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app.js
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var express = require('express')
var app = express()
var http = require('http')
var server = http.Server(app)
var logger = require('morgan')
var bodyParser = require('body-parser')
app.use(logger('dev'))
app.use(bodyParser.json())
app.use(bodyParser.urlencoded({ extended: false }))
app.use(express.static('public'))
var socketio = require('socket.io')
var io = socketio(server)
var GameBoard = require('./game/game-board')
var Team = require('./game/team')
var Game = require('./game/game')
const Player = require('./game/player')
var board
var teams
var game
io.on('connection', (socket) => {
socket.player = new Player(socket.id)
game.initializePlayer(socket.player)
socket.emit('initialize', {
id: socket.id,
state: game.state,
teams: game.teams,
player: socket.player
})
socket.on('join', (teamName) => {
console.log(teamName)
game.joinTeam(teamName, socket.player)
})
socket.on('isReady', (status) => {
game.setReadyStatus(socket.player, status)
})
socket.on('commands', (commands) => {
game.queue(socket.player, commands)
})
socket.on('disconnect', () => {
console.log(`someone disconnected: ${socket.player.id}`)
game.terminatePlayer(socket.player)
})
})
board = new GameBoard(300, 150)
teams = {
'Houses': new Team('Houses', board.createHouses(12)),
'Giants': new Team('Giants', board.createGiants(1))
}
game = new Game(teams, board)
setInterval(() => {
if (game.isPreGameLobby && game.areEnoughPlayersReady()) {
board = new GameBoard(300, 150)
teams['Houses'].controllables = board.createHouses(12)
teams['Giants'].controllables = board.createGiants(1)
game.start(board, teams)
}
game.tick()
io.emit('poll', game.state)
}, 33)
const port = 3000
server.listen(port, () => {
console.log(`Game is running at ${port}`)
})