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Variable node count bug #4

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kkevlar opened this issue Aug 7, 2018 · 1 comment
Closed

Variable node count bug #4

kkevlar opened this issue Aug 7, 2018 · 1 comment
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bug Something isn't working priority development priority simple A simple fix/enhancement

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@kkevlar
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kkevlar commented Aug 7, 2018

e96d0d5 added the ability to scale the density of the nodes along the trajectory with the = and - keys. However, scaling up the number of nodes and then scaling them back down causes the old, now unused nodes to stay where they were before the number of nodes was scaled down, causing an annoying bug.

These unused nodes need to be hidden in some way, or maybe this issue will be obsolete if nodes are defined differently in the xml as a fix for #1.

@kkevlar kkevlar added bug Something isn't working simple A simple fix/enhancement labels Aug 7, 2018
@kkevlar kkevlar added the priority development priority label Aug 7, 2018
@kkevlar
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kkevlar commented Aug 8, 2018

Fixed in bb77af1, however if #1 or #10 changes node definitions, this issue may need to be revisited.

@kkevlar kkevlar closed this as completed Aug 8, 2018
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Labels
bug Something isn't working priority development priority simple A simple fix/enhancement
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