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Alternative Input - (Started: Feb 22, 2022) (Completed: )
Interactive Description - (Started: Feb 22, 2022) (Completed: )
Mobile A11y included - (Started: ??) (Completed: )
Sonification - (Prior to ID, see sound design doc)
Voicing (Prior to ID, see voicing design doc)
Design Tasks
Multimodal Features folder created in PhET Sim Design folder. Sub-folders (Interactive Desciption, Sound and Sonification, Voicing) created as needed. Description design doc created in Interactive Description sub-folder (Date: Feb 22, 2022)
Checked Responsives Descriptions are ready for Implementation
### [Object Responses](url to section design doc)
**[Qualitative Scales & Parameters](link to section in design doc)**
- Tables (or lists) outlining dynamic parameters (scales & ranges) for each sim concept created
- [ ] Scale determined for __CONCEPT 1__ : __OBJECT 1__
- [ ] Scale determined for __CONCEPT 2__ : __OBJECT 2__
[Context Responses](url to section design doc)
[Complex Context Responses - By Interaction](link to design doc)
List out different objects/concepts as needed
Context responses for OBJECT 1
Context responses for OBJECT 2
Simple Context Responses (notes in State Descriptions & PDOM)
Checked items ready for implementation
Context responses for items in Control Area
Common code responses (e.g., Reset All, Mute Sound) verified
[Description Design Testing](url to section design doc)
Brief cognitive walkthrough document's the sim's main interaction (highly recommended)
Interactive Description - Implementation
State Descriptions
Checked State Descriptions items verified by designer
### Static State Descriptions (Screen Summary)
- [x] H1 for sim title
- [x] Tab order correct
- [x] Sim Regions & H2 Headings (Play Area, Control Area, Sim Resources)
- [x] Static part of screen summary
- [ ] Initial sim-specific interaction hint provided in own paragraph
- [x] Keyboard Shortcuts interaction hint (PART OF COMMON CODE)
Static State Descriptions (Play Area)
Sim-specific H3's for sim objects (or none for this sim)
Interactions are accessible (i.e., have accessible names, keyboard accessible)
Help text for interactive objects
Static Descriptions (Control Area)
Sim-specific H3s for Control Area (or none for this sim)
Interactions are accessible (i.e., names, keyboard accessible)
Help text for checkboxes
Reset All button
Sim Resources (Sim Resources)
Keyboard Shortcuts dialog completed
Keyboard Shortcuts dialog accessible
Keyboard Shortcuts button added
All Audio button (added when sound is added to main sim repo)
Dynamic State Descriptions
Add or remove details as needed Dynamic Screen Summary
Phrases work with all parameters
Capitalization verified
Punctuation verified
Edge cases verified
Play Area Dynamic State Descriptions for Objects
Phrases work with all parameters
Capitalization verified
Punctuation verified
Edge cases verified
Responsive Descriptions
Checked Responsive Descriptions items verified by designer
### Object Responses (often aria-valuetext)
**Name interactive objects and details as needed**
**Add or remove interactive object details as needed**
**OBJECT Response 1**
- [ ] Qualitative scales for comparing side-length verified (same as voicing)
- [ ] Quantitative scales for comparative corner size verified (same as voicing)
- [ ] Increases/decreases verified
- [ ] Steps verified
- [ ] Interaction shortcuts verified (e.g., Home/End keys when appropriate)
(e.g., GFLB: Responses described force changes specific to changing distance or changing mass; Molarity: Responses described changes to solution concentration specific to Solute Amount changes, Solution Volume changes, and Solute changes)
Add or remove context details as needed CONTEXT Response 1: OBJECT 1 Increase
Shared name (between designer and developer) for the context
Simple Context Responses (Sim options)
List sim options to verify (e.g., checkboxes in Control Area)
Checking/unchecking alerts, verified
Other A11y ToDo's
Checked items completed
**Maintain [Accessible Sims page](https://phet.colorado.edu/en/accessibility/prototypes)**
- [ ] Use website admin page (or create issue) to add sim to to A11y Sims page once there is a working prototype
- [ ] Update link to prototype from time to time
- [ ] At Dev Testing
- [ ] At RC Testing
- [ ] At publication
Accessory Materials
Create issue to update Teacher tips
Create issue to create Sound feature videos
Create issues to document new or improved design patterns
Other Features & Items (e.g., Mobile A11y features?)
List items as needed
Check Credits
Verified A11y team additions: (add names here)
Create issue with verified a11y team member additions
Once Evaluation begins
Ensure interviews are recorded to the sim's interview spreadsheet
During QA or just after publication
Clean and polish up Interactive Description design doc
List out main design challenges (if any and if necessary)
List out lessons learned from this sim (e.g., found focus issues for iOS)
Suggest improvements to THIS issue template
Housekeeping notes (e.g., significant changes to Checklist (optional)
The text was updated successfully, but these errors were encountered:
Inclusive Features
Design Tasks
Interactive Description - Design
State Descriptions for PDOM
Checked State Descriptions are ready for Implementation
State Descriptions
Static State Descriptions
Dynamic State Descriptions
Responsive Descriptions
Checked Responsives Descriptions are ready for Implementation
### [Object Responses](url to section design doc) **[Qualitative Scales & Parameters](link to section in design doc)** - Tables (or lists) outlining dynamic parameters (scales & ranges) for each sim concept created - [ ] Scale determined for __CONCEPT 1__ : __OBJECT 1__ - [ ] Scale determined for __CONCEPT 2__ : __OBJECT 2__[Context Responses](url to section design doc)
[Complex Context Responses - By Interaction](link to design doc)
Simple Context Responses (notes in State Descriptions & PDOM)
Checked items ready for implementation
[Description Design Testing](url to section design doc)
Interactive Description - Implementation
State Descriptions
Checked State Descriptions items verified by designer
### Static State Descriptions (Screen Summary) - [x] H1 for sim title - [x] Tab order correct - [x] Sim Regions & H2 Headings (Play Area, Control Area, Sim Resources) - [x] Static part of screen summary - [ ] Initial sim-specific interaction hint provided in own paragraph - [x] Keyboard Shortcuts interaction hint (PART OF COMMON CODE)Static State Descriptions (Play Area)
Static Descriptions (Control Area)
Sim Resources (Sim Resources)
Dynamic State Descriptions
Add or remove details as needed
Dynamic Screen Summary
Play Area Dynamic State Descriptions for Objects
Responsive Descriptions
Checked Responsive Descriptions items verified by designer
### Object Responses (often aria-valuetext) **Name interactive objects and details as needed** **Add or remove interactive object details as needed** **OBJECT Response 1** - [ ] Qualitative scales for comparing side-length verified (same as voicing) - [ ] Quantitative scales for comparative corner size verified (same as voicing) - [ ] Increases/decreases verified - [ ] Steps verified - [ ] Interaction shortcuts verified (e.g., Home/End keys when appropriate)Complex Context Responses (often aria-live regions)
Name Context Responses and details as needed
(e.g., GFLB: Responses described force changes specific to changing distance or changing mass; Molarity: Responses described changes to solution concentration specific to Solute Amount changes, Solution Volume changes, and Solute changes)
Add or remove context details as needed
CONTEXT Response 1: OBJECT 1 Increase
Simple Context Responses (Sim options)
List sim options to verify (e.g., checkboxes in Control Area)
Other A11y ToDo's
Checked items completed
**Maintain [Accessible Sims page](https://phet.colorado.edu/en/accessibility/prototypes)** - [ ] Use website admin page (or create issue) to add sim to to A11y Sims page once there is a working prototype - [ ] Update link to prototype from time to time - [ ] At Dev Testing - [ ] At RC Testing - [ ] At publicationAccessory Materials
Other Features & Items (e.g., Mobile A11y features?)
Check Credits
Once Evaluation begins
During QA or just after publication
Housekeeping notes (e.g., significant changes to Checklist (optional)
The text was updated successfully, but these errors were encountered: