An simplified simulation of the game stellaris.
- generating maps
- saving, loading maps
- visualizing maps
- implement agent that uses dijkstra's algorithm
- test agent that uses dijkstra's algorithm
- generate few hundred maps
- create statistic of nodes taken from few hundred maps(histograms, mean, median....)
- Use adjacency matrix to check if two nodes are connected, in any other cases use adjacency lists
- More maps with different vertex arrangement, specifically that looks like a stellaris map
- Better documentation