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Trade between players can result in loss if item(s) #211
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I'm guessing on retail both parties must have enough space before the trade On Feb 15, 2018 11:29 AM, "Wiggo" <notificationsgithub.com> wrote:
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That is correct, and gil counts as an item. So, even with 1 slot (and i just did this on retail) you cannot accept an item plus gil. |
Wiggo32 Huh, I wonder if that's why there's an item ID for gil. |
Experienced this issue on Version: 30180329_1 |
I havent experienced this lately, cannot say if it was fixed or not |
so this is still a thing, just reminding.
Server log shows:
I queried inventories and verified neither player has those merman's rings. |
It appears #387 fixes and should have closed this issue but somehow Github didn't notice. |
Thursday Feb 15, 2018 at 18:28 GMT
Originally opened as DarkstarProject/darkstar - Issue 4563
I have:
Client Version (type
/ver
in game) : 30171223_0Server Version (type
!revision
in game) : fae4c89Source Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) :
--the item just disappears into the nothingness never to be seen again
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