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CTD after hyperjump #5554
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output.txt |
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No, that's intentional. The ship hase more overall capacity (equipment+cargo) than cargo hold. Simplistic way to differentiate ships. But that's subject to change in the future to a more elaborate way of handling |
OK, it's just very confusing. I have 14 tons battle weapons and 2 tons hydrogen for a total of 16 tons of cargo. The ship info page says I have 8 tons cargo capacity and 0 tons used. |
That's indeed odd. Could you open a separate issue for it? |
@nozmajner opened as #5557 |
Perfectly reproducible, very nice! Including in the current master. |
This is an interesting case - the NPC ship jumped into the same system as you, at the time of your jump it was already in hyperspace. Therefore, it appeared in the new system, but in its autopilot was a pointer to the body from the previous system. This will eventually crash the game. |
The fix turned out to be quite simple. |
Indeed, these too. |
Hello, the attached save file consistently produces a CTD when hyperjumping. Simply load the save, unpause the game, and click hyperjump to jump to the preselected system. Or try another system. The game will crash within 10 seconds after arriving. I have tested this savefile on 20230203 on Windows and Steamdeck.
vert.zip
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