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component.js
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import { assign } from './util';
import { diff, commitRoot } from './diff/index';
import options from './options';
import { Fragment } from './create-element';
/**
* Base Component class. Provides `setState()` and `forceUpdate()`, which
* trigger rendering
* @param {object} props The initial component props
* @param {object} context The initial context from parent components'
* getChildContext
*/
export function Component(props, context) {
this.props = props;
this.context = context;
// this.constructor // When component is functional component, this is reset to functional component
// if (this.state==null) this.state = {};
// this.state = {};
// this._dirty = true;
// this._renderCallbacks = []; // Only class components
// Other properties that Component will have set later,
// shown here as commented out for quick reference
// this.base = null;
// this._context = null;
// this._vnode = null;
// this._nextState = null; // Only class components
// this._processingException = null; // Always read, set only when handling error
// this._pendingError = null; // Always read, set only when handling error. This is used to indicate at diffTime to set _processingException
}
/**
* Update component state and schedule a re-render.
* @param {object | ((s: object, p: object) => object)} update A hash of state
* properties to update with new values or a function that given the current
* state and props returns a new partial state
* @param {() => void} [callback] A function to be called once component state is
* updated
*/
Component.prototype.setState = function(update, callback) {
// only clone state when copying to nextState the first time.
let s = (this._nextState!==this.state && this._nextState) || (this._nextState = assign({}, this.state));
// if update() mutates state in-place, skip the copy:
if (typeof update!=='function' || (update = update(s, this.props))) {
assign(s, update);
}
// Skip update if updater function returned null
if (update==null) return;
if (this._vnode) {
this._force = false;
if (callback) this._renderCallbacks.push(callback);
enqueueRender(this);
}
};
/**
* Immediately perform a synchronous re-render of the component
* @param {() => void} [callback] A function to be called after component is
* re-rendered
*/
Component.prototype.forceUpdate = function(callback) {
if (this._vnode) {
// Set render mode so that we can differentiate where the render request
// is coming from. We need this because forceUpdate should never call
// shouldComponentUpdate
if (callback) this._renderCallbacks.push(callback);
this._force = true;
enqueueRender(this);
}
};
/**
* Accepts `props` and `state`, and returns a new Virtual DOM tree to build.
* Virtual DOM is generally constructed via [JSX](http://jasonformat.com/wtf-is-jsx).
* @param {object} props Props (eg: JSX attributes) received from parent
* element/component
* @param {object} state The component's current state
* @param {object} context Context object, as returned by the nearest
* ancestor's `getChildContext()`
* @returns {import('./index').ComponentChildren | void}
*/
Component.prototype.render = Fragment;
/**
* @param {import('./internal').VNode} vnode
* @param {number | null} [childIndex]
*/
export function getDomSibling(vnode, childIndex) {
if (childIndex == null) {
// Use childIndex==null as a signal to resume the search from the vnode's sibling
return vnode._parent
? getDomSibling(vnode._parent, vnode._parent._children.indexOf(vnode) + 1)
: null;
}
let sibling;
for (; childIndex < vnode._children.length; childIndex++) {
sibling = vnode._children[childIndex];
if (sibling != null && sibling._dom != null) {
// Since updateParentDomPointers keeps _dom pointer correct,
// we can rely on _dom to tell us if this subtree contains a
// rendered DOM node, and what the first rendered DOM node is
return sibling._dom;
}
}
// If we get here, we have not found a DOM node in this vnode's children.
// We must resume from this vnode's sibling (in it's parent _children array)
// Only climb up and search the parent if we aren't searching through a DOM
// VNode (meaning we reached the DOM parent of the original vnode that began
// the search)
return typeof vnode.type === 'function' ? getDomSibling(vnode) : null;
}
/**
* Trigger in-place re-rendering of a component.
* @param {import('./internal').Component} c The component to rerender
*/
function renderComponent(component) {
let vnode = component._vnode,
oldDom = vnode._dom,
parentDom = component._parentDom;
if (parentDom) {
let mounts = [];
let newDom = diff(parentDom, vnode, assign({}, vnode), component._context, parentDom.ownerSVGElement!==undefined, null, mounts, oldDom == null ? getDomSibling(vnode) : oldDom);
commitRoot(mounts, vnode);
if (newDom != oldDom) {
updateParentDomPointers(vnode);
}
}
}
/**
* @param {import('./internal').VNode} vnode
*/
function updateParentDomPointers(vnode) {
if ((vnode = vnode._parent) != null && vnode._component != null) {
vnode._dom = vnode._component.base = null;
for (let i = 0; i < vnode._children.length; i++) {
let child = vnode._children[i];
if (child != null && child._dom != null) {
vnode._dom = vnode._component.base = child._dom;
break;
}
}
return updateParentDomPointers(vnode);
}
}
/**
* The render queue
* @type {Array<import('./internal').Component>}
*/
let q = [];
/**
* Asynchronously schedule a callback
* @type {(cb) => void}
*/
const defer = typeof Promise=='function' ? Promise.prototype.then.bind(Promise.resolve()) : setTimeout;
/*
* The value of `Component.debounce` must asynchronously invoke the passed in callback. It is
* important that contributors to Preact can consistently reason about what calls to `setState`, etc.
* do, and when their effects will be applied. See the links below for some further reading on designing
* asynchronous APIs.
* * [Designing APIs for Asynchrony](https://blog.izs.me/2013/08/designing-apis-for-asynchrony)
* * [Callbacks synchronous and asynchronous](https://blog.ometer.com/2011/07/24/callbacks-synchronous-and-asynchronous/)
*/
let prevDebounce = options.debounceRendering;
/**
* Enqueue a rerender of a component
* @param {import('./internal').Component} c The component to rerender
*/
export function enqueueRender(c) {
if ((!c._dirty && (c._dirty = true) && q.push(c) === 1) ||
(prevDebounce !== options.debounceRendering)) {
prevDebounce = options.debounceRendering;
(options.debounceRendering || defer)(process);
}
}
/** Flush the render queue by rerendering all queued components */
function process() {
let p;
q.sort((a, b) => b._vnode._depth - a._vnode._depth);
while ((p=q.pop())) {
// forceUpdate's callback argument is reused here to indicate a non-forced update.
if (p._dirty) renderComponent(p);
}
}