diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/CanvasGroupAlpha.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/CanvasGroupAlpha.cs
index 2220aec..b38077d 100644
--- a/Packages/uGUI-Skinner/Runtime/SkinParts/CanvasGroupAlpha.cs
+++ b/Packages/uGUI-Skinner/Runtime/SkinParts/CanvasGroupAlpha.cs
@@ -48,7 +48,7 @@ protected override void OnApplyValue(CanvasGroup obj)
/// 設定したいCanvasGroup
/// CanvasGroupのアルファ
/// 生成したスキンパーツ
- public static SkinParts CreateSkinnerParts(IEnumerable canvasGroups, float alpha)
+ public static SkinParts CreateSkinParts(IEnumerable canvasGroups, float alpha)
{
var parts = new SkinParts();
SkinnerUtility.ResetFloat(parts.property.floatValues, FloatLength);
diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicColor.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicColor.cs
index 686d152..31144ac 100644
--- a/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicColor.cs
+++ b/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicColor.cs
@@ -50,7 +50,7 @@ protected override void OnApplyValue(Graphic obj)
/// 設定したいGraphic
/// Graphicの色
/// 生成したスキンパーツ
- public static SkinParts CreateSkinnerParts(IEnumerable graphics, Color color)
+ public static SkinParts CreateSkinParts(IEnumerable graphics, Color color)
{
var parts = new SkinParts();
SkinnerUtility.ResetColor(parts.property.colorValues, ColorLength);
diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicEnable.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicEnable.cs
index 8571072..f8e123a 100644
--- a/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicEnable.cs
+++ b/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicEnable.cs
@@ -49,7 +49,7 @@ protected override void OnApplyValue(Graphic obj)
/// 設定したいGraphic
/// Graphicのenabled
/// 生成したスキンパーツ
- public static SkinParts CreateSkinnerParts(IEnumerable graphics, bool enabled)
+ public static SkinParts CreateSkinParts(IEnumerable graphics, bool enabled)
{
var parts = new SkinParts();
SkinnerUtility.ResetBoolean(parts.property.boolValues, BoolLength);
diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicMaterial.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicMaterial.cs
index 3f5a1f0..f9eb9bb 100644
--- a/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicMaterial.cs
+++ b/Packages/uGUI-Skinner/Runtime/SkinParts/GraphicMaterial.cs
@@ -52,7 +52,7 @@ public void SetValues(SkinPartsPropertry property)
/// 設定したいGraphic
/// GraphicのMaterial
/// 生成したスキンパーツ
- public static SkinParts CreateSkinnerParts(Graphic graphic, Material material)
+ public static SkinParts CreateSkinParts(Graphic graphic, Material material)
{
var parts = new SkinParts();
SkinnerUtility.ResetObjectReference(parts.property.objectReferenceValues, ObjectLength);
diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/ImageSprite.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/ImageSprite.cs
index 5dbe984..a8e20ad 100644
--- a/Packages/uGUI-Skinner/Runtime/SkinParts/ImageSprite.cs
+++ b/Packages/uGUI-Skinner/Runtime/SkinParts/ImageSprite.cs
@@ -52,7 +52,7 @@ public void SetValues(SkinPartsPropertry property)
/// 設定したいImage
/// ImageのSprite
/// 生成したスキンパーツ
- public static SkinParts CreateSkinnerParts(Image image, Sprite sprite)
+ public static SkinParts CreateSkinParts(Image image, Sprite sprite)
{
var parts = new SkinParts();
SkinnerUtility.ResetObjectReference(parts.property.objectReferenceValues, ObjectLength);
diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/ObjectSetActives.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/ObjectSetActives.cs
index 335cec8..8cd41bf 100644
--- a/Packages/uGUI-Skinner/Runtime/SkinParts/ObjectSetActives.cs
+++ b/Packages/uGUI-Skinner/Runtime/SkinParts/ObjectSetActives.cs
@@ -45,7 +45,7 @@ protected override void OnApplyValue(GameObject obj)
/// 設定したいGameObject
/// GameObjectのactiveSelf
/// 生成したスキンパーツ
- public static SkinParts CreateSkinnerParts(IEnumerable gameObjects, bool isActive)
+ public static SkinParts CreateSkinParts(IEnumerable gameObjects, bool isActive)
{
var parts = new SkinParts();
SkinnerUtility.ResetBoolean(parts.property.boolValues, BoolLength);
diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/OutlineColor.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/OutlineColor.cs
index ed8ab4d..218b128 100644
--- a/Packages/uGUI-Skinner/Runtime/SkinParts/OutlineColor.cs
+++ b/Packages/uGUI-Skinner/Runtime/SkinParts/OutlineColor.cs
@@ -49,7 +49,7 @@ protected override void OnApplyValue(Outline obj)
/// 設定したいOutline
/// OutlineのeffectColor
/// 生成したスキンパーツ
- public static SkinParts CreateSkinnerParts(IEnumerable outlines, Color color)
+ public static SkinParts CreateSkinParts(IEnumerable outlines, Color color)
{
var parts = new SkinParts();
SkinnerUtility.ResetColor(parts.property.colorValues, ColorLength);
diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/RawImageTexture.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/RawImageTexture.cs
index b0e9528..bf6296b 100644
--- a/Packages/uGUI-Skinner/Runtime/SkinParts/RawImageTexture.cs
+++ b/Packages/uGUI-Skinner/Runtime/SkinParts/RawImageTexture.cs
@@ -52,7 +52,7 @@ public void SetValues(SkinPartsPropertry property)
/// 設定したいRawImage
/// RawImageのTexture
/// 生成したスキンパーツ
- public static SkinParts CreateSkinnerParts(RawImage rawImage, Texture2D texture2D)
+ public static SkinParts CreateSkinParts(RawImage rawImage, Texture2D texture2D)
{
var parts = new SkinParts();
SkinnerUtility.ResetObjectReference(parts.property.objectReferenceValues, ObjectLength);
diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/ShadowColor.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/ShadowColor.cs
index 8be56c8..3f4b7fc 100644
--- a/Packages/uGUI-Skinner/Runtime/SkinParts/ShadowColor.cs
+++ b/Packages/uGUI-Skinner/Runtime/SkinParts/ShadowColor.cs
@@ -49,7 +49,7 @@ protected override void OnApplyValue(Shadow obj)
/// 設定したいShadow
/// ShadowのeffectColor
/// 生成したスキンパーツ
- public static SkinParts CreateSkinnerParts(IEnumerable shadows, Color color)
+ public static SkinParts CreateSkinParts(IEnumerable shadows, Color color)
{
var parts = new SkinParts();
SkinnerUtility.ResetColor(parts.property.colorValues, ColorLength);
diff --git a/Packages/uGUI-Skinner/Runtime/SkinParts/TransformScale.cs b/Packages/uGUI-Skinner/Runtime/SkinParts/TransformScale.cs
index 43932e2..3faee56 100644
--- a/Packages/uGUI-Skinner/Runtime/SkinParts/TransformScale.cs
+++ b/Packages/uGUI-Skinner/Runtime/SkinParts/TransformScale.cs
@@ -48,7 +48,7 @@ protected override void OnApplyValue(Transform obj)
/// 設定したいTransform
/// TransformのlocalScale
/// 生成したスキンパーツ
- public static SkinParts CreateSkinnerParts(IEnumerable transforms, Vector3 localScale)
+ public static SkinParts CreateSkinParts(IEnumerable transforms, Vector3 localScale)
{
var parts = new SkinParts();
SkinnerUtility.ResetColor(parts.property.colorValues, VectorLength);