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We used to have a game loop implementation with FixedUpdate and FrameUpdate. Let's bring it back. See #34 for some discussion about the interpolation.
FixedUpdate
FrameUpdate
The text was updated successfully, but these errors were encountered:
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We used to have a game loop implementation with
FixedUpdate
andFrameUpdate
. Let's bring it back. See #34 for some discussion about the interpolation.The text was updated successfully, but these errors were encountered: