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FindUnits.cs
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using System.Net;
using System.Net.Sockets;
namespace ScreenLogicConnect;
public class FindUnits
{
public static readonly byte[] broadcastData = new byte[]
{
1, 0, 0, 0,
0, 0, 0, 0,
};
protected const short multicastPort = 1444;
public static async Task<List<EasyTouchUnit>> Find()
{
var units = new List<EasyTouchUnit>();
var myIP = GetMyIP();
if (myIP == null)
{
return units;
}
using (var udpClient = new UdpClient(new IPEndPoint(myIP, 53112))
{
EnableBroadcast = true,
MulticastLoopback = false,
})
{
await udpClient.SendAsync(broadcastData, broadcastData.Length, new IPEndPoint(IPAddress.Broadcast, multicastPort));
var buf = await udpClient.ReceiveAsync().TimeoutAfter(TimeSpan.FromSeconds(1));
if (buf.RemoteEndPoint != null)
{
var findServerResponse = new EasyTouchUnit(buf);
if (findServerResponse.IsValid)
{
units.Add(findServerResponse);
}
}
}
return units;
}
public static IPAddress? GetMyIP()
{
IPAddress? localIP;
using (Socket socket = new(AddressFamily.InterNetwork, SocketType.Dgram, 0))
{
socket.Connect("8.8.8.8", 65530);
var endPoint = socket.LocalEndPoint as IPEndPoint;
localIP = endPoint?.Address;
}
return localIP;
}
}