diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/CanvasGroupAlpha.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/CanvasGroupAlpha.cs index 2220aec..b38077d 100644 --- a/Packages/uGUI-Skinner/Runtime/SkinParts/CanvasGroupAlpha.cs +++ b/Packages/uGUI-Skinner/Runtime/SkinParts/CanvasGroupAlpha.cs @@ -48,7 +48,7 @@ protected override void OnApplyValue(CanvasGroup obj) /// 設定したいCanvasGroup /// CanvasGroupのアルファ /// 生成したスキンパーツ - public static SkinParts CreateSkinnerParts(IEnumerable canvasGroups, float alpha) + public static SkinParts CreateSkinParts(IEnumerable canvasGroups, float alpha) { var parts = new SkinParts(); SkinnerUtility.ResetFloat(parts.property.floatValues, FloatLength); diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicColor.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicColor.cs index 686d152..31144ac 100644 --- a/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicColor.cs +++ b/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicColor.cs @@ -50,7 +50,7 @@ protected override void OnApplyValue(Graphic obj) /// 設定したいGraphic /// Graphicの色 /// 生成したスキンパーツ - public static SkinParts CreateSkinnerParts(IEnumerable graphics, Color color) + public static SkinParts CreateSkinParts(IEnumerable graphics, Color color) { var parts = new SkinParts(); SkinnerUtility.ResetColor(parts.property.colorValues, ColorLength); diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicEnable.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicEnable.cs index 8571072..f8e123a 100644 --- a/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicEnable.cs +++ b/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicEnable.cs @@ -49,7 +49,7 @@ protected override void OnApplyValue(Graphic obj) /// 設定したいGraphic /// Graphicのenabled /// 生成したスキンパーツ - public static SkinParts CreateSkinnerParts(IEnumerable graphics, bool enabled) + public static SkinParts CreateSkinParts(IEnumerable graphics, bool enabled) { var parts = new SkinParts(); SkinnerUtility.ResetBoolean(parts.property.boolValues, BoolLength); diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicMaterial.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicMaterial.cs index 3f5a1f0..f9eb9bb 100644 --- a/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicMaterial.cs +++ b/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicMaterial.cs @@ -52,7 +52,7 @@ public void SetValues(SkinPartsPropertry property) /// 設定したいGraphic /// GraphicのMaterial /// 生成したスキンパーツ - public static SkinParts CreateSkinnerParts(Graphic graphic, Material material) + public static SkinParts CreateSkinParts(Graphic graphic, Material material) { var parts = new SkinParts(); SkinnerUtility.ResetObjectReference(parts.property.objectReferenceValues, ObjectLength); diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/ImageSprite.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/ImageSprite.cs index 5dbe984..a8e20ad 100644 --- a/Packages/uGUI-Skinner/Runtime/SkinParts/ImageSprite.cs +++ b/Packages/uGUI-Skinner/Runtime/SkinParts/ImageSprite.cs @@ -52,7 +52,7 @@ public void SetValues(SkinPartsPropertry property) /// 設定したいImage /// ImageのSprite /// 生成したスキンパーツ - public static SkinParts CreateSkinnerParts(Image image, Sprite sprite) + public static SkinParts CreateSkinParts(Image image, Sprite sprite) { var parts = new SkinParts(); SkinnerUtility.ResetObjectReference(parts.property.objectReferenceValues, ObjectLength); diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/ObjectSetActives.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/ObjectSetActives.cs index 335cec8..8cd41bf 100644 --- a/Packages/uGUI-Skinner/Runtime/SkinParts/ObjectSetActives.cs +++ b/Packages/uGUI-Skinner/Runtime/SkinParts/ObjectSetActives.cs @@ -45,7 +45,7 @@ protected override void OnApplyValue(GameObject obj) /// 設定したいGameObject /// GameObjectのactiveSelf /// 生成したスキンパーツ - public static SkinParts CreateSkinnerParts(IEnumerable gameObjects, bool isActive) + public static SkinParts CreateSkinParts(IEnumerable gameObjects, bool isActive) { var parts = new SkinParts(); SkinnerUtility.ResetBoolean(parts.property.boolValues, BoolLength); diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/OutlineColor.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/OutlineColor.cs index ed8ab4d..218b128 100644 --- a/Packages/uGUI-Skinner/Runtime/SkinParts/OutlineColor.cs +++ b/Packages/uGUI-Skinner/Runtime/SkinParts/OutlineColor.cs @@ -49,7 +49,7 @@ protected override void OnApplyValue(Outline obj) /// 設定したいOutline /// OutlineのeffectColor /// 生成したスキンパーツ - public static SkinParts CreateSkinnerParts(IEnumerable outlines, Color color) + public static SkinParts CreateSkinParts(IEnumerable outlines, Color color) { var parts = new SkinParts(); SkinnerUtility.ResetColor(parts.property.colorValues, ColorLength); diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/RawImageTexture.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/RawImageTexture.cs index b0e9528..bf6296b 100644 --- a/Packages/uGUI-Skinner/Runtime/SkinParts/RawImageTexture.cs +++ b/Packages/uGUI-Skinner/Runtime/SkinParts/RawImageTexture.cs @@ -52,7 +52,7 @@ public void SetValues(SkinPartsPropertry property) /// 設定したいRawImage /// RawImageのTexture /// 生成したスキンパーツ - public static SkinParts CreateSkinnerParts(RawImage rawImage, Texture2D texture2D) + public static SkinParts CreateSkinParts(RawImage rawImage, Texture2D texture2D) { var parts = new SkinParts(); SkinnerUtility.ResetObjectReference(parts.property.objectReferenceValues, ObjectLength); diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/ShadowColor.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/ShadowColor.cs index 8be56c8..3f4b7fc 100644 --- a/Packages/uGUI-Skinner/Runtime/SkinParts/ShadowColor.cs +++ b/Packages/uGUI-Skinner/Runtime/SkinParts/ShadowColor.cs @@ -49,7 +49,7 @@ protected override void OnApplyValue(Shadow obj) /// 設定したいShadow /// ShadowのeffectColor /// 生成したスキンパーツ - public static SkinParts CreateSkinnerParts(IEnumerable shadows, Color color) + public static SkinParts CreateSkinParts(IEnumerable shadows, Color color) { var parts = new SkinParts(); SkinnerUtility.ResetColor(parts.property.colorValues, ColorLength); diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/TransformScale.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/TransformScale.cs index 43932e2..3faee56 100644 --- a/Packages/uGUI-Skinner/Runtime/SkinParts/TransformScale.cs +++ b/Packages/uGUI-Skinner/Runtime/SkinParts/TransformScale.cs @@ -48,7 +48,7 @@ protected override void OnApplyValue(Transform obj) /// 設定したいTransform /// TransformのlocalScale /// 生成したスキンパーツ - public static SkinParts CreateSkinnerParts(IEnumerable transforms, Vector3 localScale) + public static SkinParts CreateSkinParts(IEnumerable transforms, Vector3 localScale) { var parts = new SkinParts(); SkinnerUtility.ResetColor(parts.property.colorValues, VectorLength);