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Underlying wav files missing in assets/ #121

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zepumph opened this issue Sep 9, 2020 · 1 comment
Open

Underlying wav files missing in assets/ #121

zepumph opened this issue Sep 9, 2020 · 1 comment

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@zepumph
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zepumph commented Sep 9, 2020

Over in phetsims/scenery-phet#612 (comment) it was outlined that there are multiple places where wav sounds may not be in assets/ dirs for every production sound. I'm wondering if that could be automatically checked on build?

We have grunt reportMedia which looks at license.json files. Is it possible to make an assumption there that any .mp3 or other sound file extensions that there is an accompanying wav file in assets/.

I want to note that maybe this should be a warning instead of an error, since often we don't get wav files until the sound design implementation is really solid.

@jbphet what do you think?

@jbphet
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jbphet commented Sep 10, 2020

Sure, seems like a good idea.

@jbphet jbphet assigned zepumph and unassigned jbphet Sep 10, 2020
@zepumph zepumph removed their assignment Mar 3, 2023
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