we need to use a Uint32Array instead of a Uint32Array
in src/webgl/p5.RendererGL.Retained.js
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#5832
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Most appropriate sub-area of p5.js?
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In
src/webgl/p5.RendererGL.Retained.js
starting at line 79 you find the following commentThe last part repeats
Uint32Array
twice.It should say
then we need to use a Uint32Array instead of a Uint16Array
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