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Trade between players can result in loss if item(s) #211

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topaz-bot opened this issue Jan 8, 2020 · 7 comments · Fixed by #387
Closed
2 tasks done

Trade between players can result in loss if item(s) #211

topaz-bot opened this issue Jan 8, 2020 · 7 comments · Fixed by #387
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Issue by Wiggo32
Thursday Feb 15, 2018 at 18:28 GMT
Originally opened as DarkstarProject/darkstar - Issue 4563


I have:

  • searched existing issues (http://github.com/darkstarproject/darkstar - Issue ) to see if the issue I am posting has already been addressed or opened by another contributor
  • checked the commit log to see if my issue has been resolved since my server was last updated

Client Version (type /ver in game) : 30171223_0

Server Version (type !revision in game) : fae4c89

Source Branch (master/stable) : master

Additional Information (Steps to reproduce/Expected behavior) :

  1. Grab a buddy
  2. Load up your inventory so you have no slots left
  3. Have your buddy trade you an item.
  4. Note the error message "You cannot trade" due to you having no spots available for the trade
  5. Have your buddy trade you the same item but this time, include an item of your own in the trade window.
  6. Note the "trade complete" message.
  7. Also, note that your item was never received from your buddy and you now have 1 spot available.
    --the item just disappears into the nothingness never to be seen again
  8. Also, note the if both players inventories are completely full and a trade happens between them, only 1 of the items traded will disappear into the void.
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Comment by teschnei
Thursday Feb 15, 2018 at 18:34 GMT


I'm guessing on retail both parties must have enough space before the trade
starts

On Feb 15, 2018 11:29 AM, "Wiggo" <notificationsgithub.com> wrote:

I have:

  • searched existing issues (http://github.com/darkstarproject/darkstar/
    issues/ <github/darkstarproject/darkstar - Issue >) to see
    if the issue I am posting has already been addressed or opened by another
    contributor
  • checked the commit log to see if my issue has been resolved since my
    server was last updated

Client Version (type /ver in game) : 30171223_0

Server Version (type !revision in game) : fae4c89
<github/DarkstarProject/darkstar/commit/fae4c89592b701f76dbd48cc4b232fe57924aca7>

Source Branch (master/stable) : master

Additional Information (Steps to reproduce/Expected behavior) :

  1. Grab a buddy
  2. Load up your inventory so you have no slots left
  3. Have your buddy trade you an item.
  4. Note the error message "You cannot trade" due to you having no
    spots available for the trade
  5. Have your buddy trade you the same item but this time, include an
    item of your own in the trade window.
  6. Note the "trade complete" message.
  7. Also, note that your item was never received from your buddy and
    you now have 1 spot available.
    --the item just disappears into the nothingness never to be seen again
  8. Also, note the if both players inventories are completely full and
    a trade happens between them, only 1 of the items traded will disappear
    into the void.


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Comment by Wiggo32
Thursday Feb 15, 2018 at 18:58 GMT


That is correct, and gil counts as an item. So, even with 1 slot (and i just did this on retail) you cannot accept an item plus gil.

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Comment by Hozu
Thursday Feb 15, 2018 at 19:18 GMT


Wiggo32 Huh, I wonder if that's why there's an item ID for gil.

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Comment by kaincenteno
Saturday Apr 14, 2018 at 18:25 GMT


Experienced this issue on Version: 30180329_1
Same steps to reproduce behavior, item lost.

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Comment by kaincenteno
Wednesday Oct 23, 2019 at 06:06 GMT


I havent experienced this lately, cannot say if it was fixed or not

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Comment by TeoTwawki
Monday Dec 02, 2019 at 00:38 GMT


so this is still a thing, just reminding.

[7:03 PM] Rheine: just traded two merman rings from one toon to another vs 3 stacks of crystals. bad trade, i know. toon to receive rings was 80/80 thats why i switched the crystals, to make room. trade completed. but the rings have disapeared. lost. just a glitch or me bad from trying that trade?

Server log shows:

�[0m[01/Dec] [15:55:31]�[1;37m[Notice]�[0m �[1;36mRheine->Cat trade updating trade slot id 1 with item mermans_ring, quantity 1
�[0m[01/Dec] [15:55:32]�[1;37m[Notice]�[0m �[1;36mRheine->Cat trade updating trade slot id 2 with item mermans_ring, quantity 1
�[0m[01/Dec] [15:55:53]�[1;37m[Notice]�[0m �[1;36mRheine->Cat trade updating trade slot id 1 with item mermans_ring, quantity 1
�[0m[01/Dec] [15:55:54]�[1;37m[Notice]�[0m �[1;36mRheine->Cat trade updating trade slot id 2 with item mermans_ring, quantity 1
�[0m[01/Dec] [15:55:57]�[1;37m[Notice]�[0m �[1;36mCat->Rheine trade updating trade slot id 1 with item wind_crystal, quantity 12
�[0m[01/Dec] [15:55:59]�[1;37m[Notice]�[0m �[1;36mCat->Rheine trade updating trade slot id 2 with item wind_crystal, quantity 12
�[0m[01/Dec] [15:56:01]�[1;37m[Notice]�[0m �[1;36mCat->Rheine trade updating trade slot id 3 with item wind_crystal, quantity 12

I queried inventories and verified neither player has those merman's rings.

@project-topaz project-topaz added the bug Something isn't working label Jan 8, 2020
@Kreidos
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Kreidos commented Jul 31, 2020

It appears #387 fixes and should have closed this issue but somehow Github didn't notice.

@Kreidos Kreidos closed this as completed Jul 31, 2020
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