-
Notifications
You must be signed in to change notification settings - Fork 20
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
QB Reader AI #10
Comments
Some other options could be: buzzing against average buzzpoint of a tossup across all recorded stats and buzzing against stats uploaded from a mirror |
If you use an LLM you'll want to dumb it down or handicap it since it'll be much better than most players and won't be enjoyable to play against. There are some techniques you can do to help (for example, give the player a 10-15 word handicap). The cheapest option is likely a probabilistic model that randomly buzzes in and has a certain chance to convert. This also lets you do things like make the player stronger in certain categories, etc. |
From a fellow quizbowler - Another option could be expanding the context window for the LLM and train it on contextual clues. This could be branched off for a learning experience, i.e giving the context of these clues upon a successful answer, so the human player can learn these clues. As difficulty increases, the context gets more obscure. You can also combine this with the probabilistic model proposed before. One helpful paper that I had found a while ago about MemGPT does exactly this, https://arxiv.org/abs/2310.08560. |
It could also adjust its abilities based on the performance of the player. |
Create an AI that the player can play against that would buzz against the player
Potential resources to check out:
Or, the AI can just buzz within a certain range (range would change based on difficulty)
The text was updated successfully, but these errors were encountered: