Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Dev Test: Geometric Optics: Basics 1.2.0-dev.2 #799

Closed
13 of 15 tasks
pixelzoom opened this issue Apr 15, 2022 · 6 comments
Closed
13 of 15 tasks

Dev Test: Geometric Optics: Basics 1.2.0-dev.2 #799

pixelzoom opened this issue Apr 15, 2022 · 6 comments
Assignees
Labels
QA:dev-test Dev test before an RC

Comments

@pixelzoom
Copy link
Contributor

pixelzoom commented Apr 15, 2022

Dev Test

Mentions: @arouinfar @kathy-phet @ariel-phet

Simulation links

Test Matrix

Please include all (non-screen reader) feature testing in these records if applicable.

  • Latest macOS, Safari (Time = 2hrs)
  • Windows 10, Chrome (Time = 2)
  • Windows 10, Firefox (Time =1.25hrs)
  • Latest iOS, Safari (Time = 1)
  • Windows 11, Chrome (Time = 1)

Light testing, or optionally skip if time crunch:

  • Latest macOS, Chrome (Time = )
  • Latest Chrome OS, Chrome (Time = )

If PhET-iO is being tested:

  • Latest macOS, Safari (Time = 2 hrs, didn't fully test Studio)
  • Windows 10, Chrome (Time = 2.5)
  • Windows 10, Firefox (Time = 2.5hrs)
  • Latest iOS, Safari (Time = 1)
  • Windows 11, Chrome (Time = 1.5)

Features included

  • PhET-iO
  • Alternative Input
  • UI Sound
  • Sonification
  • Description
  • Voicing

Focus and Special Instructions

This is the first QA test for Geometric Optics: Basics. This sim shares the same codebase with Geometric Optics. The focus of testing is how this sim differs from the full version of the sim (General and PhET-iO features) as described in implementation-notes.md.


For QA...

General features

What to Test

  • Click every single button.
  • If there is sound, make sure it works.
  • Make sure you can't lose anything.
  • Play with the sim normally.
  • Try to break the sim.
  • Try to include browser version numbers
  • If there is a console available, check for errors and include them in the Problem Description.
  • Run through the string tests on at least one platform, especially if it is about to go to rc.
  • Check the Game Up harness on one platform.

PhET-iO features

What to Test

  • Make sure that public files do not have password protection. Use a private browser for this.
  • Make sure that private files do have password protection. Use a private browser for this.
  • Make sure standalone sim is working properly.
  • Make sure the wrapper index is working properly.
  • Make sure each wrapper is working properly.
  • Launch the simulation in Studio with ?stringTest=xss and make sure the sim doesn't navigate to youtube
  • For newer PhET-iO wrapper indices, save the "basic example of a functional wrapper" as a .html file and open it. Make
    sure the simulation loads without crashing or throwing errors.

Accessibility features

What to Test

  • Specific instructions can be found above.

  • Make sure the accessibility (a11y) feature that is being tested doesn't negatively affect the sim in any way. Here is
    a list of features that may be supported in this test:

    • Alternative Input
    • Interactive Description
    • Sound and Sonification
    • Pan and Zoom
    • Mobile Description
    • Voicing
  • Test all possible forms of input.

    • Test all mouse/trackpad inputs.
    • Test all touchscreen inputs.
    • Test all keyboard navigation inputs (if applicable).
    • Test all forms of input with a screen reader (if applicable).

Screen Readers

This sim may support screen readers. If you are unfamiliar with screen readers, please ask Katie to introduce you to
screen readers. If you simply need a refresher on screen readers, please consult the
QA Book, which should have all of the information
you need as well as a link to a screen reader tutorial made by Jesse. Otherwise, look over the a11y view before opening
the simulation. Once you've done that, open the simulation and make sure alerts and descriptions work as intended.

Platforms and Screen Readers to Be Tested

  • Windows 10 + Latest Chrome + Latest JAWS
  • Windows 10 + Latest Firefox + Latest NVDA
  • macOS + Safari + VoiceOver
  • iOS + Safari + VoiceOver (only if specified in testing issue)

Critical Screen Reader Information

We are tracking known screen reader bugs in
this Google Document. If you find a
screen reader bug, please check it against this list.

Keyboard Navigation

This sim supports keyboard navigation. Please make sure it works as intended on all platforms by itself and with a
screen reader.

Magnification

This sim supports magnification with pinch and drag gestures on touch screens, keyboard shortcuts, and mouse/wheel controls. Please test magnfication and make sure
it is working as intended and well with the use cases of the simulation. Due to the way screen readers handle user input, magnification is NOT expected to
work while using a screen reader so there is no need to test this case.


FAQs for QA Members
There are multiple tests in this issue... Which test should I do first?

Test in order! Test the first thing first, the second thing second, and so on.


How should I format my issue?

Here's a template for making issues:

  <b>Test Device</b>

  blah

  <b>Operating System</b>

  blah

  <b>Browser</b>

  blah

  <b>Problem Description</b>

  blah

  <b>Steps to Reproduce</b>

  blah

  <b>Visuals</b>

  blah

  <details>
  <summary><b>Troubleshooting Information</b></summary>

  blah

  </details>

Who should I assign?

We typically assign the developer who opened the issue in the QA repository.


My question isn't in here... What should I do?

You should:

  1. Consult the QA Book.
  2. Google it.
  3. Ask Katie.
  4. Ask a developer.
  5. Google it again.
  6. Cry.


@KatieWoe
Copy link
Contributor

On hold until a studio issue is addressed.

@pixelzoom
Copy link
Contributor Author

pixelzoom commented Apr 18, 2022

The Studio bug is due to work that's in-progress for https://github.com/phetsims/studio/issues/253, and affects all sims. If Studio is run without ?phetioDebug, it's preventing changes because it can't perform validation of those changes

@KatieWoe let’s proceed with QA, using ?phetioDebug with Studio. We think that will allow useful testing to continue. Be aware that there are blocking PhET-iO issues that are in various states of “in progress”, and you’re likely to encounter them. Create sim-specific issues, and I’ll triage them as needed.

@KatieWoe
Copy link
Contributor

Memory test for phet-brand:
basicsmem
Memory test for phet-io-brand:
basiciomem

@pixelzoom
Copy link
Contributor Author

For comparison, previous memory tests were phetsims/geometric-optics-basics#12 (brand=phet) and phetsims/geometric-optics-basics#13 (brand=phet-io).

@KatieWoe
Copy link
Contributor

QA is done

@pixelzoom
Copy link
Contributor Author

All issues have been addressed or are being tracked in other issues. This sim is in good shape, ready for RC testing.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
QA:dev-test Dev test before an RC
Projects
Status: Done
Development

No branches or pull requests

2 participants