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Then two cameras are used for rendering different UI and World elements, hover, click, tap events are fired on the camera where no such layers should be rendered.
Then two cameras are used for rendering different UI and World elements, hover, click, tap events are fired on the camera where no such layers should be rendered.
Steps to Reproduce
Launch: https://launch.playcanvas.com/1383836?debug=true
Hover with mouse over the purple box, like in this screenshot:
Note:
Camera-1 render layers:
World
,Depth
,Immediate
,Ui
Camera-2 render
Player-ui
layer onlyhttps://playcanvas.com/editor/scene/1289270
If we add the ui layer to the Camera-2 when we can see that the button sit in the place where the events are triggered.
Thank you
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