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Turned out that what I did in #588 was totally wrong! 🙇
Actual tree of objects are like this:
- `THREE.Group` The target node (that used to be traversed)
- `THREE.Group` **A group that contains all the mesh primitives**
- `THREE.Mesh` A primitive of the target node
- `THREE.Mesh` A primitive of the target node (2)
- `THREE.Group` A child node with a mesh
- `THREE.Group` **A group that contains all the mesh primitives**
- `THREE.Mesh` A primitive of the child node, that should not be processed using traverse
- `THREE.Mesh` A primitive of the child node, that should not be processed using traverse (2)
Seems we have to fix the function gltfExtractPrimitivesFromNode again.
The text was updated successfully, but these errors were encountered:
Turned out that what I did in #588 was totally wrong! 🙇
Actual tree of objects are like this:
Seems we have to fix the function
gltfExtractPrimitivesFromNode
again.The text was updated successfully, but these errors were encountered: