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This story is meant for investigation of ease of porting engine to IOS.
Currently, there does not appear to be any code that makes the application not run on IOS, other than the language being of course C/C++ and not really geared towards portrait mode.
XCode should be able to run it and make it appear on IOS, but each module will need to have its specifics changed for porting to the IOS platform.
This will of course be simply porting and not anything like handling notifications, ads, DLC, apple store integrations, etc.
The text was updated successfully, but these errors were encountered:
This story is meant for investigation of ease of porting engine to IOS.
Currently, there does not appear to be any code that makes the application not run on IOS, other than the language being of course C/C++ and not really geared towards portrait mode.
XCode should be able to run it and make it appear on IOS, but each module will need to have its specifics changed for porting to the IOS platform.
This will of course be simply porting and not anything like handling notifications, ads, DLC, apple store integrations, etc.
The text was updated successfully, but these errors were encountered: