You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
1 should take in the scene pointer, while the other can take in the scene id.
It should also have a 2nd parameter to determine if the contents of the layer are deleted altogether(default) or if the contents are transferred over to a 3rd parameter or next available layer.
This function is most likely to be rarely called as currently no game logic will need to individually delete scenes, but mayhaps someone customizing engine will find it useful.
The text was updated successfully, but these errors were encountered:
2 functions
1 should take in the scene pointer, while the other can take in the scene id.
It should also have a 2nd parameter to determine if the contents of the layer are deleted altogether(default) or if the contents are transferred over to a 3rd parameter or next available layer.
This function is most likely to be rarely called as currently no game logic will need to individually delete scenes, but mayhaps someone customizing engine will find it useful.
The text was updated successfully, but these errors were encountered: