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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

1.18.2 — 2024-03-22

Fixed

  • Fix crash when a music track unknown to EliteChroma plays

1.18.1 — 2023-10-01

Fixed

  • Fix error when parsing EDHM files with local entries
  • Fix crash when entering a thargoid maelstrom

1.18.0 — 2022-12-06

Fixed

  • Fix discovery of Epic- and Oculus-based installation folders
  • Fix crash when game bindings are reloaded while modifier keys are being scanned
  • Fix crash when entering Thargoid-controlled space

Added

  • Add discovery for Horizons 3.8 to 4.0 side update installation folder
  • Add glitch effects while in Thargoid-controlled space

1.17.0 — 2022-09-03

Fixed

  • Fix About dialog box's aspect ratio
  • Apply minor UI enhancements to the MenuButton control

Changed

  • Update solution to .NET 6.0

1.16.3 — 2022-05-22

Fixed

  • Fix crash caused by cleaning up stale effects on new game runs

1.16.2 — 2022-05-13

Fixed

  • Increase JournalReader's buffer size

1.16.1 — 2022-03-14

Fixed

  • Fix FSD animation not stopping when entering supercruise
  • Fix lighting of some bindings that only apply on/off supercruise
  • Ignore duplicate EDHM configuration entries

1.16.0 — 2022-01-16

Fixed

  • Fix FSD status tracking when entering or exiting supercruise

Added

  • Add basic support for EDHM

1.15.0 — 2021-10-30

Added

  • Add tolerance for missing Bindings folder on Odyssey's clean install
  • Add "game must be run at least once" guidance

Changed

  • Replace Colore with ChromaWrapper
  • Update game options folder validation rules
  • Update Frontier support links
  • Improve tray icon usability when a dialog form is already open

1.14.0 — 2021-08-19

Fixed

  • Fix lighting while in taxi

Added

  • Add support for Odyssey's on-foot bindings
  • Add hardcoded hotkeys (normal/hi-res screenshot, toggle FPS/HUD/bandwidth display)

1.13.1 — 2021-06-22

Fixed

  • Fix value clamping on GUI colour transformation matrix entries

1.13.0 — 2021-06-18

Added

  • Add support for Odyssey's binding preset categories
  • Add Odyssey journal fields
  • Add game detection mode option to the settings dialog box

Changed

  • Update solution to .NET 5.0
  • Tolerate malformed graphics configuration files, binding presets
  • Adjust hyperspace particle flow on ChromaLink devices

1.12.0 — 2021-05-24

Fixed

  • Hotfix for Odyssey's multiple binding presets

Added

  • Add Odyssey to the list of default install folders
  • Add shortcuts for detected install folders to the settings dialog box

1.11.0 — 2021-05-10

Added

  • Detect Epic Games installation folder
  • Add transition when changing vehicle modes
  • Add "landing gear deployed" ambient mode

Changed

  • Increase animation rate to 30 fps.
  • Adjust rendering order of some effects

1.10.0 — 2021-01-10

Fixed

  • Fix brightness of nearby hyperspace stars
  • Stop applying hardpoint color to background (i.e. non-keyboard) devices
  • Render landing overrides only when landing gear is deployed

Added

  • Add color editor for keyboard bindings

Changed

  • Apply more realistic colors
  • Improve adherence to ChromaLink guidelines

1.9.2 — 2020-12-01

Fixed

  • Tolerate empty GraphicsConfigurationOverride.xml files
  • Correctly handle preset bindings lacking keyboard layout name

1.9.1 — 2020-11-29

Fixed

  • Restore missing image in App Setings form

1.9.0 — 2020-10-17

Fixed

  • Correctly map international keyboard layouts to Chroma keyboard keys (thanks @Andechs75!)
  • Apply minor stability fixes

Added

  • Add setting to force US English keyboard layout
  • Ensure that only a single application instance can be run.

Changed

  • Make settings form support multiple pages

1.8.0 — 2020-06-23

Changed

  • Apply different background brightnesses per device
  • Change coloring strategy for analysis mode

1.7.0 — 2020-06-05

Fixed

  • Stop applying analysis mode color to keypad

Added

  • Add fuel scoop layer
  • Add landed layer
  • Add SRV layers

1.6.0 — 2020-06-01

Fixed

  • Fix power distribution layer ordering

Added

  • Add danger layer
  • Add keypad support
  • Add headset support

1.5.0 — 2020-05-16

Added

  • Add Chroma Link support (thanks @mcargille!)
  • Add mouse support
  • Add mousepad support

Changed

  • Improve hyperspace lighting
  • Make hyperspace exit glare wash over existing colors

1.4.0 — 2020-04-05

Changed

  • Add game process tracking while in background
  • Add Chroma SDK device access grant tracking
  • Reduce strain on Razer devices

Added

  • Add installer
  • Add Full System Spectrum (FSS) Scanner support
  • Add jump destination system hazard level indicator
  • Add star glare on hyperspace exit

1.3.0 — 2020-02-24

Fixed

  • Fix wrong game install paths returned for Steam Libraries
  • Stop "hardpoints deployed" pulse during supercruise
  • Fix game state concurrency issues during rendering

Added

  • Add Razer Chroma SDK check during startup

1.2.0 — 2020-02-18

Fixed

  • Add file reload retries to (hopefully) fix occassional skipping of game events
  • ChromaController will now create a NativeApi instance only if no IChromaApi instance has been provided

Added

  • Add Steam Libraries to game install folder detection routine

1.1.1 — 2020-01-30

Fixed

  • Fix silent crash when the game install folder cannot be found
  • Fix main process not exiting when ValidateFolders() returns false

1.1.0 — 2020-01-13

Fixed

  • Settings dialog box now validates correctly the selected game options folder
  • Fix crash while switching bindings in game

Added

  • Add ChromaAppInfo.xml
  • Add help links to game folder settings dialog box

Changed

  • Apply better workaround for Chroma startup wait
  • Effects are now applied only when the game is in the foreground

1.0.1 — 2019-12-29

Fixed

  • Update README.md to point to the correct .NET Core runtime installer

Changed

  • Update solution to .NET Core 3.1

1.0.0 — 2019-09-28

Initial release.