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Stellaris Project

An simplified simulation of the game stellaris.

Main tasks

  • generating maps
  • saving, loading maps
  • visualizing maps
  • implement agent that uses dijkstra's algorithm
  • test agent that uses dijkstra's algorithm
  • generate few hundred maps
  • create statistic of nodes taken from few hundred maps(histograms, mean, median....)

improvements

  • Use adjacency matrix to check if two nodes are connected, in any other cases use adjacency lists
  • More maps with different vertex arrangement, specifically that looks like a stellaris map
  • Better documentation