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replay_buffer.py
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replay_buffer.py
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from collections import deque
import random
import torch
import numpy as np
class ReplayBuffer:
"""Fixed-size buffer to store experience tuples."""
def __init__(self, action_size, buffer_size, batch_size, seed, device):
"""Initialize a ReplayBuffer object.
Params
======
action_size (int): dimension of each action
buffer_size (int): maximum size of buffer
batch_size (int): size of each training batch
seed (int): random seed
"""
self.action_size = action_size
self.memory = deque(maxlen=buffer_size)
self.batch_size = batch_size
self.seed = random.seed(seed)
self.device = device
def add(self, state, action, reward, next_state, done):
"""Add a new experience to memory."""
self.memory.append((state, action, reward, next_state, done))
def sample(self):
"""Randomly sample a batch of experiences from memory."""
experiences = random.sample(self.memory, k=self.batch_size)
states = torch.from_numpy(np.vstack([e[0] for e in experiences if e is not None])).float().to(self.device)
actions = torch.from_numpy(np.vstack([e[1] for e in experiences if e is not None])).long().to(self.device)
rewards = torch.from_numpy(np.vstack([e[2] for e in experiences if e is not None])).float().to(self.device)
next_states = torch.from_numpy(np.vstack([e[3] for e in experiences if e is not None])).float().to(self.device)
dones = torch.from_numpy(np.vstack([e[4] for e in experiences if e is not None]).astype(np.uint8)).float().to(self.device)
return (states, actions, rewards, next_states, dones)
def __len__(self):
"""Return the current size of internal memory."""
return len(self.memory)