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Quaternion.cpp
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#define BIORBD_API_EXPORTS
#include "Utils/Quaternion.h"
#include "Utils/Vector3d.h"
#include "Utils/Vector.h"
#include "Utils/RotoTrans.h"
#include "Utils/Error.h"
#include "Utils/Rotation.h"
#ifdef USE_SMOOTH_IF_ELSE
#include "Utils/CasadiExpand.h"
#endif
using namespace BIORBD_NAMESPACE;
utils::Quaternion::Quaternion (
double kStabilizer) :
RigidBodyDynamics::Math::Vector4d (1, 0, 0, 0),
m_Kstab(kStabilizer)
{
}
utils::Quaternion::Quaternion(
const utils::Quaternion &other) :
RigidBodyDynamics::Math::Vector4d (other),
m_Kstab(other.m_Kstab)
{
}
utils::Quaternion::Quaternion(
const RigidBodyDynamics::Math::Vector4d &vec4,
double kStabilizer) :
RigidBodyDynamics::Math::Vector4d (vec4),
m_Kstab(kStabilizer)
{
}
utils::Quaternion::Quaternion (
const utils::Scalar& w,
const utils::Scalar& x,
const utils::Scalar& y,
const utils::Scalar& z,
double kStabilizer) :
RigidBodyDynamics::Math::Vector4d(w, x, y, z),
m_Kstab(kStabilizer)
{
}
utils::Quaternion::Quaternion (
const utils::Scalar& w,
const utils::Vector3d &vec3,
double kStabilizer) :
RigidBodyDynamics::Math::Vector4d(w, vec3[0], vec3[1], vec3[2]),
m_Kstab(kStabilizer)
{
}
utils::Scalar utils::Quaternion::w() const
{
return (*this)(0);
}
utils::Scalar utils::Quaternion::x() const
{
return (*this)(1);
}
utils::Scalar utils::Quaternion::y() const
{
return (*this)(2);
}
utils::Scalar utils::Quaternion::z() const
{
return (*this)(3);
}
void utils::Quaternion::setKStab(double newKStab)
{
m_Kstab = newKStab;
}
double utils::Quaternion::kStab() const
{
return m_Kstab;
}
utils::Quaternion utils::Quaternion::operator*(
const utils::Quaternion& q) const
{
return utils::Quaternion (
(*this)[0] * q[0] - (*this)[1] * q[1] - (*this)[2] * q[2] - (*this)[3] * q[3],
(*this)[0] * q[1] + (*this)[1] * q[0] + (*this)[2] * q[3] - (*this)[3] * q[2],
(*this)[0] * q[2] + (*this)[2] * q[0] + (*this)[3] * q[1] - (*this)[1] * q[3],
(*this)[0] * q[3] + (*this)[3] * q[0] + (*this)[1] * q[2] - (*this)[2] * q[1],
(this->m_Kstab + q.m_Kstab) / 2);
}
utils::Quaternion utils::Quaternion::operator*(
const utils::Scalar& scalar) const
{
return utils::Quaternion (
this->RigidBodyDynamics::Math::Vector4d::operator*(scalar), this->m_Kstab);
}
utils::Quaternion utils::Quaternion::operator*(
float scalar) const
{
return utils::Quaternion (
this->RigidBodyDynamics::Math::Vector4d::operator*(
static_cast<double>(scalar)), this->m_Kstab);
}
#ifdef BIORBD_USE_CASADI_MATH
utils::Quaternion utils::Quaternion::operator*(
double scalar) const
{
return utils::Quaternion (
this->RigidBodyDynamics::Math::Vector4d::operator*(scalar),
this->m_Kstab);
}
#endif
utils::Quaternion utils::Quaternion::operator+(
const utils::Quaternion& other) const
{
return utils::Quaternion(
this->RigidBodyDynamics::Math::Vector4d::operator+(other),
(this->m_Kstab + other.m_Kstab) / 2);
}
utils::Quaternion utils::Quaternion::operator-(
const utils::Quaternion& other) const
{
return utils::Quaternion(
this->RigidBodyDynamics::Math::Vector4d::operator-(other),
(this->m_Kstab + other.m_Kstab) / 2);
}
utils::Quaternion utils::Quaternion::fromGLRotate(
const utils::Scalar& angle,
const utils::Scalar& x,
const utils::Scalar& y,
const utils::Scalar& z,
double kStab)
{
utils::Scalar angle_copy(angle);
utils::Scalar st = std::sin (angle_copy * M_PI / 360.);
return utils::Quaternion (
std::cos (angle_copy * M_PI / 360.), st * x, st * y, st * z, kStab);
}
utils::Quaternion utils::Quaternion::fromAxisAngle(
const utils::Scalar& angle,
const utils::Vector3d &axis,
double kStab)
{
utils::Scalar angle_copy(angle);
utils::Scalar d = axis.norm();
utils::Scalar s2 = std::sin (angle_copy * 0.5) / d;
return utils::Quaternion (
std::cos(angle_copy * 0.5),
axis[0] * s2, axis[1] * s2, axis[2] * s2, kStab
);
}
utils::Quaternion utils::Quaternion::fromMatrix(
const utils::RotoTrans &rt,
double kStab)
{
return fromMatrix(rt.rot(), kStab);
}
utils::Quaternion utils::Quaternion::fromMatrix(
const utils::Rotation &mat,
double kStab)
{
utils::Scalar w = std::sqrt (1. + mat(0,0) + mat(1,1) + mat(2,2)) * 0.5;
return Quaternion (
w,
(mat(2,1) - mat(1,2)) / (w * 4.),
(mat(0,2) - mat(2,0)) / (w * 4.),
(mat(1,0) - mat(0,1)) / (w * 4.),
kStab);
}
utils::Quaternion utils::Quaternion::fromZYXAngles(
const utils::Vector3d &zyx_angles,
double kStab)
{
return fromAxisAngle (zyx_angles[2], utils::Vector3d (0., 0., 1.),
kStab)
* fromAxisAngle (zyx_angles[1], utils::Vector3d (0., 1., 0.), kStab)
* fromAxisAngle (zyx_angles[0], utils::Vector3d (1., 0., 0.), kStab);
}
utils::Quaternion utils::Quaternion::fromYXZAngles(
const utils::Vector3d &yxz_angles,
double kStab)
{
return fromAxisAngle (yxz_angles[1], utils::Vector3d (0., 1., 0.),
kStab)
* fromAxisAngle (yxz_angles[0], utils::Vector3d (1., 0., 0.), kStab)
* fromAxisAngle (yxz_angles[2], utils::Vector3d (0., 0., 1.), kStab);
}
utils::Quaternion utils::Quaternion::fromXYZAngles(
const utils::Vector3d &xyz_angles,
double kStab)
{
return fromAxisAngle (xyz_angles[0], utils::Vector3d (1., 0., 0.),
kStab)
* fromAxisAngle (xyz_angles[1], utils::Vector3d (0., 1., 0.), kStab)
* fromAxisAngle (xyz_angles[2], utils::Vector3d (0., 0., 1.), kStab);
}
utils::Rotation utils::Quaternion::toMatrix(
bool skipAsserts) const
{
#ifndef BIORBD_USE_CASADI_MATH
if (!skipAsserts) {
utils::Error::check(fabs(this->squaredNorm() - 1.) < 1e-10,
"The Quaternion norm is not equal to one");
}
#endif
utils::Scalar w = (*this)[0];
utils::Scalar x = (*this)[1];
utils::Scalar y = (*this)[2];
utils::Scalar z = (*this)[3];
utils::Rotation out = utils::Rotation(
1 - 2*y*y - 2*z*z, 2*x*y - 2*w*z, 2*x*z + 2*w*y,
2*x*y + 2*w*z, 1 - 2*x*x - 2*z*z, 2*y*z - 2*w*x,
2*x*z - 2*w*y, 2*y*z + 2*w*x, 1 - 2*x*x - 2*y*y);
return out;
}
#ifndef BIORBD_USE_CASADI_MATH
utils::Quaternion utils::Quaternion::slerp(
double alpha,
const utils::Quaternion &quat) const
{
// check whether one of the two has 0 length
utils::Scalar s = std::sqrt (squaredNorm() * quat.squaredNorm());
// division by 0.f is unhealthy!
#ifndef BIORBD_USE_CASADI_MATH
assert (s != 0.);
#endif
utils::Scalar angle = acos (dot(quat) / s);
#ifdef BIORBD_USE_CASADI_MATH
if (true) {
#else
if (angle == 0. || std::isnan(angle)) {
#endif
return *this;
}
utils::Scalar d = 1. / std::sin (angle);
utils::Scalar p0 = std::sin ((1. - alpha) * angle);
utils::Scalar p1 = std::sin (alpha * angle);
#ifdef BIORBD_USE_CASADI_MATH
return Quaternion(IF_ELSE_NAMESPACE::if_else(
IF_ELSE_NAMESPACE::lt(dot (quat), 0.),
RigidBodyDynamics::Math::Vector4d( ((*this) * p0 - quat * p1) * d),
RigidBodyDynamics::Math::Vector4d( ((*this) * p0 + quat * p1) * d)),
(this->m_Kstab + quat.m_Kstab) / 2);
#else
if (dot (quat) < 0.) {
return Quaternion( ((*this) * p0 - quat * p1) * d, this->m_Kstab);
}
return Quaternion( ((*this) * p0 + quat * p1) * d,
(this->m_Kstab + quat.m_Kstab) / 2);
#endif
}
#endif
utils::Quaternion utils::Quaternion::conjugate() const
{
return utils::Quaternion (
(*this)[0],
-(*this)[1],-(*this)[2],-(*this)[3],
this->kStab()
);
}
utils::Quaternion utils::Quaternion::timeStep(
const utils::Vector3d &omega,
double dt)
{
utils::Scalar omega_norm = omega.norm();
return fromAxisAngle (
dt * omega_norm, omega / omega_norm, this->m_Kstab) * (*this);
}
utils::Vector3d utils::Quaternion::rotate(
const utils::Vector3d &vec) const
{
utils::Quaternion vec_quat (0., vec);
utils::Quaternion res_quat(vec_quat * (*this));
res_quat = conjugate() * res_quat;
return utils::Vector3d(res_quat[1], res_quat[2], res_quat[3]);
}
#include <iostream>
utils::Quaternion utils::Quaternion::omegaToQuatDot(
const utils::Vector3d &omega) const
{
RigidBodyDynamics::Math::MatrixNd m(4, 3);
m(0, 0) = -(*this)[1];
m(0, 1) = -(*this)[2];
m(0, 2) = -(*this)[3];
m(1, 0) = (*this)[0];
m(1, 1) = -(*this)[3];
m(1, 2) = (*this)[2];
m(2, 0) = (*this)[3];
m(2, 1) = (*this)[0];
m(2, 2) = -(*this)[1];
m(3, 0) = -(*this)[2];
m(3, 1) = (*this)[1];
m(3, 2) = (*this)[0];
return utils::Quaternion(0.5 * m * omega, this->m_Kstab);
}
utils::Matrix3d utils::Quaternion::velocityMatrix(
const utils::Vector3d &euler,
const utils::String& seq)
{
utils::Vector3d seq_num;
for (int i = 0; i < 2; i++){
if (seq[i] == 'x') {
seq_num[i] = 0;
} else if (seq[i] == 'y') {
seq_num[i] = 1;
} else if (seq[i] == 'z') {
seq_num[i] = 2;
} else {
utils::Error::raise("Angle sequence must be composed of x, y, and/or z");
}
}
utils::Matrix3d unit_vectors_matrix;
for (int i = 0; i < 2; i++){
int idx = seq_num[i];
unit_vectors_matrix(i, idx) = 1;
}
utils::Vector3d rotation_1;
rotation_1[0] = euler[0];
utils::Vector3d rotation_2;
rotation_2[0] = euler[0];
rotation_2[1] = euler[1];
utils::Vector3d Rot_mat_1 = utils::Rotation::Rotation::fromEulerAngles(rotation_1, seq);
utils::Vector3d Rot_mat_2 = utils::Rotation::Rotation::fromEulerAngles(rotation_2, seq);
utils::Matrix3d velocity_matrix;
utils::Matrix3d identity;
identity(0, 0) = 1;
identity(1, 1) = 1;
identity(2, 2) = 1;
utils::Vector3d temp_vectors_for_matrix_0 = identity * unit_vectors_matrix[0];
utils::Vector3d temp_vectors_for_matrix_1 = rotation_1 * unit_vectors_matrix[1];
utils::Vector3d temp_vectors_for_matrix_2 = rotation_2 * unit_vectors_matrix[2];
for (int i = 0; i < 2; i ++){
velocity_matrix(i, 0) = temp_vectors_for_matrix_0[i];
velocity_matrix(i, 1) = temp_vectors_for_matrix_1[i];
velocity_matrix(i, 2) = temp_vectors_for_matrix_2[i];
}
return velocity_matrix;
}
utils::Vector3d utils::Quaternion::eulerDotToOmega(
const utils::Vector3d &euler,
const utils::Vector3d &eulerDot,
const utils::String& seq)
{
utils:Matrix3d velocity_matrix = velocityMatrix(euler, seq);
utils::Vector3d w = velocity_matrix * eulerDot;
return w;
}
utils::Vector3d utils::Quaternion::omegaToEulerDot(
const utils::Vector3d &euler,
const utils::Vector3d &w,
const utils::String& seq)
{
utils:Matrix3d velocity_matrix = velocityMatrix(euler, seq).colPivHouseholderQr();
utils::Vector3d eulerDot = velocity_matrix * w;
return eulerDot;
}
void utils::Quaternion::derivate(
const utils::Vector &w)
{
// Création du quaternion de "préproduit vectoriel"
#ifdef BIORBD_USE_CASADI_MATH
utils::Scalar qw = (*this)(0);
utils::Scalar qx = (*this)(1);
utils::Scalar qy = (*this)(2);
utils::Scalar qz = (*this)(3);
#else
utils::Scalar& qw = (*this)(0);
utils::Scalar& qx = (*this)(1);
utils::Scalar& qy = (*this)(2);
utils::Scalar& qz = (*this)(3);
#endif
RigidBodyDynamics::Math::Matrix4d Q =
RigidBodyDynamics::Math::Matrix4d(
qw, -qx, -qy, -qz,
qx, qw, -qz, qy,
qy, qz, qw, -qx,
qz, -qy, qx, qw);
// Ajout du paramètre de stabilisation
RigidBodyDynamics::Math::Vector4d w_tp (m_Kstab*w.norm()*(1-this->norm()), w(0),
w(1), w(2));
RigidBodyDynamics::Math::Vector4d newQuat(0.5 * Q * w_tp);
// Assigning is slightly faster than create a new Quaternion
qw = newQuat[0];
qx = newQuat[1];
qy = newQuat[2];
qz = newQuat[3];
#ifdef BIORBD_USE_CASADI_MATH
*this = utils::Quaternion(qw, qx, qy, qz, m_Kstab);
#endif
}
void utils::Quaternion::normalize()
{
*this = *this / this->norm();
}