Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Crash server - log #1789

Closed
Donkey-Robot opened this issue May 11, 2016 · 1 comment
Closed

Crash server - log #1789

Donkey-Robot opened this issue May 11, 2016 · 1 comment
Labels

Comments

@Donkey-Robot
Copy link

#1 0x000000000044606a in ContainerIterator::advance (this=this@entry=0x7f1fac207d40) at container.cpp:727

    c = <optimised out>
    i = <optimised out>

#2 0x000000000047b451 in Game::playerEquipItem (this=0x832100 <g_game>, playerId=, spriteId=3447) at game.cpp:5820

    it = {over = std::list = {[0] = 0x8179290, [1] = 0x8179320, [2] = 0x81793b0, [3] = 0x8179440}, cur = }
    container = <optimised out>
    totalCount = <optimised out>
    remainderCount = 2
    containerItem = <optimised out>
    maxStack = 100
    player = 0x83df800
    type = @0x1db6280: {group = ITEM_GROUP_NONE, type = ITEM_TYPE_NONE, id = 2544, clientId = 3447, stackable = true, isAnimation = false, name = "arrow",
      article = "an", pluralName = "", description = "", runeSpellName = "", vocationString = "", abilities = std::unique_ptr<Abilities> containing 0x0,
      conditionDamage = std::unique_ptr<ConditionDamage> containing 0x0, weight = 70, levelDoor = 0, decayTime = 0, wieldInfo = 0, minReqLevel = 0,
      minReqMagicLevel = 0, charges = 0, maxHitChance = 90, decayTo = -1, attack = 25, defense = 0, extraDefense = 0, armor = 0, rotateTo = 0,
      runeMagLevel = 0, runeLevel = 0, combatType = COMBAT_NONE, transformToOnUse = {0, 0}, transformToFree = 0, destroyTo = 0, maxTextLen = 0,
      writeOnceItemId = 0, transformEquipTo = 0, transformDeEquipTo = 0, maxItems = 8, slotPosition = 560, speed = 0, wareId = 3447,
      magicEffect = CONST_ME_NONE, bedPartnerDir = DIRECTION_NONE, weaponType = WEAPON_AMMO, ammoType = AMMO_ARROW, shootType = CONST_ANI_ARROW,
      corpseType = RACE_NONE, fluidSource = FLUID_NONE, floorChange = 0 '\000', alwaysOnTopOrder = 0 '\000', lightLevel = 0 '\000', lightColor = 0 '\000',
      shootRange = 1 '\001', hitChance = 0 '\000', forceUse = false, hasHeight = false, walkStack = true, blockSolid = false, blockPickupable = false,
      blockProjectile = false, blockPathFind = false, allowPickupable = false, showDuration = false, showCharges = false, showAttributes = false,
      replaceable = true, pickupable = true, rotatable = false, useable = false, moveable = true, alwaysOnTop = false, canReadText = false,
      canWriteText = false, isVertical = false, isHorizontal = false, isHangable = false, allowDistRead = false, lookThrough = false, stopTime = false,
      showCount = true}
    slot = <optimised out>

#3 0x000000000059d508 in operator() (this=0x84162c0) at /usr/include/c++/4.8/functional:2471

No locals.
#4 operator() (this=0x84162b0) at tasks.h:42

No locals.
#5 Dispatcher::threadMain (this=0x832820 <g_dispatcher>) at tasks.cpp:50

    task = 0x84162b0
    taskLockUnique = {_M_device = 0x832838 <g_dispatcher+24>, _M_owns = false}

#6 0x00007f1fad1d6a60 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6

No symbol table info available.
#7 0x00007f1fac211182 in start_thread (arg=0x7f1fac208700) at pthread_create.c:312

    __res = <optimised out>
    pd = 0x7f1fac208700
    now = <optimised out>
    unwind_buf = {cancel_jmp_buf = {{jmp_buf = {139774008526592, -717684273526520614, 0, 0, 139774008527296, 139774008526592, 591411586524071130,
            591411595822449882}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
    not_first_call = <optimised out>
    pagesize_m1 = <optimised out>
    sp = <optimised out>
    freesize = <optimised out>
    __PRETTY_FUNCTION__ = "start_thread"

#8 0x00007f1fac93e47d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:111

---Type to continue, or q to quit---

@ranisalt
Copy link
Member

The issue template! Don't ignore it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants