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Pausing gameplay can cause phantom misses #26442
Comments
This is going to be due to the rewind happening when pausing/unpausing. We might just want to completely disable that (and the frequency ramp which is the reason for it existing) until things are in a better place. |
I cannot seem to reproduce this one at all, not sure what I'm missing. |
Try adjusting platform offset to something very high (and also not zero, which is what you have due to macOS). It will be related. I think universal offset may also work. If that still doesn't work, try increasing the ramp time
|
I still cannot reproduce. I also noticed the following code snippet in osu/osu.Game/Screens/Play/OffsetCorrectionClock.cs Lines 43 to 51 in 343efa1
Suggesting that the pause frequency adjustment should not affect clock time (when using offset != 0). |
Type
Crash to desktop
Bug description
I paused on top of a slider and when I unpaused it counted as a miss but the combo score didn't change. The replay shows a miss but the end screen says the total combo
Screenshots or videos
https://clipchamp.com/watch/IOwL5sv38f7
Version
2023.1231.0-lazer
Logs
compressed-logs.zip
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