From 06af8cb9522fae15daead3c3892301fc5fe1cc46 Mon Sep 17 00:00:00 2001 From: Caiyi Shyu Date: Fri, 2 Aug 2024 16:23:37 +0800 Subject: [PATCH 1/2] interpolate parts in local space to avoid broken trails --- .../UI/Cursor/CursorTrail.cs | 19 ++++++++++++++----- 1 file changed, 14 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 5e8061bb6a2b..f684bcb58f6c 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -65,6 +65,7 @@ public CursorTrail() } AddLayout(partSizeCache); + AddLayout(scaleRatioCache); } [BackgroundDependencyLoader] @@ -154,8 +155,16 @@ protected override bool OnMouseMove(MouseMoveEvent e) return base.OnMouseMove(e); } + private readonly LayoutValue scaleRatioCache = new LayoutValue(Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence); + + private Vector2 scaleRatio => scaleRatioCache.IsValid + ? scaleRatioCache.Value + : (scaleRatioCache.Value = DrawInfo.MatrixInverse.ExtractScale().Xy); + protected void AddTrail(Vector2 position) { + position = ToLocalSpace(position); + if (InterpolateMovements) { if (!lastPosition.HasValue) @@ -174,10 +183,10 @@ protected void AddTrail(Vector2 position) float distance = diff.Length; Vector2 direction = diff / distance; - float interval = partSize.X / 2.5f * IntervalMultiplier; - float stopAt = distance - (AvoidDrawingNearCursor ? interval : 0); + Vector2 interval = partSize.X / 2.5f * IntervalMultiplier * scaleRatio; + float stopAt = distance - (AvoidDrawingNearCursor ? interval.Length : 0); - for (float d = interval; d < stopAt; d += interval) + for (Vector2 d = interval; d.Length < stopAt; d += interval) { lastPosition = pos1 + direction * d; addPart(lastPosition.Value); @@ -191,9 +200,9 @@ protected void AddTrail(Vector2 position) } } - private void addPart(Vector2 screenSpacePosition) + private void addPart(Vector2 localSpacePosition) { - parts[currentIndex].Position = ToLocalSpace(screenSpacePosition); + parts[currentIndex].Position = localSpacePosition; parts[currentIndex].Time = time + 1; ++parts[currentIndex].InvalidationID; From 4b5c163d93d912cd730d07ae9e76eeb7554a04e7 Mon Sep 17 00:00:00 2001 From: Caiyi Shyu Date: Fri, 2 Aug 2024 17:45:05 +0800 Subject: [PATCH 2/2] remove unnecessary LayoutValue --- .../UI/Cursor/CursorTrail.cs | 22 +++---------------- 1 file changed, 3 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index f684bcb58f6c..6452444fedf1 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -16,7 +16,6 @@ using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Framework.Input.Events; -using osu.Framework.Layout; using osu.Framework.Timing; using osuTK; using osuTK.Graphics; @@ -63,9 +62,6 @@ public CursorTrail() // -1 signals that the part is unusable, and should not be drawn parts[i].InvalidationID = -1; } - - AddLayout(partSizeCache); - AddLayout(scaleRatioCache); } [BackgroundDependencyLoader] @@ -96,12 +92,6 @@ public Texture Texture } } - private readonly LayoutValue partSizeCache = new LayoutValue(Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence); - - private Vector2 partSize => partSizeCache.IsValid - ? partSizeCache.Value - : (partSizeCache.Value = new Vector2(Texture.DisplayWidth, Texture.DisplayHeight) * DrawInfo.Matrix.ExtractScale().Xy); - /// /// The amount of time to fade the cursor trail pieces. /// @@ -155,12 +145,6 @@ protected override bool OnMouseMove(MouseMoveEvent e) return base.OnMouseMove(e); } - private readonly LayoutValue scaleRatioCache = new LayoutValue(Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence); - - private Vector2 scaleRatio => scaleRatioCache.IsValid - ? scaleRatioCache.Value - : (scaleRatioCache.Value = DrawInfo.MatrixInverse.ExtractScale().Xy); - protected void AddTrail(Vector2 position) { position = ToLocalSpace(position); @@ -183,10 +167,10 @@ protected void AddTrail(Vector2 position) float distance = diff.Length; Vector2 direction = diff / distance; - Vector2 interval = partSize.X / 2.5f * IntervalMultiplier * scaleRatio; - float stopAt = distance - (AvoidDrawingNearCursor ? interval.Length : 0); + float interval = Texture.DisplayWidth / 2.5f * IntervalMultiplier; + float stopAt = distance - (AvoidDrawingNearCursor ? interval : 0); - for (Vector2 d = interval; d.Length < stopAt; d += interval) + for (float d = interval; d < stopAt; d += interval) { lastPosition = pos1 + direction * d; addPart(lastPosition.Value);