end(), back_inserter(cards));
std::copy(my_card_stat.card2.begin(), my_card_stat.card2.end(), back_inserter(cards));
}
else if (my_card_stat.card2.size() - card2Cnt > 0)
{
std::copy(my_card_stat.card2.begin() + card2Cnt, my_card_stat.card2.end(), back_inserter(cards));
}
std::copy(my_card_stat.card3.begin(), my_card_stat.card3.end(), back_inserter(cards));
int diff = cards.size() + diceCards.size() - card_stat.len;
if (diff < 0 ) return false; //长度上就不占优势,找不到的
return find_anaCards_type_with_ghost(diff, cards, diceCards, fixCardSize);
}
/*
@brief 在my_card_stat中找到比card_stat中更大的飞机带翅 三带对也能处理
@param diceCards[in] 可用的鬼牌
@retur true,找到了 false 没有找到
*/
bool CardFind::find_planewithtwo(const vector<Card> &diceCards)
{
if (card_stat.len % 5 != 0 ) return false;
const unsigned fixCardSize = (card_stat.len / 5) * 2;
vector<Card> cards;
//首先找到要带出去的最小对子,把对子放在cards最前
unsigned cnt = 0;
for (; (cnt < my_card_stat.card2.size()) && (cnt < fixCardSize); cnt += 2)
{
cards.push_back(my_card_stat.card2[cnt]);
cards.push_back(my_card_stat.card2[cnt + 1]);
}
int card2Cnt = cards.size();
int card1Cnt = 0;
int card3Cnt = 0;
for (unsigned i = 0; (i < my_card_stat.card3.size()) && (cnt < fixCardSize); cnt += 2, i += 3)
{
card3Cnt += 3;
cards.push_back(my_card_stat.card3[i]);
cards.push_back(my_card_stat.card3[i+1]);
// cards.push_back(my_card_stat.card3[i+2]);
}
for (int i = 0; i < (card3Cnt / 3); ++i)
{
cards.push_back(my_card_stat.card3[i + 2]);
}
for (unsigned i = 0; (i < my_card_stat.card1.size()) && (cnt < fixCardSize); cnt += 2, ++i)
{
++card1Cnt;
cards.push_back(my_card_stat.card1[i]);
}
if (my_card_stat.card2.size() - card2Cnt > 0)
{
std::copy(my_card_stat.card1.begin(), my_card_stat.card1.end(), back_inserter(cards));
std::copy(my_card_stat.card2.begin() + card2Cnt, my_card_stat.card2.end(), back_inserter(cards));
std::copy(my_card_stat.card3.begin(), my_card_stat.card3.end(), back_inserter(cards));
}
else if (my_card_stat.card3.size() - card3Cnt> 0)
{
std::copy(my_card_stat.card3.begin() + card3Cnt, my_card_stat.card3.end(), back_inserter(cards));
std::copy(my_card_stat.card1.begin(), my_card_stat.card1.end(), back_inserter(cards));
}
else if (my_card_stat.card1.size() - card1Cnt > 0)
{
std::copy(my_card_stat.card1.begin() + card1Cnt, my_card_stat.card1.end(), back_inserter(cards));
}
int diff = cards.size() + diceCards.size() - card_stat.len;
if (diff < 0 ) return false; //长度上就不占优势,找不到的
return find_anaCards_type_with_ghost(diff, cards, diceCards, fixCardSize);
}
/*
@brief 在my_card_stat中找到比card_stat中更大的四带单牌
@param diceCards[in] 可用的鬼牌
@retur true,找到了 false 没有找到
*/
bool CardFind::find_fourwithone(const vector<Card> &diceCards)
{
if (card_stat.len != 6) return false;
vector<Card> cards;
int card1Cnt = 0, card2Cnt = 0, card3Cnt = 0;
//首先找到要带出去的两张最小单牌,把单牌放在cards最前
if (my_card_stat.card1.size() > 0)
{
cards.push_back(my_card_stat.card1[0]);
++card1Cnt;
if (my_card_stat.card1.size() > 1)
{
cards.push_back(my_card_stat.card1[1]);
++card1Cnt;
}
}
if (cards.size() < 2 && my_card_stat.card2.size() > 0)
{
cards.push_back(my_card_stat.card2[0]);
cards.push_back(my_card_stat.card2[1]);
card2Cnt = 2;
}
if (cards.size() < 2 && my_card_stat.card3.size() > 0)
{
cards.push_back(my_card_stat.card3[0]);
cards.push_back(my_card_stat.card3[1]);
cards.push_back(my_card_stat.card3[2]);
card2Cnt = 3;
}
std::copy(my_card_stat.card1.begin() + card1Cnt, my_card_stat.card1.end(), back_inserter(cards));
std::copy(my_card_stat.card2.begin() + card2Cnt, my_card_stat.card2.end(), back_inserter(cards));
std::copy(my_card_stat.card3.begin() + card3Cnt, my_card_stat.card3.end(), back_inserter(cards));
std::copy(my_card_stat.card4.begin(), my_card_stat.card4.end(), back_inserter(cards));
int diff = cards.size() + diceCards.size() - card_stat.len;
if (diff < 0 ) return false; //长度上就不占优势,找不到的
return find_anaCards_type_with_ghost(diff, cards, diceCards, 2);
}
/*
@brief 在my_card_stat中找到比card_stat中更大的四带对
@param diceCards[in] 可用的鬼牌
@retur true,找到了 false 没有找到
*/
bool CardFind::find_fourwithtwo(const vector<Card> &diceCards)
{
if (card_stat.len != 8) return false;
vector<Card> cards;
int card1Cnt = 0, card2Cnt = 0, card3Cnt = 0, cnt = 0;
//首先找到要带出去的最小对子,把对子放在cards最前
if (my_card_stat.card2.size() > 0)
{
cards.push_back(my_card_stat.card2[0]);
cards.push_back(my_card_stat.card2[1]);
card2Cnt = 2;
cnt = 2;
if (my_card_stat.card2.size() > 2)
{
cards.push_back(my_card_stat.card2[2]);
cards.push_back(my_card_stat.card2[3]);
card2Cnt = 4;
cnt = 4;
}
}
if (cnt < 4 && my_card_stat.card3.size() > 0)
{
cards.push_back(my_card_stat.card3[0]);
cards.push_back(my_card_stat.card3[1]);
card3Cnt = 3;
cnt += 3;
if (my_card_stat.card2.size() > 4)
{
cards.push_back(my_card_stat.card2[4]);
cards.push_back(my_card_stat.card2[5]);
cards.push_back(my_card_stat.card3[2]);
cards.push_back(my_card_stat.card2[6]);
card3Cnt = 6;
cnt += 3;
}
else
cards.push_back(my_card_stat.card3[2]);
}
if (cnt < 4 && my_card_stat.card1.size() > 0)
{
for (unsigned i = 0; (i < my_card_stat.card1.size()) && (cnt < 4); cnt += 2, ++i)
{
++card1Cnt;
cards.push_back(my_card_stat.card1[i]);
}
}
std::copy(my_card_stat.card1.begin() + card1Cnt, my_card_stat.card1.end(), back_inserter(cards));
std::copy(my_card_stat.card2.begin() + card2Cnt, my_card_stat.card2.end(), back_inserter(cards));
std::copy(my_card_stat.card3.begin() + card3Cnt, my_card_stat.card3.end(), back_inserter(cards));
std::copy(my_card_stat.card4.begin(), my_card_stat.card4.end(), back_inserter(cards));
int diff = cards.size() + diceCards.size() - card_stat.len;
if (diff < 0 ) return false; //长度上就不占优势,找不到的
return find_anaCards_type_with_ghost(diff, cards, diceCards, 4);
}
/*
@brief 在my_card_stat中找到比card_stat中更大的四带单牌或对
@param diceCards[in] 可用的鬼牌
@retur true,找到了 false 没有找到
*/
bool CardFind::find_anaCards_type_with_ghost(int diff, const vector<Card> &cards, const vector<Card> &diceCards, unsigned fixCardSize)
{
bool founded = false; //假设找不到
vector<Card> fixCards = diceCards;
for (unsigned i = 0; i < fixCardSize; ++i)
{
fixCards.push_back(cards[i]);
}
if (fixCards.size() >= card_stat.len) //固定的牌就已经可以比较了
{
if (CardAnalysis::isGreater(fixCards, ghost_face, compare_type, compare_face))
{
results.push_back(fixCards);
robot_data_analysis(fixCards);
return true;
}
return false;
}
vector<Card> cards2 = cards;
//除固定牌外还需要加入其它牌进行比较
for (int index = 0; index <= diff; ++index)
{
vector<Card> anaCards = fixCards;
for (unsigned i = anaCards.size(), j = 0; i < card_stat.len; ++i, ++j)
{ //加入其它牌
anaCards.push_back(cards[index + fixCardSize + j]);
}
if (CardAnalysis::isGreater(anaCards, ghost_face, compare_type, compare_face))
{
// 去掉面值重复的
bool already_has = check_face_reprat(results, anaCards, compare_type);
if (!already_has)
{
results.push_back(anaCards);
robot_data_analysis(anaCards);
founded = true;
}
}
while (cards.size() > index + card_stat.len - diceCards.size())
{ //加入分析的牌等于去的分析的牌,就会重叠,直接跳过
if (cards[fixCardSize + index] == cards[index + card_stat.len - diceCards.size()])
{
++index;
continue;
}
break;
}
}
return founded;
}
/*
@brief 复制card1中的牌到cards。但不包括大小王
@param card1[in] 需要复制的牌
@param cards[in] 复制的位置
*/
void CardFind::copy_card1_without_king(const vector<Card> &card1, vector<Card> &cards)
{
for (unsigned i = 0; i< card1.size(); ++i)
{
if (card1[i].face == Card::Small || card1[i].face == Card::Big) continue;
cards.push_back(card1[i]);
}
}
/*
@brief 分析找到的ana_cards的牌,看这个牌有没有拆对子,拆三张(只用要比较的牌是对子或)
@param ana_cards[in] 当前找到的牌ana_cards
*/
void CardFind::robot_data_analysis(const vector<Card> &ana_cards)
{
if (!robot_flag) return;
if (compare_type == CARD_TYPE_ONE)
{
if (ana_cards.size() <= 0) return;
if (std::binary_search(my_card_stat.card2.begin(), my_card_stat.card2.end(), ana_cards[0]))
{
from_two.push_back(results.size() - 1);
return;
}
}
if (compare_type == CARD_TYPE_ONE || compare_type == CARD_TYPE_TWO)
{
if (ana_cards.size() <= 0) return;
if (std::binary_search(my_card_stat.card3.begin(), my_card_stat.card3.end(), ana_cards[0]))
{
from_three.push_back(results.size() - 1);
return;
}
}
}
/*
@brief
*/
bool CardFind::check_face_reprat(const vector<vector<Card> > & compare_cards, const vector<Card> & my_cards, const int compare_type)
{
vector<vector<Card> > _results = compare_cards;
vector<Card> _my_cards = my_cards;
for (unsigned k = 0; k < _results.size(); k++)
{
CardAnalysis _resCardAna(_results[k], ghost_face);
CardAnalysis _myCardAna(_my_cards, ghost_face);
const int res_find_face = _resCardAna.get_card_face_of_type(compare_type);
const int my_find_face = _myCardAna.get_card_face_of_type(compare_type);
if (my_find_face == res_find_face)
{
return true;
}
}
return false;
}
//end 工具函数
/**************下面是机器人相关的函数*************************************/
void CardFind::set_robot_flag(bool robotFlag)
{
robot_flag = robotFlag;
}
//找到指定的炸弹,则返回炸弹在results中的下标,否则返回-1
int CardFind::has_bomb_type_of(int find_type)
{
//vector<vector<Card> > results;
for (int i = results.size() - 1; i >= 0; --i)
{
if (results[i].size() != 4) continue;
CardStatistics st(results[i], ghost_face);
if (st.card4.size() == 4 && find_type == CARD_TYPE_BOMB)
return i;
if (st.ghost_cards.size() == 4 && find_type == CARD_TYPE_GHOSTBOMB)
return i;
if (find_type == CARD_TYPE_SOFTBOMB)
{
if (st.ghost_cards.size() + st.card1.size() == 4 ||
st.ghost_cards.size() + st.card2.size() == 4 ||
st.ghost_cards.size() + st.card3.size() == 4)
return i;
}
}
return -1;
}
//***********************下面是以前,无癞子的代码****************************
int CardFind::find(CardAnalysis &card_ana, CardStatistics &card_stat, CardStatistics &target_card_stat)
{
clear();
if (card_ana.type != CARD_TYPE_ERROR)
{
if (card_ana.type == CARD_TYPE_ROCKET)
{
return 0;
}
if (card_ana.type == CARD_TYPE_ONE)
{
find_one(card_ana, card_stat, target_card_stat);
find_two(card_ana, card_stat, target_card_stat);
find_three(card_ana, card_stat, target_card_stat);
}
else if (card_ana.type == CARD_TYPE_TWO)
{
find_two(card_ana, card_stat, target_card_stat);
find_three(card_ana, card_stat, target_card_stat);
}
else if (card_ana.type == CARD_TYPE_THREE)
{
find_three(card_ana, card_stat, target_card_stat);
}
else if (card_ana.type == CARD_TYPE_ONELINE)
{
find_one_ine(card_ana, card_stat, target_card_stat);
}
else if (card_ana.type == CARD_TYPE_TWOLINE)
{
find_two_ine(card_ana, card_stat, target_card_stat);
}
else if (card_ana.type == CARD_TYPE_THREELINE)
{
find_three_line(card_ana, card_stat, target_card_stat);
}
else if (card_ana.type == CARD_TYPE_THREEWITHONE)
{
find_three_with_one(card_ana, card_stat, target_card_stat);
}
else if (card_ana.type == CARD_TYPE_THREEWITHTWO)
{
find_three_with_two(card_ana, card_stat, target_card_stat);
}
else if (card_ana.type == CARD_TYPE_PLANEWITHONE)
{
find_plane_with_one(card_ana, card_stat, target_card_stat);
}
else if (card_ana.type == CARD_TYPE_PLANEWITHWING)
{
find_plane_with_wing(card_ana, card_stat, target_card_stat);
}
else if (card_ana.type == CARD_TYPE_FOURWITHONE)
{
find_four_with_one(card_ana, card_stat, target_card_stat);
}
else if (card_ana.type == CARD_TYPE_FOURWITHTWO)
{
find_four_with_two(card_ana, card_stat, target_card_stat);
}
find_bomb(card_ana, card_stat, target_card_stat);
find_rocket(card_ana, card_stat, target_card_stat);
}
return 0;
}
void CardFind::find_one(CardAnalysis &card_ana, CardStatistics &card_stat, CardStatistics &my_card_stat)
{
if (card_ana.type == CARD_TYPE_ONE)
{
for (unsigned int i = 0; i < my_card_stat.card1.size(); i++)
{
if (my_card_stat.card1[i].face > card_ana.face)
{
vector<Card> cards;
cards.push_back(my_card_stat.card1[i]);
results.push_back(cards);
}
}
}
}
void CardFind::find_two(CardAnalysis &card_ana, CardStatistics &card_stat, CardStatistics &my_card_stat)
{
if (card_ana.type == CARD_TYPE_ONE)
{
for (unsigned int i = 0; i < my_card_stat.card2.size(); i += 2)
{
if (my_card_stat.card2[i].face > card_ana.face)
{
vector<Card> cards;
cards.push_back(my_card_stat.card2[i]);
results.push_back(cards);
robot_data_analysis(cards);
}
}
}
else if (card_ana.type == CARD_TYPE_TWO)
{
for (unsigned int i = 0; i < my_card_stat.card2.size(); i += 2)
{
if (my_card_stat.card2[i].face > card_ana.face)
{
vector<Card> cards;
cards.push_back(my_card_stat.card2[i]);
cards.push_back(my_card_stat.card2[i + 1]);
results.push_back(cards);
robot_data_analysis(cards);
}
}
}
}
void CardFind::find_three(CardAnalysis &card_ana, CardStatistics &card_stat, CardStatistics &my_card_stat)
{
if (card_ana.type == CARD_TYPE_ONE)
{
for (unsigned int i = 0; i < my_card_stat.card3.size(); i += 3)
{
if (my_card_stat.card3[i].face > card_ana.face)
{
vector<Card> cards;
cards.push_back(my_card_stat.card3[i]);
results.push_back(cards);
robot_data_analysis(cards);
}
}
}
else if (card_ana.type == CARD_TYPE_TWO)
{
for (unsigned int i = 0; i < my_card_stat.card3.size(); i += 3)
{
if (my_card_stat.card3[i].face > card_ana.face)
{
vector<Card> cards;
cards.push_back(my_card_stat.card3[i]);
cards.push_back(my_card_stat.card3[i + 1]);
Card::dump_cards(cards);
results.push_back(cards);
robot_data_analysis(cards);
}
}
}
else if (card_ana.type == CARD_TYPE_THREE)
{
for (unsigned int i = 0; i < my_card_stat.card3.size(); i += 3)
{
if (my_card_stat.card3[i].face > card_ana.face)
{
vector<Card> cards;