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osc.lua
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osc.lua
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mp.set_property("osc", "no")
if mp.get_script_name() ~= "osc" then
-- reclaim osc script name after the builtin osc unloads
local script_path = debug.getinfo(1, "S").source:match("^@?(.*[\\/]osc%.lua)$")
if script_path then
mp.add_timeout(0.05, function()
mp.commandv("load-script", script_path)
end)
return
end
end
local assdraw = require 'mp.assdraw'
local msg = require 'mp.msg'
local opt = require 'mp.options'
local utils = require 'mp.utils'
--
-- Parameters
--
-- default user option values
-- do not touch, change them in osc.conf
local user_opts = {
showwindowed = true, -- show OSC when windowed?
showfullscreen = true, -- show OSC when fullscreen?
idlescreen = true, -- show mpv logo on idle
scalewindowed = 1, -- scaling of the controller when windowed
scalefullscreen = 1, -- scaling of the controller when fullscreen
scaleforcedwindow = 2, -- scaling when rendered on a forced window
vidscale = true, -- scale the controller with the video?
valign = 0.8, -- vertical alignment, -1 (top) to 1 (bottom)
halign = 0, -- horizontal alignment, -1 (left) to 1 (right)
barmargin = 0, -- vertical margin of top/bottombar
boxalpha = 80, -- alpha of the background box,
-- 0 (opaque) to 255 (fully transparent)
hidetimeout = 500, -- duration in ms until the OSC hides if no
-- mouse movement. enforced non-negative for the
-- user, but internally negative is "always-on".
fadeduration = 200, -- duration of fade out in ms, 0 = no fade
deadzonesize = 0.5, -- size of deadzone
minmousemove = 0, -- minimum amount of pixels the mouse has to
-- move between ticks to make the OSC show up
iamaprogrammer = false, -- use native mpv values and disable OSC
-- internal track list management (and some
-- functions that depend on it)
layout = "bottombar",
seekbarstyle = "bar", -- bar, diamond or knob
seekbarhandlesize = 0.6, -- size ratio of the diamond and knob handle
seekrangestyle = "inverted",-- bar, line, slider, inverted or none
seekrangeseparate = true, -- whether the seekranges overlay on the bar-style seekbar
seekrangealpha = 200, -- transparency of seekranges
seekbarkeyframes = true, -- use keyframes when dragging the seekbar
scrollcontrols = true, -- allow scrolling when hovering certain OSC elements
title = "${media-title}", -- string compatible with property-expansion
-- to be shown as OSC title
tooltipborder = 1, -- border of tooltip in bottom/topbar
timetotal = false, -- display total time instead of remaining time?
remaining_playtime = true, -- display the remaining time in playtime or video-time mode
-- playtime takes speed into account, whereas video-time doesn't
timems = false, -- display timecodes with milliseconds?
tcspace = 100, -- timecode spacing (compensate font size estimation)
visibility = "auto", -- only used at init to set visibility_mode(...)
boxmaxchars = 80, -- title crop threshold for box layout
boxvideo = false, -- apply osc_param.video_margins to video
windowcontrols = "auto", -- whether to show window controls
windowcontrols_alignment = "right", -- which side to show window controls on
greenandgrumpy = false, -- disable santa hat
livemarkers = true, -- update seekbar chapter markers on duration change
chapters_osd = true, -- whether to show chapters OSD on next/prev
playlist_osd = true, -- whether to show playlist OSD on next/prev
chapter_fmt = "Chapter: %s", -- chapter print format for seekbar-hover. "no" to disable
unicodeminus = false, -- whether to use the Unicode minus sign character
}
-- read options from config and command-line
opt.read_options(user_opts, "osc", function(list) update_options(list) end)
local osc_param = { -- calculated by osc_init()
playresy = 0, -- canvas size Y
playresx = 0, -- canvas size X
display_aspect = 1,
unscaled_y = 0,
areas = {},
video_margins = {
l = 0, r = 0, t = 0, b = 0, -- left/right/top/bottom
},
}
local osc_styles = {
bigButtons = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs50\\fnmpv-osd-symbols}",
smallButtonsL = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs19\\fnmpv-osd-symbols}",
smallButtonsLlabel = "{\\fscx105\\fscy105\\fn" .. mp.get_property("options/osd-font") .. "}",
smallButtonsR = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs30\\fnmpv-osd-symbols}",
topButtons = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs12\\fnmpv-osd-symbols}",
elementDown = "{\\1c&H999999}",
timecodes = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs20}",
vidtitle = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs12\\q2}",
box = "{\\rDefault\\blur0\\bord1\\1c&H000000\\3c&HFFFFFF}",
topButtonsBar = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs18\\fnmpv-osd-symbols}",
smallButtonsBar = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs28\\fnmpv-osd-symbols}",
timecodesBar = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs27}",
timePosBar = "{\\blur0\\bord".. user_opts.tooltipborder .."\\1c&HFFFFFF\\3c&H000000\\fs30}",
vidtitleBar = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs18\\q2}",
wcButtons = "{\\1c&HFFFFFF\\fs24\\fnmpv-osd-symbols}",
wcTitle = "{\\1c&HFFFFFF\\fs24\\q2}",
wcBar = "{\\1c&H000000}",
}
local function create_osd_overlay(...)
if not mp.create_osd_overlay then return end
return mp.create_osd_overlay(...)
end
-- internal states, do not touch
local state = {
showtime, -- time of last invocation (last mouse move)
osc_visible = false,
anistart, -- time when the animation started
anitype, -- current type of animation
animation, -- current animation alpha
mouse_down_counter = 0, -- used for softrepeat
active_element = nil, -- nil = none, 0 = background, 1+ = see elements[]
active_event_source = nil, -- the "button" that issued the current event
rightTC_trem = not user_opts.timetotal, -- if the right timecode should display total or remaining time
tc_ms = user_opts.timems, -- Should the timecodes display their time with milliseconds
mp_screen_sizeX, mp_screen_sizeY, -- last screen-resolution, to detect resolution changes to issue reINITs
initREQ = false, -- is a re-init request pending?
marginsREQ = false, -- is a margins update pending?
last_mouseX, last_mouseY, -- last mouse position, to detect significant mouse movement
mouse_in_window = false,
message_text,
message_hide_timer,
fullscreen = false,
tick_timer = nil,
tick_last_time = 0, -- when the last tick() was run
hide_timer = nil,
cache_state = nil,
idle = false,
enabled = true,
input_enabled = true,
showhide_enabled = false,
windowcontrols_buttons = false,
dmx_cache = 0,
using_video_margins = false,
border = true,
maximized = false,
osd = create_osd_overlay("ass-events"),
chapter_list = {}, -- sorted by time
}
local thumbfast = {
width = 0,
height = 0,
disabled = false
}
local window_control_box_width = 80
local tick_delay = 0.03
local is_december = os.date("*t").month == 12
--
-- Helperfunctions
--
function kill_animation()
state.anistart = nil
state.animation = nil
state.anitype = nil
end
function set_osd(res_x, res_y, text, z)
if state.osd.res_x == res_x and
state.osd.res_y == res_y and
state.osd.data == text then
return
end
state.osd.res_x = res_x
state.osd.res_y = res_y
state.osd.data = text
state.osd.z = z
state.osd:update()
end
set_osd = state.osd and set_osd or mp.set_osd_ass
local margins_opts = {
{"l", "video-margin-ratio-left"},
{"r", "video-margin-ratio-right"},
{"t", "video-margin-ratio-top"},
{"b", "video-margin-ratio-bottom"},
}
-- scale factor for translating between real and virtual ASS coordinates
function get_virt_scale_factor()
local w, h = mp.get_osd_size()
if w <= 0 or h <= 0 then
return 0, 0
end
return osc_param.playresx / w, osc_param.playresy / h
end
-- return mouse position in virtual ASS coordinates (playresx/y)
function get_virt_mouse_pos()
if state.mouse_in_window then
local sx, sy = get_virt_scale_factor()
local x, y = mp.get_mouse_pos()
return x * sx, y * sy
else
return -1, -1
end
end
function set_virt_mouse_area(x0, y0, x1, y1, name)
local sx, sy = get_virt_scale_factor()
mp.set_mouse_area(x0 / sx, y0 / sy, x1 / sx, y1 / sy, name)
end
function scale_value(x0, x1, y0, y1, val)
local m = (y1 - y0) / (x1 - x0)
local b = y0 - (m * x0)
return (m * val) + b
end
-- returns hitbox spanning coordinates (top left, bottom right corner)
-- according to alignment
function get_hitbox_coords(x, y, an, w, h)
local alignments = {
[1] = function () return x, y-h, x+w, y end,
[2] = function () return x-(w/2), y-h, x+(w/2), y end,
[3] = function () return x-w, y-h, x, y end,
[4] = function () return x, y-(h/2), x+w, y+(h/2) end,
[5] = function () return x-(w/2), y-(h/2), x+(w/2), y+(h/2) end,
[6] = function () return x-w, y-(h/2), x, y+(h/2) end,
[7] = function () return x, y, x+w, y+h end,
[8] = function () return x-(w/2), y, x+(w/2), y+h end,
[9] = function () return x-w, y, x, y+h end,
}
return alignments[an]()
end
function get_hitbox_coords_geo(geometry)
return get_hitbox_coords(geometry.x, geometry.y, geometry.an,
geometry.w, geometry.h)
end
function get_element_hitbox(element)
return element.hitbox.x1, element.hitbox.y1,
element.hitbox.x2, element.hitbox.y2
end
function mouse_hit(element)
return mouse_hit_coords(get_element_hitbox(element))
end
function mouse_hit_coords(bX1, bY1, bX2, bY2)
local mX, mY = get_virt_mouse_pos()
return (mX >= bX1 and mX <= bX2 and mY >= bY1 and mY <= bY2)
end
function limit_range(min, max, val)
if val > max then
val = max
elseif val < min then
val = min
end
return val
end
-- translate value into element coordinates
function get_slider_ele_pos_for(element, val)
local ele_pos = scale_value(
element.slider.min.value, element.slider.max.value,
element.slider.min.ele_pos, element.slider.max.ele_pos,
val)
return limit_range(
element.slider.min.ele_pos, element.slider.max.ele_pos,
ele_pos)
end
-- translates global (mouse) coordinates to value
function get_slider_value_at(element, glob_pos)
local val = scale_value(
element.slider.min.glob_pos, element.slider.max.glob_pos,
element.slider.min.value, element.slider.max.value,
glob_pos)
return limit_range(
element.slider.min.value, element.slider.max.value,
val)
end
-- get value at current mouse position
function get_slider_value(element)
return get_slider_value_at(element, get_virt_mouse_pos())
end
function countone(val)
if not (user_opts.iamaprogrammer) then
val = val + 1
end
return val
end
-- align: -1 .. +1
-- frame: size of the containing area
-- obj: size of the object that should be positioned inside the area
-- margin: min. distance from object to frame (as long as -1 <= align <= +1)
function get_align(align, frame, obj, margin)
return (frame / 2) + (((frame / 2) - margin - (obj / 2)) * align)
end
-- multiplies two alpha values, formular can probably be improved
function mult_alpha(alphaA, alphaB)
return 255 - (((1-(alphaA/255)) * (1-(alphaB/255))) * 255)
end
function add_area(name, x1, y1, x2, y2)
-- create area if needed
if (osc_param.areas[name] == nil) then
osc_param.areas[name] = {}
end
table.insert(osc_param.areas[name], {x1=x1, y1=y1, x2=x2, y2=y2})
end
function ass_append_alpha(ass, alpha, modifier)
local ar = {}
for ai, av in pairs(alpha) do
av = mult_alpha(av, modifier)
if state.animation then
av = mult_alpha(av, state.animation)
end
ar[ai] = av
end
ass:append(string.format("{\\1a&H%X&\\2a&H%X&\\3a&H%X&\\4a&H%X&}",
ar[1], ar[2], ar[3], ar[4]))
end
local c = 0.551915024494 -- circle approximation
function hexagon_cw(ass, x0, y0, x1, y1, r1, r2)
if r2 == nil then
r2 = r1
end
ass:move_to(x0 + r1, y0)
if x0 ~= x1 then
ass:line_to(x1 - r2, y0)
end
ass:line_to(x1, y0 + r2)
if x0 ~= x1 then
ass:line_to(x1 - r2, y1)
end
ass:line_to(x0 + r1, y1)
ass:line_to(x0, y0 + r1)
end
function hexagon_ccw(ass, x0, y0, x1, y1, r1, r2)
if r2 == nil then
r2 = r1
end
ass:move_to(x0 + r1, y0)
ass:line_to(x0, y0 + r1)
ass:line_to(x0 + r1, y1)
if x0 ~= x1 then
ass:line_to(x1 - r2, y1)
end
ass:line_to(x1, y0 + r2)
if x0 ~= x1 then
ass:line_to(x1 - r2, y0)
end
end
function round_rect_cw(ass, x0, y0, x1, y1, r1, r2)
if r2 == nil then
r2 = r1
end
local c1 = c * r1 -- circle approximation
local c2 = c * r2 -- circle approximation
ass:move_to(x0 + r1, y0)
ass:line_to(x1 - r2, y0) -- top line
if r2 > 0 then
ass:bezier_curve(x1 - r2 + c2, y0, x1, y0 + r2 - c2, x1, y0 + r2) -- top right corner
end
ass:line_to(x1, y1 - r2) -- right line
if r2 > 0 then
ass:bezier_curve(x1, y1 - r2 + c2, x1 - r2 + c2, y1, x1 - r2, y1) -- bottom right corner
end
ass:line_to(x0 + r1, y1) -- bottom line
if r1 > 0 then
ass:bezier_curve(x0 + r1 - c1, y1, x0, y1 - r1 + c1, x0, y1 - r1) -- bottom left corner
end
ass:line_to(x0, y0 + r1) -- left line
if r1 > 0 then
ass:bezier_curve(x0, y0 + r1 - c1, x0 + r1 - c1, y0, x0 + r1, y0) -- top left corner
end
end
function round_rect_ccw(ass, x0, y0, x1, y1, r1, r2)
if r2 == nil then
r2 = r1
end
local c1 = c * r1 -- circle approximation
local c2 = c * r2 -- circle approximation
ass:move_to(x0 + r1, y0)
if r1 > 0 then
ass:bezier_curve(x0 + r1 - c1, y0, x0, y0 + r1 - c1, x0, y0 + r1) -- top left corner
end
ass:line_to(x0, y1 - r1) -- left line
if r1 > 0 then
ass:bezier_curve(x0, y1 - r1 + c1, x0 + r1 - c1, y1, x0 + r1, y1) -- bottom left corner
end
ass:line_to(x1 - r2, y1) -- bottom line
if r2 > 0 then
ass:bezier_curve(x1 - r2 + c2, y1, x1, y1 - r2 + c2, x1, y1 - r2) -- bottom right corner
end
ass:line_to(x1, y0 + r2) -- right line
if r2 > 0 then
ass:bezier_curve(x1, y0 + r2 - c2, x1 - r2 + c2, y0, x1 - r2, y0) -- top right corner
end
end
function ass_draw_rr_h_cw(ass, x0, y0, x1, y1, r1, hexagon, r2)
if hexagon then
hexagon_cw(ass, x0, y0, x1, y1, r1, r2)
else
round_rect_cw(ass, x0, y0, x1, y1, r1, r2)
end
end
function ass_draw_rr_h_ccw(ass, x0, y0, x1, y1, r1, hexagon, r2)
if hexagon then
hexagon_ccw(ass, x0, y0, x1, y1, r1, r2)
else
round_rect_ccw(ass, x0, y0, x1, y1, r1, r2)
end
end
--
-- Tracklist Management
--
local nicetypes = {video = "Video", audio = "Audio", sub = "Subtitle"}
-- updates the OSC internal playlists, should be run each time the track-layout changes
function update_tracklist()
local tracktable = mp.get_property_native("track-list", {})
-- by osc_id
tracks_osc = {}
tracks_osc.video, tracks_osc.audio, tracks_osc.sub = {}, {}, {}
-- by mpv_id
tracks_mpv = {}
tracks_mpv.video, tracks_mpv.audio, tracks_mpv.sub = {}, {}, {}
for n = 1, #tracktable do
if not (tracktable[n].type == "unknown") then
local type = tracktable[n].type
local mpv_id = tonumber(tracktable[n].id)
-- by osc_id
table.insert(tracks_osc[type], tracktable[n])
-- by mpv_id
tracks_mpv[type][mpv_id] = tracktable[n]
tracks_mpv[type][mpv_id].osc_id = #tracks_osc[type]
end
end
end
-- return a nice list of tracks of the given type (video, audio, sub)
function get_tracklist(type)
local msg = "Available " .. nicetypes[type] .. " Tracks: "
if not tracks_osc or #tracks_osc[type] == 0 then
msg = msg .. "none"
else
for n = 1, #tracks_osc[type] do
local track = tracks_osc[type][n]
local lang, title, selected = "unknown", "", "○"
if not(track.lang == nil) then lang = track.lang end
if not(track.title == nil) then title = track.title end
if (track.id == tonumber(mp.get_property(type))) then
selected = "●"
end
msg = msg.."\n"..selected.." "..n..": ["..lang.."] "..title
end
end
return msg
end
-- relatively change the track of given <type> by <next> tracks
--(+1 -> next, -1 -> previous)
function set_track(type, next)
local current_track_mpv, current_track_osc
if (mp.get_property(type) == "no") then
current_track_osc = 0
else
current_track_mpv = tonumber(mp.get_property(type))
current_track_osc = tracks_mpv[type][current_track_mpv].osc_id
end
local new_track_osc = (current_track_osc + next) % (#tracks_osc[type] + 1)
local new_track_mpv
if new_track_osc == 0 then
new_track_mpv = "no"
else
new_track_mpv = tracks_osc[type][new_track_osc].id
end
mp.commandv("set", type, new_track_mpv)
if (new_track_osc == 0) then
show_message(nicetypes[type] .. " Track: none")
else
show_message(nicetypes[type] .. " Track: "
.. new_track_osc .. "/" .. #tracks_osc[type]
.. " [".. (tracks_osc[type][new_track_osc].lang or "unknown") .."] "
.. (tracks_osc[type][new_track_osc].title or ""))
end
end
-- get the currently selected track of <type>, OSC-style counted
function get_track(type)
local track = mp.get_property(type)
if track ~= "no" and track ~= nil then
local tr = tracks_mpv[type][tonumber(track)]
if tr then
return tr.osc_id
end
end
return 0
end
-- WindowControl helpers
function window_controls_enabled()
val = user_opts.windowcontrols
if val == "auto" then
return not state.border
else
return val ~= "no"
end
end
function window_controls_alignment()
return user_opts.windowcontrols_alignment
end
--
-- Element Management
--
local elements = {}
function prepare_elements()
-- remove elements without layout or invisible
local elements2 = {}
for n, element in pairs(elements) do
if not (element.layout == nil) and (element.visible) then
table.insert(elements2, element)
end
end
elements = elements2
function elem_compare (a, b)
return a.layout.layer < b.layout.layer
end
table.sort(elements, elem_compare)
for _,element in pairs(elements) do
local elem_geo = element.layout.geometry
-- Calculate the hitbox
local bX1, bY1, bX2, bY2 = get_hitbox_coords_geo(elem_geo)
element.hitbox = {x1 = bX1, y1 = bY1, x2 = bX2, y2 = bY2}
local style_ass = assdraw.ass_new()
-- prepare static elements
style_ass:append("{}") -- hack to troll new_event into inserting a \n
style_ass:new_event()
style_ass:pos(elem_geo.x, elem_geo.y)
style_ass:an(elem_geo.an)
style_ass:append(element.layout.style)
element.style_ass = style_ass
local static_ass = assdraw.ass_new()
if (element.type == "box") then
--draw box
static_ass:draw_start()
ass_draw_rr_h_cw(static_ass, 0, 0, elem_geo.w, elem_geo.h,
element.layout.box.radius, element.layout.box.hexagon)
static_ass:draw_stop()
elseif (element.type == "slider") then
--draw static slider parts
local r1 = 0
local r2 = 0
local slider_lo = element.layout.slider
-- offset between element outline and drag-area
local foV = slider_lo.border + slider_lo.gap
-- calculate positions of min and max points
if (slider_lo.stype ~= "bar") then
r1 = elem_geo.h / 2
element.slider.min.ele_pos = elem_geo.h / 2
element.slider.max.ele_pos = elem_geo.w - (elem_geo.h / 2)
if (slider_lo.stype == "diamond") then
r2 = (elem_geo.h - 2 * slider_lo.border) / 2
elseif (slider_lo.stype == "knob") then
r2 = r1
end
else
element.slider.min.ele_pos =
slider_lo.border + slider_lo.gap
element.slider.max.ele_pos =
elem_geo.w - (slider_lo.border + slider_lo.gap)
end
element.slider.min.glob_pos =
element.hitbox.x1 + element.slider.min.ele_pos
element.slider.max.glob_pos =
element.hitbox.x1 + element.slider.max.ele_pos
-- -- --
static_ass:draw_start()
-- the box
ass_draw_rr_h_cw(static_ass, 0, 0, elem_geo.w, elem_geo.h, r1, slider_lo.stype == "diamond")
-- the "hole"
ass_draw_rr_h_ccw(static_ass, slider_lo.border, slider_lo.border,
elem_geo.w - slider_lo.border, elem_geo.h - slider_lo.border,
r2, slider_lo.stype == "diamond")
-- marker nibbles
if not (element.slider.markerF == nil) and (slider_lo.gap > 0) then
local markers = element.slider.markerF()
for _,marker in pairs(markers) do
if (marker > element.slider.min.value) and
(marker < element.slider.max.value) then
local s = get_slider_ele_pos_for(element, marker)
if (slider_lo.gap > 1) then -- draw triangles
local a = slider_lo.gap / 0.5 --0.866
--top
if (slider_lo.nibbles_top) then
static_ass:move_to(s - (a/2), slider_lo.border)
static_ass:line_to(s + (a/2), slider_lo.border)
static_ass:line_to(s, foV)
end
--bottom
if (slider_lo.nibbles_bottom) then
static_ass:move_to(s - (a/2),
elem_geo.h - slider_lo.border)
static_ass:line_to(s,
elem_geo.h - foV)
static_ass:line_to(s + (a/2),
elem_geo.h - slider_lo.border)
end
else -- draw 2x1px nibbles
--top
if (slider_lo.nibbles_top) then
static_ass:rect_cw(s - 1, slider_lo.border,
s + 1, slider_lo.border + slider_lo.gap);
end
--bottom
if (slider_lo.nibbles_bottom) then
static_ass:rect_cw(s - 1,
elem_geo.h -slider_lo.border -slider_lo.gap,
s + 1, elem_geo.h - slider_lo.border);
end
end
end
end
end
end
element.static_ass = static_ass
-- if the element is supposed to be disabled,
-- style it accordingly and kill the eventresponders
if not (element.enabled) then
element.layout.alpha[1] = 136
element.eventresponder = nil
end
end
end
--
-- Element Rendering
--
-- returns nil or a chapter element from the native property chapter-list
function get_chapter(possec)
local cl = state.chapter_list -- sorted, get latest before possec, if any
for n=#cl,1,-1 do
if possec >= cl[n].time then
return cl[n]
end
end
end
function render_elements(master_ass)
-- when the slider is dragged or hovered and we have a target chapter name
-- then we use it instead of the normal title. we calculate it before the
-- render iterations because the title may be rendered before the slider.
state.forced_title = nil
local se, ae = state.slider_element, elements[state.active_element]
if user_opts.chapter_fmt ~= "no" and se and (ae == se or (not ae and mouse_hit(se))) then
local dur = mp.get_property_number("duration", 0)
if dur > 0 then
local possec = get_slider_value(se) * dur / 100 -- of mouse pos
local ch = get_chapter(possec)
if ch and ch.title and ch.title ~= "" then
state.forced_title = string.format(user_opts.chapter_fmt, ch.title)
end
end
end
for n=1, #elements do
local element = elements[n]
local style_ass = assdraw.ass_new()
style_ass:merge(element.style_ass)
ass_append_alpha(style_ass, element.layout.alpha, 0)
if element.eventresponder and (state.active_element == n) then
-- run render event functions
if not (element.eventresponder.render == nil) then
element.eventresponder.render(element)
end
if mouse_hit(element) then
-- mouse down styling
if (element.styledown) then
style_ass:append(osc_styles.elementDown)
end
if (element.softrepeat) and (state.mouse_down_counter >= 15
and state.mouse_down_counter % 5 == 0) then
element.eventresponder[state.active_event_source.."_down"](element)
end
state.mouse_down_counter = state.mouse_down_counter + 1
end
end
local elem_ass = assdraw.ass_new()
elem_ass:merge(style_ass)
if not (element.type == "button") then
elem_ass:merge(element.static_ass)
end
if (element.type == "slider") then
local slider_lo = element.layout.slider
local elem_geo = element.layout.geometry
local s_min = element.slider.min.value
local s_max = element.slider.max.value
-- draw pos marker
local foH, xp
local pos = element.slider.posF()
local foV = slider_lo.border + slider_lo.gap
local innerH = elem_geo.h - (2 * foV)
local seekRanges = element.slider.seekRangesF()
local seekRangeLineHeight = innerH / 5
if slider_lo.stype ~= "bar" then
foH = elem_geo.h / 2
else
foH = slider_lo.border + slider_lo.gap
end
if pos then
xp = get_slider_ele_pos_for(element, pos)
if slider_lo.stype ~= "bar" then
local r = (user_opts.seekbarhandlesize * innerH) / 2
ass_draw_rr_h_cw(elem_ass, xp - r, foH - r,
xp + r, foH + r,
r, slider_lo.stype == "diamond")
else
local h = 0
if seekRanges and user_opts.seekrangeseparate and slider_lo.rtype ~= "inverted" then
h = seekRangeLineHeight
end
elem_ass:rect_cw(foH, foV, xp, elem_geo.h - foV - h)
if seekRanges and not user_opts.seekrangeseparate and slider_lo.rtype ~= "inverted" then
-- Punch holes for the seekRanges to be drawn later
for _,range in pairs(seekRanges) do
if range["start"] < pos then
local pstart = get_slider_ele_pos_for(element, range["start"])
local pend = xp
if pos > range["end"] then
pend = get_slider_ele_pos_for(element, range["end"])
end
elem_ass:rect_ccw(pstart, elem_geo.h - foV - seekRangeLineHeight, pend, elem_geo.h - foV)
end
end
end
end
if slider_lo.rtype == "slider" then
ass_draw_rr_h_cw(elem_ass, foH - innerH / 6, foH - innerH / 6,
xp, foH + innerH / 6,
innerH / 6, slider_lo.stype == "diamond", 0)
ass_draw_rr_h_cw(elem_ass, xp, foH - innerH / 15,
elem_geo.w - foH + innerH / 15, foH + innerH / 15,
0, slider_lo.stype == "diamond", innerH / 15)
for _,range in pairs(seekRanges or {}) do
local pstart = get_slider_ele_pos_for(element, range["start"])
local pend = get_slider_ele_pos_for(element, range["end"])
ass_draw_rr_h_ccw(elem_ass, pstart, foH - innerH / 21,
pend, foH + innerH / 21,
innerH / 21, slider_lo.stype == "diamond")
end
end
end
if seekRanges then
if slider_lo.rtype ~= "inverted" then
elem_ass:draw_stop()
elem_ass:merge(element.style_ass)
ass_append_alpha(elem_ass, element.layout.alpha, user_opts.seekrangealpha)
elem_ass:merge(element.static_ass)
end
for _,range in pairs(seekRanges) do
local pstart = get_slider_ele_pos_for(element, range["start"])
local pend = get_slider_ele_pos_for(element, range["end"])
if slider_lo.rtype == "slider" then
ass_draw_rr_h_cw(elem_ass, pstart, foH - innerH / 21,
pend, foH + innerH / 21,
innerH / 21, slider_lo.stype == "diamond")
elseif slider_lo.rtype == "line" then
if slider_lo.stype == "bar" then
elem_ass:rect_cw(pstart, elem_geo.h - foV - seekRangeLineHeight, pend, elem_geo.h - foV)
else
ass_draw_rr_h_cw(elem_ass, pstart - innerH / 8, foH - innerH / 8,
pend + innerH / 8, foH + innerH / 8,
innerH / 8, slider_lo.stype == "diamond")
end
elseif slider_lo.rtype == "bar" then
if slider_lo.stype ~= "bar" then
ass_draw_rr_h_cw(elem_ass, pstart - innerH / 2, foV,
pend + innerH / 2, foV + innerH,
innerH / 2, slider_lo.stype == "diamond")
elseif range["end"] >= (pos or 0) then
elem_ass:rect_cw(pstart, foV, pend, elem_geo.h - foV)
else
elem_ass:rect_cw(pstart, elem_geo.h - foV - seekRangeLineHeight, pend, elem_geo.h - foV)
end
elseif slider_lo.rtype == "inverted" then
if slider_lo.stype ~= "bar" then
ass_draw_rr_h_ccw(elem_ass, pstart, (elem_geo.h / 2) - 1, pend,
(elem_geo.h / 2) + 1,
1, slider_lo.stype == "diamond")
else
elem_ass:rect_ccw(pstart, (elem_geo.h / 2) - 1, pend, (elem_geo.h / 2) + 1)
end
end
end
end
elem_ass:draw_stop()
-- add tooltip
if not (element.slider.tooltipF == nil) then
if mouse_hit(element) then
local sliderpos = get_slider_value(element)
local tooltiplabel = element.slider.tooltipF(sliderpos)
local an = slider_lo.tooltip_an
local ty
if (an == 2) then
ty = element.hitbox.y1 - slider_lo.border
else
ty = element.hitbox.y1 + elem_geo.h/2
end
local tx = get_virt_mouse_pos()
local thumb_tx = tx
if (slider_lo.adjust_tooltip) then
if (an == 2) then
if (sliderpos < (s_min + 3)) then
an = an - 1
elseif (sliderpos > (s_max - 3)) then
an = an + 1
end
elseif (sliderpos > (s_max+s_min)/2) then
an = an + 1
tx = tx - 5
else
an = an - 1
tx = tx + 10
end
end
-- tooltip label
elem_ass:new_event()
elem_ass:pos(tx, ty)
elem_ass:an(an)
elem_ass:append(slider_lo.tooltip_style)
ass_append_alpha(elem_ass, slider_lo.alpha, 0)
elem_ass:append(tooltiplabel)
-- thumbnail
if not thumbfast.disabled and thumbfast.width ~= 0 and thumbfast.height ~= 0 then
local osd_w = mp.get_property_number("osd-width")
if osd_w then
local r_w, r_h = get_virt_scale_factor()
local tooltip_font_size = (user_opts.layout == "box" or user_opts.layout == "slimbox") and 2 or 12
local thumb_ty = user_opts.layout ~= "topbar" and element.hitbox.y1 - 8 or element.hitbox.y2 + tooltip_font_size + 8
local thumb_pad = 2
local thumb_margin_x = 20 / r_w
local thumb_margin_y = (4 + user_opts.tooltipborder) / r_h + thumb_pad
local thumb_x = math.min(osd_w - thumbfast.width - thumb_margin_x, math.max(thumb_margin_x, thumb_tx / r_w - thumbfast.width / 2))
local thumb_y = user_opts.layout ~= "topbar" and thumb_ty / r_h - thumbfast.height - tooltip_font_size / r_h - thumb_margin_y or thumb_ty / r_h + thumb_margin_y
thumb_x = math.floor(thumb_x + 0.5)
thumb_y = math.floor(thumb_y + 0.5)
elem_ass:new_event()
elem_ass:pos(thumb_x * r_w, thumb_y * r_h)
elem_ass:an(7)
elem_ass:append(osc_styles.timePosBar)
elem_ass:append("{\\1a&H20&}")
elem_ass:draw_start()
elem_ass:rect_cw(-thumb_pad * r_w, -thumb_pad * r_h, (thumbfast.width + thumb_pad) * r_w, (thumbfast.height + thumb_pad) * r_h)
elem_ass:draw_stop()
mp.commandv("script-message-to", "thumbfast", "thumb",
mp.get_property_number("duration", 0) * (sliderpos / 100),
thumb_x,
thumb_y
)
end
end
else
if thumbfast.width ~= 0 and thumbfast.height ~= 0 then
mp.commandv("script-message-to", "thumbfast", "clear")
end
end
end
elseif (element.type == "button") then
local buttontext
if type(element.content) == "function" then
buttontext = element.content() -- function objects
elseif not (element.content == nil) then
buttontext = element.content -- text objects
end
local maxchars = element.layout.button.maxchars
if not (maxchars == nil) and (#buttontext > maxchars) then
local max_ratio = 1.25 -- up to 25% more chars while shrinking
local limit = math.max(0, math.floor(maxchars * max_ratio) - 3)