diff --git a/src/webgl/p5.RendererGL.Retained.js b/src/webgl/p5.RendererGL.Retained.js index 5bfadf8276..15737fcae5 100644 --- a/src/webgl/p5.RendererGL.Retained.js +++ b/src/webgl/p5.RendererGL.Retained.js @@ -78,7 +78,7 @@ p5.RendererGL.prototype.createBuffers = function(gId, model) { // If any face references a vertex with an index greater than the maximum // un-singed 16 bit integer, then we need to use a Uint32Array instead of a - // Uint32Array + // Uint16Array const hasVertexIndicesOverMaxUInt16 = vals.some(v => v > 65535); let type = hasVertexIndicesOverMaxUInt16 ? Uint32Array : Uint16Array; this._bindBuffer(indexBuffer, gl.ELEMENT_ARRAY_BUFFER, vals, type);