diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 55ab03a590ba..07c32983f5f3 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -719,11 +719,7 @@ private void dimBackground() public override bool OnExiting(ScreenExitEvent e) { - // Before exiting, trigger a focus loss. - // - // This is important to ensure that if the user is still editing a textbox, it will commit - // (and potentially block the exit procedure for save). - GetContainingFocusManager().TriggerFocusContention(this); + currentScreen?.OnExiting(e); if (!ExitConfirmed) { diff --git a/osu.Game/Screens/Edit/EditorScreen.cs b/osu.Game/Screens/Edit/EditorScreen.cs index 3bc870b898f9..a795b310a2cf 100644 --- a/osu.Game/Screens/Edit/EditorScreen.cs +++ b/osu.Game/Screens/Edit/EditorScreen.cs @@ -6,6 +6,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Framework.Screens; namespace osu.Game.Screens.Edit { @@ -37,6 +38,10 @@ protected EditorScreen(EditorScreenMode type) protected override void PopOut() => this.FadeOut(); + public virtual void OnExiting(ScreenExitEvent e) + { + } + #region Clipboard operations public BindableBool CanCut { get; } = new BindableBool(); diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 266ea1f929fb..5345db0a4f81 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; +using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osu.Game.Overlays; @@ -55,6 +56,17 @@ private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider) })); } + public override void OnExiting(ScreenExitEvent e) + { + base.OnExiting(e); + + // Before exiting, trigger a focus loss. + // + // This is important to ensure that if the user is still editing a textbox, it will commit + // (and potentially block the exit procedure for save). + GetContainingFocusManager().TriggerFocusContention(this); + } + private partial class SetupScreenSectionsContainer : SectionsContainer { protected override UserTrackingScrollContainer CreateScrollContainer()