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TextureItem.cs
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using UnityEngine;
using System.Linq;
using System.Collections.Generic;
using System;
using System.IO;
namespace UniGLTF
{
public class TextureItem
{
int m_textureIndex;
public Texture2D Texture;
UnityPath m_assetPath;
public bool IsAsset
{
get
{
return m_assetPath.IsUnderAssetsFolder;
}
}
Byte[] m_imageBytes;
static Byte[] ToArray(ArraySegment<byte> bytes)
{
if (bytes.Array == null)
{
return new byte[] { };
}
else if (bytes.Offset == 0 && bytes.Count == bytes.Array.Length)
{
return bytes.Array;
}
else
{
return bytes.Array.Skip(bytes.Offset).Take(bytes.Count).ToArray();
}
}
string m_textureName;
public IEnumerable<Texture2D> GetTexturesForSaveAssets()
{
if (!IsAsset) yield return Texture;
if (m_metallicRoughnessOcclusion != null) yield return m_metallicRoughnessOcclusion;
}
public TextureItem(glTF gltf, int index, UnityPath textureBase = default(UnityPath))
{
m_textureIndex = index;
var image = gltf.GetImageFromTextureIndex(m_textureIndex);
#if UNITY_EDITOR
if (!string.IsNullOrEmpty(image.uri)
&& !image.uri.StartsWith("data:")
&& textureBase.IsUnderAssetsFolder)
{
m_assetPath = textureBase.Child(image.uri);
m_textureName = !string.IsNullOrEmpty(image.name) ? image.name : Path.GetFileNameWithoutExtension(image.uri);
}
#endif
}
public void Process(glTF gltf, IStorage storage)
{
ProcessOnAnyThread(gltf, storage);
ProcessOnMainThread(gltf);
}
public void ProcessOnAnyThread(glTF gltf, IStorage storage)
{
if (!IsAsset)
{
GetImageBytes(gltf, storage);
}
}
public void ProcessOnMainThread(glTF gltf)
{
GetOrCreateTexture();
SetSampler(gltf);
}
public void GetImageBytes(glTF gltf, IStorage storage)
{
if (IsAsset) return;
var image = gltf.GetImageFromTextureIndex(m_textureIndex);
if (string.IsNullOrEmpty(image.uri))
{
//
// use buffer view (GLB)
//
var byteSegment = gltf.GetViewBytes(image.bufferView);
m_imageBytes = ToArray(byteSegment);
m_textureName = !string.IsNullOrEmpty(image.name) ? image.name : string.Format("{0:00}#GLB", m_textureIndex);
}
else
{
m_imageBytes = ToArray(storage.Get(image.uri));
if (image.uri.StartsWith("data:"))
{
m_textureName = !string.IsNullOrEmpty(image.name) ? image.name : string.Format("{0:00}#Base64Embeded", m_textureIndex);
}
else
{
m_textureName = !string.IsNullOrEmpty(image.name) ? image.name : Path.GetFileNameWithoutExtension(image.uri);
}
}
}
public void GetOrCreateTexture()
{
#if UNITY_EDITOR
if (IsAsset)
{
//
// texture from assets
//
m_assetPath.ImportAsset();
Texture = m_assetPath.LoadAsset<Texture2D>();
}
else
#endif
{
//
// texture from image(png etc) bytes
//
Texture = new Texture2D(2, 2);
if (m_imageBytes != null)
{
Texture.LoadImage(m_imageBytes);
}
}
Texture.name = m_textureName;
}
public void SetSampler(glTF gltf)
{
TextureSamplerUtil.SetSampler(Texture, gltf.GetSamplerFromTextureIndex(m_textureIndex));
}
#region NormalMap
Texture2D m_normalMap;
public Texture2D GetNormalMapConverted()
{
if (m_normalMap == null)
{
var texture = CopyTexture(Texture, false);
texture.SetPixels32(texture.GetPixels32().Select(ConvertNormalMap).ToArray());
texture.Apply();
texture.name = this.Texture.name + ".normalMap";
m_normalMap = texture;
}
return m_normalMap;
}
static Color32 ConvertNormalMap(Color32 src)
{
return new Color32
{
r = 0,
g = src.g,
b = 0,
a = src.r,
};
}
#endregion
#region MetallicRoughness
Texture2D m_metallicRoughnessOcclusion;
public Texture2D GetMetallicRoughnessOcclusionConverted()
{
if (m_metallicRoughnessOcclusion == null)
{
var texture = CopyTexture(Texture, false);
texture.SetPixels32(texture.GetPixels32().Select(ConvertMetallicRoughnessOcclusion).ToArray());
texture.Apply();
texture.name = this.Texture.name + ".metallicRoughnessOcclusion";
m_metallicRoughnessOcclusion = texture;
}
return m_metallicRoughnessOcclusion;
}
static Color32 ConvertMetallicRoughness(Color32 src)
{
return new Color32
{
r = src.b,
g = src.b,
b = src.b,
a = (byte)(255 - src.g),
};
}
static Color32 ConvertMetallicRoughnessOcclusion(Color32 src)
{
return new Color32
{
r = src.b, // metallic
g = src.r, // occlusion
b = 0,
a = (byte)(255 - src.g), // smoothness
};
}
static Color32 ConvertOcclusion(Color32 src)
{
return new Color32
{
r = src.r,
g = src.r,
b = src.r,
a = 255,
};
}
#endregion
class sRGBScope : IDisposable
{
bool m_sRGBWrite;
public sRGBScope(bool sRGBWrite)
{
m_sRGBWrite = GL.sRGBWrite;
GL.sRGBWrite = sRGBWrite;
}
public void Dispose()
{
GL.sRGBWrite = m_sRGBWrite;
}
}
static Texture2D DTXnm2RGBA(Texture2D tex)
{
Color[] colors = tex.GetPixels();
for (int i = 0; i < colors.Length; i++)
{
Color c = colors[i];
c.r = c.a * 2 - 1; //red<-alpha (x<-w)
c.g = c.g * 2 - 1; //green is always the same (y)
Vector2 xy = new Vector2(c.r, c.g); //this is the xy vector
c.b = Mathf.Sqrt(1 - Mathf.Clamp01(Vector2.Dot(xy, xy))); //recalculate the blue channel (z)
colors[i] = new Color(c.r * 0.5f + 0.5f, c.g * 0.5f + 0.5f, c.b * 0.5f + 0.5f); //back to 0-1 range
}
tex.SetPixels(colors); //apply pixels to the texture
tex.Apply();
return tex;
}
static bool IsDxt5(Texture src)
{
var srcAsTexture2D = src as Texture2D;
if (srcAsTexture2D != null)
{
Debug.LogFormat("{0} format {1}", srcAsTexture2D.name, srcAsTexture2D.format);
return srcAsTexture2D.format == TextureFormat.DXT5;
}
return false;
}
static Material s_dxt5decode;
static Material GetDecodeDxt5()
{
if (s_dxt5decode == null)
{
s_dxt5decode = new Material(Shader.Find("UniGLTF/Dxt5Decoder"));
}
return s_dxt5decode;
}
public static Texture2D CopyTexture(Texture src, bool isNormal)
{
Texture2D dst = null;
var renderTexture = new RenderTexture(src.width, src.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB);
using (var scope = new sRGBScope(true))
{
if (isNormal && IsDxt5(src))
{
var mat = GetDecodeDxt5();
Graphics.Blit(src, renderTexture, mat);
}
else
{
Graphics.Blit(src, renderTexture);
}
}
dst = new Texture2D(src.width, src.height, TextureFormat.ARGB32, false, false);
dst.ReadPixels(new Rect(0, 0, src.width, src.height), 0, 0);
RenderTexture.active = null;
if (Application.isEditor)
{
GameObject.DestroyImmediate(renderTexture);
}
else
{
GameObject.Destroy(renderTexture);
}
return dst;
}
}
}