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items.h
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items.h
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#ifndef GUARD_CONSTANTS_ITEMS_H
#define GUARD_CONSTANTS_ITEMS_H
#define ITEM_NONE 0
// Balls
#define ITEM_MASTER_BALL 1
#define ITEM_ULTRA_BALL 2
#define ITEM_GREAT_BALL 3
#define ITEM_POKE_BALL 4
#define ITEM_SAFARI_BALL 5
#define ITEM_NET_BALL 6
#define ITEM_DIVE_BALL 7
#define ITEM_NEST_BALL 8
#define ITEM_REPEAT_BALL 9
#define ITEM_TIMER_BALL 10
#define ITEM_LUXURY_BALL 11
#define ITEM_PREMIER_BALL 12
// Note: If moving ball IDs around, updating FIRST_BALL/LAST_BALL is not sufficient
// Several places expect the ball IDs to be first and contiguous (e.g. gBattlescriptsForBallThrow and MON_DATA_POKEBALL)
// If adding new balls, it's easiest to insert them after the last ball and increment the below IDs (and removing ITEM_034 for example)
#define FIRST_BALL ITEM_MASTER_BALL
#define LAST_BALL ITEM_PREMIER_BALL
// Pokemon Items
#define ITEM_POTION 13
#define ITEM_ANTIDOTE 14
#define ITEM_BURN_HEAL 15
#define ITEM_ICE_HEAL 16
#define ITEM_AWAKENING 17
#define ITEM_PARALYZE_HEAL 18
#define ITEM_FULL_RESTORE 19
#define ITEM_MAX_POTION 20
#define ITEM_HYPER_POTION 21
#define ITEM_SUPER_POTION 22
#define ITEM_FULL_HEAL 23
#define ITEM_REVIVE 24
#define ITEM_MAX_REVIVE 25
#define ITEM_FRESH_WATER 26
#define ITEM_SODA_POP 27
#define ITEM_LEMONADE 28
#define ITEM_MOOMOO_MILK 29
#define ITEM_ENERGY_POWDER 30
#define ITEM_ENERGY_ROOT 31
#define ITEM_HEAL_POWDER 32
#define ITEM_REVIVAL_HERB 33
#define ITEM_ETHER 34
#define ITEM_MAX_ETHER 35
#define ITEM_ELIXIR 36
#define ITEM_MAX_ELIXIR 37
#define ITEM_LAVA_COOKIE 38
#define ITEM_BLUE_FLUTE 39
#define ITEM_YELLOW_FLUTE 40
#define ITEM_RED_FLUTE 41
#define ITEM_BLACK_FLUTE 42
#define ITEM_WHITE_FLUTE 43
#define ITEM_BERRY_JUICE 44
#define ITEM_SACRED_ASH 45
#define ITEM_SHOAL_SALT 46
#define ITEM_SHOAL_SHELL 47
#define ITEM_RED_SHARD 48
#define ITEM_BLUE_SHARD 49
#define ITEM_YELLOW_SHARD 50
#define ITEM_GREEN_SHARD 51
#define ITEM_034 52
#define ITEM_035 53
#define ITEM_036 54
#define ITEM_037 55
#define ITEM_038 56
#define ITEM_039 57
#define ITEM_03A 58
#define ITEM_03B 59
#define ITEM_03C 60
#define ITEM_03D 61
#define ITEM_03E 62
#define ITEM_HP_UP 63
#define ITEM_PROTEIN 64
#define ITEM_IRON 65
#define ITEM_CARBOS 66
#define ITEM_CALCIUM 67
#define ITEM_RARE_CANDY 68
#define ITEM_PP_UP 69
#define ITEM_ZINC 70
#define ITEM_PP_MAX 71
#define ITEM_048 72
#define ITEM_GUARD_SPEC 73
#define ITEM_DIRE_HIT 74
#define ITEM_X_ATTACK 75
#define ITEM_X_DEFEND 76
#define ITEM_X_SPEED 77
#define ITEM_X_ACCURACY 78
#define ITEM_X_SPECIAL 79
#define ITEM_POKE_DOLL 80
#define ITEM_FLUFFY_TAIL 81
#define ITEM_052 82
#define ITEM_SUPER_REPEL 83
#define ITEM_MAX_REPEL 84
#define ITEM_ESCAPE_ROPE 85
#define ITEM_REPEL 86
#define ITEM_057 87
#define ITEM_058 88
#define ITEM_059 89
#define ITEM_05A 90
#define ITEM_05B 91
#define ITEM_05C 92
#define ITEM_SUN_STONE 93
#define ITEM_MOON_STONE 94
#define ITEM_FIRE_STONE 95
#define ITEM_THUNDER_STONE 96
#define ITEM_WATER_STONE 97
#define ITEM_LEAF_STONE 98
#define ITEM_063 99
#define ITEM_064 100
#define ITEM_065 101
#define ITEM_066 102
// Unusable
#define ITEM_TINY_MUSHROOM 103
#define ITEM_BIG_MUSHROOM 104
#define ITEM_069 105
#define ITEM_PEARL 106
#define ITEM_BIG_PEARL 107
#define ITEM_STARDUST 108
#define ITEM_STAR_PIECE 109
#define ITEM_NUGGET 110
#define ITEM_HEART_SCALE 111
#define ITEM_070 112
#define ITEM_071 113
#define ITEM_072 114
#define ITEM_073 115
#define ITEM_074 116
#define ITEM_075 117
#define ITEM_076 118
#define ITEM_077 119
#define ITEM_078 120
// Mails
#define ITEM_ORANGE_MAIL 121
#define ITEM_HARBOR_MAIL 122
#define ITEM_GLITTER_MAIL 123
#define ITEM_MECH_MAIL 124
#define ITEM_WOOD_MAIL 125
#define ITEM_WAVE_MAIL 126
#define ITEM_BEAD_MAIL 127
#define ITEM_SHADOW_MAIL 128
#define ITEM_TROPIC_MAIL 129
#define ITEM_DREAM_MAIL 130
#define ITEM_FAB_MAIL 131
#define ITEM_RETRO_MAIL 132
#define FIRST_MAIL_INDEX ITEM_ORANGE_MAIL
// Berries
#define ITEM_CHERI_BERRY 133
#define ITEM_CHESTO_BERRY 134
#define ITEM_PECHA_BERRY 135
#define ITEM_RAWST_BERRY 136
#define ITEM_ASPEAR_BERRY 137
#define ITEM_LEPPA_BERRY 138
#define ITEM_ORAN_BERRY 139
#define ITEM_PERSIM_BERRY 140
#define ITEM_LUM_BERRY 141
#define ITEM_SITRUS_BERRY 142
#define ITEM_FIGY_BERRY 143
#define ITEM_WIKI_BERRY 144
#define ITEM_MAGO_BERRY 145
#define ITEM_AGUAV_BERRY 146
#define ITEM_IAPAPA_BERRY 147
#define ITEM_RAZZ_BERRY 148
#define ITEM_BLUK_BERRY 149
#define ITEM_NANAB_BERRY 150
#define ITEM_WEPEAR_BERRY 151
#define ITEM_PINAP_BERRY 152
#define ITEM_POMEG_BERRY 153
#define ITEM_KELPSY_BERRY 154
#define ITEM_QUALOT_BERRY 155
#define ITEM_HONDEW_BERRY 156
#define ITEM_GREPA_BERRY 157
#define ITEM_TAMATO_BERRY 158
#define ITEM_CORNN_BERRY 159
#define ITEM_MAGOST_BERRY 160
#define ITEM_RABUTA_BERRY 161
#define ITEM_NOMEL_BERRY 162
#define ITEM_SPELON_BERRY 163
#define ITEM_PAMTRE_BERRY 164
#define ITEM_WATMEL_BERRY 165
#define ITEM_DURIN_BERRY 166
#define ITEM_BELUE_BERRY 167
#define ITEM_LIECHI_BERRY 168
#define ITEM_GANLON_BERRY 169
#define ITEM_SALAC_BERRY 170
#define ITEM_PETAYA_BERRY 171
#define ITEM_APICOT_BERRY 172
#define ITEM_LANSAT_BERRY 173
#define ITEM_STARF_BERRY 174
#define ITEM_ENIGMA_BERRY 175
#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY
#define ITEM_UNUSED_BERRY_1 176
#define ITEM_UNUSED_BERRY_2 177
#define ITEM_UNUSED_BERRY_3 178
#define MAX_BERRY_INDEX ITEM_UNUSED_BERRY_3
// Battle Held items
#define ITEM_BRIGHT_POWDER 179
#define ITEM_WHITE_HERB 180
#define ITEM_MACHO_BRACE 181
#define ITEM_EXP_SHARE 182
#define ITEM_QUICK_CLAW 183
#define ITEM_SOOTHE_BELL 184
#define ITEM_MENTAL_HERB 185
#define ITEM_CHOICE_BAND 186
#define ITEM_KINGS_ROCK 187
#define ITEM_SILVER_POWDER 188
#define ITEM_AMULET_COIN 189
#define ITEM_CLEANSE_TAG 190
#define ITEM_SOUL_DEW 191
#define ITEM_DEEP_SEA_TOOTH 192
#define ITEM_DEEP_SEA_SCALE 193
#define ITEM_SMOKE_BALL 194
#define ITEM_EVERSTONE 195
#define ITEM_FOCUS_BAND 196
#define ITEM_LUCKY_EGG 197
#define ITEM_SCOPE_LENS 198
#define ITEM_METAL_COAT 199
#define ITEM_LEFTOVERS 200
#define ITEM_DRAGON_SCALE 201
#define ITEM_LIGHT_BALL 202
#define ITEM_SOFT_SAND 203
#define ITEM_HARD_STONE 204
#define ITEM_MIRACLE_SEED 205
#define ITEM_BLACK_GLASSES 206
#define ITEM_BLACK_BELT 207
#define ITEM_MAGNET 208
#define ITEM_MYSTIC_WATER 209
#define ITEM_SHARP_BEAK 210
#define ITEM_POISON_BARB 211
#define ITEM_NEVER_MELT_ICE 212
#define ITEM_SPELL_TAG 213
#define ITEM_TWISTED_SPOON 214
#define ITEM_CHARCOAL 215
#define ITEM_DRAGON_FANG 216
#define ITEM_SILK_SCARF 217
#define ITEM_UP_GRADE 218
#define ITEM_SHELL_BELL 219
#define ITEM_SEA_INCENSE 220
#define ITEM_LAX_INCENSE 221
#define ITEM_LUCKY_PUNCH 222
#define ITEM_METAL_POWDER 223
#define ITEM_THICK_CLUB 224
#define ITEM_STICK 225
#define ITEM_0E2 226
#define ITEM_0E3 227
#define ITEM_0E4 228
#define ITEM_0E5 229
#define ITEM_0E6 230
#define ITEM_0E7 231
#define ITEM_0E8 232
#define ITEM_0E9 233
#define ITEM_0EA 234
#define ITEM_0EB 235
#define ITEM_0EC 236
#define ITEM_0ED 237
#define ITEM_0EE 238
#define ITEM_0EF 239
#define ITEM_0F0 240
#define ITEM_0F1 241
#define ITEM_0F2 242
#define ITEM_0F3 243
#define ITEM_0F4 244
#define ITEM_0F5 245
#define ITEM_0F6 246
#define ITEM_0F7 247
#define ITEM_0F8 248
#define ITEM_0F9 249
#define ITEM_0FA 250
#define ITEM_0FB 251
#define ITEM_0FC 252
#define ITEM_0FD 253
// Contest held items
#define ITEM_RED_SCARF 254
#define ITEM_BLUE_SCARF 255
#define ITEM_PINK_SCARF 256
#define ITEM_GREEN_SCARF 257
#define ITEM_YELLOW_SCARF 258
// Key Items
#define ITEM_MACH_BIKE 259
#define ITEM_COIN_CASE 260
#define ITEM_ITEMFINDER 261
#define ITEM_OLD_ROD 262
#define ITEM_GOOD_ROD 263
#define ITEM_SUPER_ROD 264
#define ITEM_SS_TICKET 265
#define ITEM_CONTEST_PASS 266
#define ITEM_10B 267
#define ITEM_WAILMER_PAIL 268
#define ITEM_DEVON_GOODS 269
#define ITEM_SOOT_SACK 270
#define ITEM_BASEMENT_KEY 271
#define ITEM_ACRO_BIKE 272
#define ITEM_POKEBLOCK_CASE 273
#define ITEM_LETTER 274
#define ITEM_EON_TICKET 275
#define ITEM_RED_ORB 276
#define ITEM_BLUE_ORB 277
#define ITEM_SCANNER 278
#define ITEM_GO_GOGGLES 279
#define ITEM_METEORITE 280
#define ITEM_ROOM_1_KEY 281
#define ITEM_ROOM_2_KEY 282
#define ITEM_ROOM_4_KEY 283
#define ITEM_ROOM_6_KEY 284
#define ITEM_STORAGE_KEY 285
#define ITEM_ROOT_FOSSIL 286
#define ITEM_CLAW_FOSSIL 287
#define ITEM_DEVON_SCOPE 288
// TMs/HMs
#define ITEM_TM01 289
#define ITEM_TM02 290
#define ITEM_TM03 291
#define ITEM_TM04 292
#define ITEM_TM05 293
#define ITEM_TM06 294
#define ITEM_TM07 295
#define ITEM_TM08 296
#define ITEM_TM09 297
#define ITEM_TM10 298
#define ITEM_TM11 299
#define ITEM_TM12 300
#define ITEM_TM13 301
#define ITEM_TM14 302
#define ITEM_TM15 303
#define ITEM_TM16 304
#define ITEM_TM17 305
#define ITEM_TM18 306
#define ITEM_TM19 307
#define ITEM_TM20 308
#define ITEM_TM21 309
#define ITEM_TM22 310
#define ITEM_TM23 311
#define ITEM_TM24 312
#define ITEM_TM25 313
#define ITEM_TM26 314
#define ITEM_TM27 315
#define ITEM_TM28 316
#define ITEM_TM29 317
#define ITEM_TM30 318
#define ITEM_TM31 319
#define ITEM_TM32 320
#define ITEM_TM33 321
#define ITEM_TM34 322
#define ITEM_TM35 323
#define ITEM_TM36 324
#define ITEM_TM37 325
#define ITEM_TM38 326
#define ITEM_TM39 327
#define ITEM_TM40 328
#define ITEM_TM41 329
#define ITEM_TM42 330
#define ITEM_TM43 331
#define ITEM_TM44 332
#define ITEM_TM45 333
#define ITEM_TM46 334
#define ITEM_TM47 335
#define ITEM_TM48 336
#define ITEM_TM49 337
#define ITEM_TM50 338
#define ITEM_HM01 339
#define ITEM_HM02 340
#define ITEM_HM03 341
#define ITEM_HM04 342
#define ITEM_HM05 343
#define ITEM_HM06 344
#define ITEM_HM07 345
#define ITEM_HM08 346
#define ITEM_TM01_FOCUS_PUNCH ITEM_TM01
#define ITEM_TM02_DRAGON_CLAW ITEM_TM02
#define ITEM_TM03_WATER_PULSE ITEM_TM03
#define ITEM_TM04_CALM_MIND ITEM_TM04
#define ITEM_TM05_ROAR ITEM_TM05
#define ITEM_TM06_TOXIC ITEM_TM06
#define ITEM_TM07_HAIL ITEM_TM07
#define ITEM_TM08_BULK_UP ITEM_TM08
#define ITEM_TM09_BULLET_SEED ITEM_TM09
#define ITEM_TM10_HIDDEN_POWER ITEM_TM10
#define ITEM_TM11_SUNNY_DAY ITEM_TM11
#define ITEM_TM12_TAUNT ITEM_TM12
#define ITEM_TM13_ICE_BEAM ITEM_TM13
#define ITEM_TM14_BLIZZARD ITEM_TM14
#define ITEM_TM15_HYPER_BEAM ITEM_TM15
#define ITEM_TM16_LIGHT_SCREEN ITEM_TM16
#define ITEM_TM17_PROTECT ITEM_TM17
#define ITEM_TM18_RAIN_DANCE ITEM_TM18
#define ITEM_TM19_GIGA_DRAIN ITEM_TM19
#define ITEM_TM20_SAFEGUARD ITEM_TM20
#define ITEM_TM21_FRUSTRATION ITEM_TM21
#define ITEM_TM22_SOLAR_BEAM ITEM_TM22
#define ITEM_TM23_IRON_TAIL ITEM_TM23
#define ITEM_TM24_THUNDERBOLT ITEM_TM24
#define ITEM_TM25_THUNDER ITEM_TM25
#define ITEM_TM26_EARTHQUAKE ITEM_TM26
#define ITEM_TM27_RETURN ITEM_TM27
#define ITEM_TM28_DIG ITEM_TM28
#define ITEM_TM29_PSYCHIC ITEM_TM29
#define ITEM_TM30_SHADOW_BALL ITEM_TM30
#define ITEM_TM31_BRICK_BREAK ITEM_TM31
#define ITEM_TM32_DOUBLE_TEAM ITEM_TM32
#define ITEM_TM33_REFLECT ITEM_TM33
#define ITEM_TM34_SHOCK_WAVE ITEM_TM34
#define ITEM_TM35_FLAMETHROWER ITEM_TM35
#define ITEM_TM36_SLUDGE_BOMB ITEM_TM36
#define ITEM_TM37_SANDSTORM ITEM_TM37
#define ITEM_TM38_FIRE_BLAST ITEM_TM38
#define ITEM_TM39_ROCK_TOMB ITEM_TM39
#define ITEM_TM40_AERIAL_ACE ITEM_TM40
#define ITEM_TM41_TORMENT ITEM_TM41
#define ITEM_TM42_FACADE ITEM_TM42
#define ITEM_TM43_SECRET_POWER ITEM_TM43
#define ITEM_TM44_REST ITEM_TM44
#define ITEM_TM45_ATTRACT ITEM_TM45
#define ITEM_TM46_THIEF ITEM_TM46
#define ITEM_TM47_STEEL_WING ITEM_TM47
#define ITEM_TM48_SKILL_SWAP ITEM_TM48
#define ITEM_TM49_SNATCH ITEM_TM49
#define ITEM_TM50_OVERHEAT ITEM_TM50
#define ITEM_HM01_CUT ITEM_HM01
#define ITEM_HM02_FLY ITEM_HM02
#define ITEM_HM03_SURF ITEM_HM03
#define ITEM_HM04_STRENGTH ITEM_HM04
#define ITEM_HM05_FLASH ITEM_HM05
#define ITEM_HM06_ROCK_SMASH ITEM_HM06
#define ITEM_HM07_WATERFALL ITEM_HM07
#define ITEM_HM08_DIVE ITEM_HM08
// Unknown
#define ITEM_15B 347
#define ITEM_15C 348
// FireRed/LeafGreen
#define ITEM_OAKS_PARCEL 349
#define ITEM_POKE_FLUTE 350
#define ITEM_SECRET_KEY 351
#define ITEM_BIKE_VOUCHER 352
#define ITEM_GOLD_TEETH 353
#define ITEM_OLD_AMBER 354
#define ITEM_CARD_KEY 355
#define ITEM_LIFT_KEY 356
#define ITEM_HELIX_FOSSIL 357
#define ITEM_DOME_FOSSIL 358
#define ITEM_SILPH_SCOPE 359
#define ITEM_BICYCLE 360
#define ITEM_TOWN_MAP 361
#define ITEM_VS_SEEKER 362
#define ITEM_FAME_CHECKER 363
#define ITEM_TM_CASE 364
#define ITEM_BERRY_POUCH 365
#define ITEM_TEACHY_TV 366
#define ITEM_TRI_PASS 367
#define ITEM_RAINBOW_PASS 368
#define ITEM_TEA 369
#define ITEM_MYSTIC_TICKET 370
#define ITEM_AURORA_TICKET 371
#define ITEM_POWDER_JAR 372
#define ITEM_RUBY 373
#define ITEM_SAPPHIRE 374
// Emerald
#define ITEM_MAGMA_EMBLEM 375
#define ITEM_OLD_SEA_MAP 376
#define ITEMS_COUNT 377
// A special item id associated with "Cancel"/"Exit" etc. in a list of items or decorations
// Its icon is defined at ITEMS_COUNT as the "return to field" arrow
#define ITEM_LIST_END 0xFFFF
// Range of berries given out by various NPCS
#define FIRST_BERRY_MASTER_BERRY ITEM_POMEG_BERRY
#define LAST_BERRY_MASTER_BERRY ITEM_NOMEL_BERRY
#define FIRST_BERRY_MASTER_WIFE_BERRY ITEM_CHERI_BERRY
#define LAST_BERRY_MASTER_WIFE_BERRY ITEM_SITRUS_BERRY
#define FIRST_KIRI_BERRY ITEM_POMEG_BERRY
#define LAST_KIRI_BERRY ITEM_NOMEL_BERRY
#define FIRST_ROUTE_114_MAN_BERRY ITEM_RAZZ_BERRY
#define LAST_ROUTE_114_MAN_BERRY ITEM_PINAP_BERRY
#define NUM_BERRY_MASTER_BERRIES (LAST_BERRY_MASTER_BERRY - FIRST_BERRY_MASTER_BERRY + 1)
#define NUM_BERRY_MASTER_BERRIES_SKIPPED (FIRST_BERRY_MASTER_BERRY - FIRST_BERRY_INDEX)
#define NUM_BERRY_MASTER_WIFE_BERRIES (LAST_BERRY_MASTER_WIFE_BERRY - FIRST_BERRY_MASTER_WIFE_BERRY + 1)
#define NUM_KIRI_BERRIES (LAST_KIRI_BERRY - FIRST_KIRI_BERRY + 1)
#define NUM_KIRI_BERRIES_SKIPPED (FIRST_KIRI_BERRY - FIRST_BERRY_INDEX)
#define NUM_ROUTE_114_MAN_BERRIES (LAST_ROUTE_114_MAN_BERRY - FIRST_ROUTE_114_MAN_BERRY + 1)
#define NUM_ROUTE_114_MAN_BERRIES_SKIPPED (FIRST_ROUTE_114_MAN_BERRY - FIRST_BERRY_INDEX)
#define ITEM_TO_BERRY(itemId)(((itemId) - FIRST_BERRY_INDEX) + 1)
#define ITEM_TO_MAIL(itemId)((itemId) - FIRST_MAIL_INDEX)
#define MAIL_NONE 0xFF
#define NUM_TECHNICAL_MACHINES 50
#define NUM_HIDDEN_MACHINES 8
#define MAX_BAG_ITEM_CAPACITY 99
#define MAX_PC_ITEM_CAPACITY 999
#define MAX_BERRY_CAPACITY 999
#define BAG_ITEM_CAPACITY_DIGITS 2
#define BERRY_CAPACITY_DIGITS 3
#define MAX_ITEM_DIGITS BERRY_CAPACITY_DIGITS
// Secondary IDs for rods
#define OLD_ROD 0
#define GOOD_ROD 1
#define SUPER_ROD 2
// Secondary IDs for bikes
#define MACH_BIKE 0
#define ACRO_BIKE 1
// Item type IDs (used to determine the exit callback)
#define ITEM_USE_MAIL 0
#define ITEM_USE_PARTY_MENU 1
#define ITEM_USE_FIELD 2
#define ITEM_USE_PBLOCK_CASE 3
#define ITEM_USE_BAG_MENU 4 // No exit callback, stays in bag menu
// Item battle usage IDs (only checked to see if nonzero)
#define ITEM_B_USE_MEDICINE 1
#define ITEM_B_USE_OTHER 2
// Check if the item is one that can be used on a Pokemon.
#define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= MAX_BERRY_INDEX)
#endif // GUARD_CONSTANTS_ITEMS_H