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Could you take a look at this? It shouldn’t be too difficult if AddBattleAsync processes the opponent’s information as well.
Additionally, if we’re modifying the token payload, it would be a good idea to include schema versioning. In our case, that would be the payload version.
ArenaService/ArenaService/Repositories/BattleRepository.cs
Line 64 in 2a29215
With
availableOpponentId
in BattleToken, I can determine how many score a player has gained or lost when winning or losing through TxId.The text was updated successfully, but these errors were encountered: