Replies: 5 comments 5 replies
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This is irrelevant as osu! has existed since when 4:3 was still common, there also seems to be a decent amount of players that still prefer to play using 4:3.
The playfield is equal to 4:3. |
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I agree there should be the option to keep them open. And maybe that should be default. Especially now that we have a lot of controls inside of them, it's easy for the thing-you're-doing to get pushed around vertically when the expansion happens, and it doesn't feel great. |
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In stable I usually map with 4:3 mainly because it's easier to check offscreen objects in testplay. In lazer I don't do so because it already has a builtin offscreen checker (also it's hard to make an exact 4:3 window in lazer since the window size is arbitrary). Personally I don't feel much trouble from not using 4:3 in lazer (except maybe harder to reach the buttons in the right panel). Having the side panel always expanded is definitely more convenient (and fixes the problem peppy said above which I agree with) though I think they are not the best in cosmetics --- the right side panel is horizontally too large (compared to the length of texts), and those big green sliders/buttons are grabbing too much attention. I can still live with it though, I think. |
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I would find it a lot easier to start learning mapping if the panels stayed expanded, because then I could read the button labels. When the panels are collapsed, they just show the abstract icons without labels, and I haven't learned what all the icons mean yet. If I could read the labels it would be a great help for starting out. Currently the ≡ button toggles whether they stay open vertically, but I haven't found this toggle to be very helpful - if I vertically collapse a section, it causes the layout to wobble around as it opens and closes. I think it would make more sense if the ≡ button kept the panels open horizontally in the editor context. |
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Having these panels always visible doesn't feel like it's doing much, aside from being an inconvenience when you actually need to use them. The left panel can get away with being minimized, as there isn't much information in the expanded panel, but the right panel definitely feels like it should always be expanded
On 16:9 resolutions, I don't see any issue with just having them permanently expanded. On 4:3 resolutions, I can see there being value in the screen space gained, but I'm not sure how valuable designing around a 4:3 resolution is. Steam's June 2024 hardware survey shows that under 2.5% of people use a monitor at a 4:3 or 5:4 aspect ratio. Perhaps mapping in a 4:3 window is notably more popular? Lazer's flexibility in window scaling feels like it would be an adequate solution for that crowd regardless.
If the side panels need to have the ability to be minimized, then I would at least like to see a 'pin' feature, for those of us that do want them to always be visible.
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