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svg feedback messed up #152
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Created a new React app for the prompt guessing game that will: - Generate creative prompts using text.pollinations.ai - Create images from prompts using image.pollinations.ai - Let users guess the prompts and provide feedback Next steps: 1. Integrate with text.pollinations.ai for prompt generation 2. Integrate with image.pollinations.ai for image generation 3. Implement prompt similarity checking for guess evaluation Closes # 140 Mentat precommits passed. Log: https://mentat.ai/log/da1bbadf-deed-4d43-b60e-4fdf03101e21
- Added utility functions for: - Generating creative prompts using text.pollinations.ai - Creating images from prompts using image.pollinations.ai - Evaluating guess similarity - Enhanced UI with loading and error states - Added disabled states for inputs during loading - Improved feedback system for user guesses - Added loading animation and error styling Closes # 140 Mentat precommits passed. Log: https://mentat.ai/log/81a96ae5-98dc-4628-985c-a96846c045de
- Added clear instructions for players - Implemented hint system after 5 attempts - Show actual prompt after successful guess - Added game won state to prevent further guesses - Improved UI feedback and styling - Added loading and disabled states for better UX Closes # 140 Mentat precommits passed. Log: https://mentat.ai/log/10c53bb0-aa10-4fdf-9153-ba6aff1b73bc
- Added proper Vite configuration - Fixed directory structure to match Vite requirements - Added missing index.css file - Updated build settings - Successfully building to dist directory The build is now working correctly and generating the necessary files. Mentat precommits passed. Log: https://mentat.ai/log/549d3bf4-9953-43bc-8d8a-e879e2a81697
- Modify systemPrompt to set SVG dimensions to 100% - Ensure SVG adapts to container size for better responsiveness
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🚀 PR Preview deployed! Preview URL: https://pollinations.github.io/hive/pr-152/ |
Testing .mentatTesting ai-chatTesting static HTML app: ai-chat Testing graphics-editorTesting static HTML app: graphics-editor Testing llm-feedbackTesting static HTML app: llm-feedback Testing millionaire-gameTesting static HTML app: millionaire-game Testing placeholder-generatorTesting Node.js app: placeholder-generator Installing dependencies
ℹ️ No tests found Building
Testing pollinations-image-showTesting Node.js app: pollinations-image-show Installing dependencies
ℹ️ No tests found Building
Testing prompt-guessing-gameTesting Node.js app: prompt-guessing-game Installing dependencies
ℹ️ No tests found Building
Testing svg-feedbackTesting static HTML app: svg-feedback ❌ HTML tests failed for svg-feedback Testing tarot-readerTesting Node.js app: tarot-reader Installing dependencies
ℹ️ No tests found Building
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The changes in this PR improve the seed handling mechanism in the SVG feedback system in several important ways:
-
Simplified Seed Management: The code now uses
currentSeed
directly instead of checkingelements.seed.value
each time, making the seed handling more consistent and predictable throughout the generation process. -
Proper Initial Seed Handling: Added proper initialization of
initialSeed
when starting evolution, which only updates if a valid seed value is provided in the input field. This ensures better control over the starting point of generations. -
Improved Preset System: Modified preset saving to store
initialSeed
instead ofcurrentSeed
, ensuring that when loading a preset, it starts from the intended seed value. This improves reproducibility when sharing or reusing presets.
These changes should fix issues with SVG feedback consistency and make the system more reliable for users who want to reproduce specific results or share their presets with others.
The PR has been merged and the changes look good. The modifications are focused and address the specific issue with seed handling without introducing unnecessary changes to other parts of the system.
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While the seed handling changes in this PR look good, the automated tests indicate there's an HTML validation issue in the svg-feedback app:
❌ HTML tests failed for svg-feedback
This could be due to HTML validation issues in the index.html file. Some potential areas to check:
- XML declaration compatibility with HTML5
- Proper nesting of SVG elements
- Valid attribute values and quotes
- Proper closing of all tags
Would you like me to do a detailed HTML validation check to identify the specific issues?
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I've reviewed the SVG feedback changes and found several issues that need attention. The most critical is a security vulnerability with unsanitized SVG injection that could lead to XSS attacks. Additionally, there are issues with the retry mechanism's seed handling and error reporting that should be addressed for better reliability and debugging.
const seed = parseInt(elements.seed.value) >= 0 ? | ||
parseInt(elements.seed.value) : | ||
currentSeed++; // Use and increment the current seed | ||
const seed = currentSeed;// + retryCount; // Increment seed based on retry count |
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The commented out code // + retryCount
suggests there was an intention to increment the seed based on retry count, but it's not being used. This could lead to generating the same SVG on retries since the seed remains unchanged until after the error. Consider either removing the commented code or implementing the retry seed increment properly.
|
||
if (!svgContent.includes('</svg>')) { | ||
if (!svgContent || !svgContent.includes('</svg>')) { |
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The error handling here combines two checks into one condition, but the error message doesn't reflect which specific validation failed. This makes debugging harder. Consider separating the checks with specific error messages. Here's how:
// Separate the checks for better error reporting
if (!svgContent) {
throw new Error('No valid SVG content found in response');
}
if (!svgContent.includes('</svg>')) {
throw new Error('Incomplete SVG content');
}
@@ -304,11 +303,8 @@ | |||
const svgContent = extractSvgContent(text); |
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The SVG content is being directly inserted into the DOM without sanitization (see usage in updateFrame). SVG can contain script tags and event handlers that could lead to XSS attacks. Consider using DOMParser and sanitizing the SVG content before insertion:
function sanitizeAndInsertSvg(svgString, container) {
const parser = new DOMParser();
const doc = parser.parseFromString(svgString, 'image/svg+xml');
// Remove potentially dangerous elements/attributes
const sanitized = sanitizeSvgElement(doc.documentElement);
container.replaceChildren(sanitized);
}
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Thank you for the detailed review. These are important issues that should be addressed in a follow-up PR. Here's how we should handle each one:
-
XSS Security Vulnerability
The suggestion to implement SVG sanitization is critical for security. We should definitely implement the suggestedsanitizeAndInsertSvg
function to prevent potential XSS attacks through malicious SVG content. -
Retry Mechanism
You're right about the commented-out retry seed increment. We should either:
- Remove the commented code to avoid confusion, or
- Properly implement the retry seed increment to ensure different results on retries
- Error Handling
Agreed on separating the SVG validation checks for better error reporting. This will make debugging much easier.
Would you like me to create a follow-up PR implementing these security and quality improvements? The changes would be:
- Add SVG sanitization
- Fix the retry mechanism
- Improve error handling with specific messages
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