Releases: paralin/Dota2
v0.6.2: Update Protobufs
This simply updates protobufs and SteamKit.
v0.6.1: Minor Dependency Fixes
This build cleans up the code a bit, re-introduces the GameClient assembly in a separate solution for development, and upgrades to the latest Newtonsoft.Json version with more lax version constraints.
Profile cards have also been implemented, thanks to @sbx320
v0.6.0: Implement Cache Types and Cleanup
This release includes the new DOTA 2 chat system, and implements numerous cache types previously unhandled. These include game account client data, economy data (backpack), and more.
v0.5.1: Handle Lobby Invites
This update adds proper support for receiving lobby invites.
v0.5.0: Reborn Released
Reborn is now the only Dota2 client. While you can still specify which engine to tell the GC you're using, reborn is the default.
v0.4.0: Reborn Support
Reborn is now supported! Plus, additional support for rich presence has been added (with limited coverage).
v0.3.1: Project File Rewrite, CI Upgrade
Upgraded to the latest travis.yml format, rewrote the project files, improved compat by using a native Snappy implementation instead of a P/Invoke wrapper.
v0.3.0: Split into Dota2 and Dota2.GameClient
The GameClient stuff adds a lot of bloat and dependencies when most people probably would never use it. Dota2 is now split into two packages - Dota2 and Dota2.GameClient. Both will match versions.
v0.2.4: Dependency Fixes and Protobuf Updates
This update adds some previously unimplemented functionality and fixes a breaking dependency on Newtonsoft.Json. It also updates the protobufs to the latest.
v0.2.3: Dependency Fixes and Preliminary Datagram Work
This is a minor release fixing dependency issues and adding the network config data model for the new Datagram routing infrastructure.
- Added nuget dependencies on a Snappy compression implementation and on the Stateless state machine
- Added NetworkConfig model