In Swift, both structs and classes are used to create complex data types, but they have some key differences:
-
Value Types vs. Reference Types:
- Structs are value types. When you assign a struct to a variable or pass it to a function, it is copied. Each instance keeps a unique copy of its data.
- Classes are reference types. When you assign a class instance to a variable or pass it to a function, it is shared. Multiple references can point to the same instance.
-
Inheritance:
- Structs cannot inherit from other structs or classes.
- Classes can inherit from other classes, enabling polymorphism and reusability.
-
Initializers:
- Structs automatically receive a memberwise initializer if they don’t define any of their own.
- Classes don’t receive a default memberwise initializer and must provide their own initializers.
-
Mutability:
- With structs, if an instance is declared as a constant (
let
), its properties cannot be modified. This is because structs are value types. - With classes, even if an instance is declared as a constant, its properties can still be modified (unless they themselves are constants).
- With structs, if an instance is declared as a constant (
-
Deinitializers and ARC:
- Classes can have deinitializers (
deinit
) which are called when an instance of the class is deallocated. Classes are subject to Automatic Reference Counting (ARC) for memory management. - Structs do not have deinitializers and are not subject to ARC since they are copied rather than referenced.
- Classes can have deinitializers (
-
Identity Operators:
- Since classes are reference types, you can use identity operators (
===
and!==
) to check if two variables refer to the same instance. - This concept does not apply to structs because each struct has its own unique copy of its data.
- Since classes are reference types, you can use identity operators (
In Swift, the choice between using a struct or a class can affect the performance and functionality of your code. Structs are generally preferred for small, simple data structures that encapsulate a few values, while classes are more suited for complex data structures that need to be shared across different parts of a program.