From 7e6547b91800cc1a23be7c5391f552c057fb2e11 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Karol=20W=C4=85sowski?= Date: Sun, 30 Apr 2023 13:36:24 +0200 Subject: [PATCH] Minor change to joinGame logic (#40) It is easier if the new player is not included in the game state list --------- Co-authored-by: sormys --- src/routes/joinGame.ts | 2 +- src/tests/joinGame.test.ts | 4 ---- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/src/routes/joinGame.ts b/src/routes/joinGame.ts index c496652..4827d08 100644 --- a/src/routes/joinGame.ts +++ b/src/routes/joinGame.ts @@ -73,7 +73,6 @@ router.get( players: [], gameMasterHash: sha256(result.rows[0].game_master).toString(), } - await client.query(createPlayerQuery, createPlayerValues) await client .query(getGameInfoQuery, getGameInfoValues) .then((result) => { @@ -108,6 +107,7 @@ router.get( } }) }) + await client.query(createPlayerQuery, createPlayerValues) res.send(gameInfo) } }) diff --git a/src/tests/joinGame.test.ts b/src/tests/joinGame.test.ts index 7897023..86e2728 100644 --- a/src/tests/joinGame.test.ts +++ b/src/tests/joinGame.test.ts @@ -58,10 +58,6 @@ test('Join game, correct arguments', async () => { nickname: gameMasterNick, playerHash: sha256(gameMasterToken).toString(), }, - { - nickname: playerNick, - playerHash: sha256(playerToken).toString(), - }, ], gameMasterHash: sha256(gameMasterToken).toString(), }