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Flags.go
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package giu
import "github.com/AllenDang/imgui-go"
// InputTextFlags represents input text flags.
type InputTextFlags int
// input text flags.
const (
// InputTextFlagsNone sets everything default.
InputTextFlagsNone InputTextFlags = imgui.InputTextFlagsNone
// InputTextFlagsCharsDecimal allows 0123456789.+-.
InputTextFlagsCharsDecimal InputTextFlags = imgui.InputTextFlagsCharsDecimal
// InputTextFlagsCharsHexadecimal allow 0123456789ABCDEFabcdef.
InputTextFlagsCharsHexadecimal InputTextFlags = imgui.InputTextFlagsCharsHexadecimal
// InputTextFlagsCharsUppercase turns a..z into A..Z.
InputTextFlagsCharsUppercase InputTextFlags = imgui.InputTextFlagsCharsUppercase
// InputTextFlagsCharsNoBlank filters out spaces, tabs.
InputTextFlagsCharsNoBlank InputTextFlags = imgui.InputTextFlagsCharsNoBlank
// InputTextFlagsAutoSelectAll selects entire text when first taking mouse focus.
InputTextFlagsAutoSelectAll InputTextFlags = imgui.InputTextFlagsAutoSelectAll
// InputTextFlagsEnterReturnsTrue returns 'true' when Enter is pressed (as opposed to when the value was modified).
InputTextFlagsEnterReturnsTrue InputTextFlags = imgui.InputTextFlagsEnterReturnsTrue
// InputTextFlagsCallbackCompletion for callback on pressing TAB (for completion handling).
InputTextFlagsCallbackCompletion InputTextFlags = imgui.InputTextFlagsCallbackCompletion
// InputTextFlagsCallbackHistory for callback on pressing Up/Down arrows (for history handling).
InputTextFlagsCallbackHistory InputTextFlags = imgui.InputTextFlagsCallbackHistory
// InputTextFlagsCallbackAlways for callback on each iteration. User code may query cursor position, modify text buffer.
InputTextFlagsCallbackAlways InputTextFlags = imgui.InputTextFlagsCallbackAlways
// InputTextFlagsCallbackCharFilter for callback on character inputs to replace or discard them.
// Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
InputTextFlagsCallbackCharFilter InputTextFlags = imgui.InputTextFlagsCallbackCharFilter
// InputTextFlagsAllowTabInput when pressing TAB to input a '\t' character into the text field.
InputTextFlagsAllowTabInput InputTextFlags = imgui.InputTextFlagsAllowTabInput
// InputTextFlagsCtrlEnterForNewLine in multi-line mode, unfocus with Enter, add new line with Ctrl+Enter
// (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
InputTextFlagsCtrlEnterForNewLine InputTextFlags = imgui.InputTextFlagsCtrlEnterForNewLine
// InputTextFlagsNoHorizontalScroll disables following the cursor horizontally.
InputTextFlagsNoHorizontalScroll InputTextFlags = imgui.InputTextFlagsNoHorizontalScroll
// InputTextFlagsAlwaysInsertMode sets insert mode.
InputTextFlagsAlwaysInsertMode InputTextFlags = imgui.InputTextFlagsAlwaysInsertMode
// InputTextFlagsReadOnly sets read-only mode.
InputTextFlagsReadOnly InputTextFlags = imgui.InputTextFlagsReadOnly
// InputTextFlagsPassword sets password mode, display all characters as '*'.
InputTextFlagsPassword InputTextFlags = imgui.InputTextFlagsPassword
// InputTextFlagsNoUndoRedo disables undo/redo. Note that input text owns the text data while active,
// if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
InputTextFlagsNoUndoRedo InputTextFlags = imgui.InputTextFlagsNoUndoRedo
// InputTextFlagsCharsScientific allows 0123456789.+-*/eE (Scientific notation input).
InputTextFlagsCharsScientific InputTextFlags = imgui.InputTextFlagsCharsScientific
)
// WindowFlags represents a window flags (see (*WindowWidget).Flags.
type WindowFlags int
// window flags.
const (
// WindowFlagsNone default = 0.
WindowFlagsNone WindowFlags = imgui.WindowFlagsNone
// WindowFlagsNoTitleBar disables title-bar.
WindowFlagsNoTitleBar WindowFlags = imgui.WindowFlagsNoTitleBar
// WindowFlagsNoResize disables user resizing with the lower-right grip.
WindowFlagsNoResize WindowFlags = imgui.WindowFlagsNoResize
// WindowFlagsNoMove disables user moving the window.
WindowFlagsNoMove WindowFlags = imgui.WindowFlagsNoMove
// WindowFlagsNoScrollbar disables scrollbars. Window can still scroll with mouse or programmatically.
WindowFlagsNoScrollbar WindowFlags = imgui.WindowFlagsNoScrollbar
// WindowFlagsNoScrollWithMouse disables user vertically scrolling with mouse wheel. On child window, mouse wheel
// will be forwarded to the parent unless NoScrollbar is also set.
WindowFlagsNoScrollWithMouse WindowFlags = imgui.WindowFlagsNoScrollWithMouse
// WindowFlagsNoCollapse disables user collapsing window by double-clicking on it.
WindowFlagsNoCollapse WindowFlags = imgui.WindowFlagsNoCollapse
// WindowFlagsAlwaysAutoResize resizes every window to its content every frame.
WindowFlagsAlwaysAutoResize WindowFlags = imgui.WindowFlagsAlwaysAutoResize
// WindowFlagsNoBackground disables drawing background color (WindowBg, etc.) and outside border. Similar as using
// SetNextWindowBgAlpha(0.0f).
WindowFlagsNoBackground WindowFlags = imgui.WindowFlagsNoBackground
// WindowFlagsNoSavedSettings will never load/save settings in .ini file.
WindowFlagsNoSavedSettings WindowFlags = imgui.WindowFlagsNoSavedSettings
// WindowFlagsNoMouseInputs disables catching mouse, hovering test with pass through.
WindowFlagsNoMouseInputs WindowFlags = imgui.WindowFlagsNoMouseInputs
// WindowFlagsMenuBar has a menu-bar.
WindowFlagsMenuBar WindowFlags = imgui.WindowFlagsMenuBar
// WindowFlagsHorizontalScrollbar allows horizontal scrollbar to appear (off by default). You may use
// SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo
// in the "Horizontal Scrolling" section.
WindowFlagsHorizontalScrollbar WindowFlags = imgui.WindowFlagsHorizontalScrollbar
// WindowFlagsNoFocusOnAppearing disables taking focus when transitioning from hidden to visible state.
WindowFlagsNoFocusOnAppearing WindowFlags = imgui.WindowFlagsNoFocusOnAppearing
// WindowFlagsNoBringToFrontOnFocus disables bringing window to front when taking focus. e.g. clicking on it or
// programmatically giving it focus.
WindowFlagsNoBringToFrontOnFocus WindowFlags = imgui.WindowFlagsNoBringToFrontOnFocus
// WindowFlagsAlwaysVerticalScrollbar always shows vertical scrollbar, even if ContentSize.y < Size.y .
WindowFlagsAlwaysVerticalScrollbar WindowFlags = imgui.WindowFlagsAlwaysVerticalScrollbar
// WindowFlagsAlwaysHorizontalScrollbar always shows horizontal scrollbar, even if ContentSize.x < Size.x .
WindowFlagsAlwaysHorizontalScrollbar WindowFlags = imgui.WindowFlagsAlwaysHorizontalScrollbar
// WindowFlagsAlwaysUseWindowPadding ensures child windows without border uses style.WindowPadding (ignored by
// default for non-bordered child windows, because more convenient).
WindowFlagsAlwaysUseWindowPadding WindowFlags = imgui.WindowFlagsAlwaysUseWindowPadding
// WindowFlagsNoNavInputs has no gamepad/keyboard navigation within the window.
WindowFlagsNoNavInputs WindowFlags = imgui.WindowFlagsNoNavInputs
// WindowFlagsNoNavFocus has no focusing toward this window with gamepad/keyboard navigation
// (e.g. skipped by CTRL+TAB).
WindowFlagsNoNavFocus WindowFlags = imgui.WindowFlagsNoNavFocus
// WindowFlagsUnsavedDocument appends '*' to title without affecting the ID, as a convenience to avoid using the
// ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one
// frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker.
WindowFlagsUnsavedDocument WindowFlags = imgui.WindowFlagsUnsavedDocument
// WindowFlagsNoNav combines WindowFlagsNoNavInputs and WindowFlagsNoNavFocus.
WindowFlagsNoNav WindowFlags = imgui.WindowFlagsNoNav
// WindowFlagsNoDecoration combines WindowFlagsNoTitleBar, WindowFlagsNoResize, WindowFlagsNoScrollbar and
// WindowFlagsNoCollapse.
WindowFlagsNoDecoration WindowFlags = imgui.WindowFlagsNoDecoration
// WindowFlagsNoInputs combines WindowFlagsNoMouseInputs, WindowFlagsNoNavInputs and WindowFlagsNoNavFocus.
WindowFlagsNoInputs WindowFlags = imgui.WindowFlagsNoInputs
)
// ComboFlags represents imgui.ComboFlags.
type ComboFlags int
// combo flags list.
const (
// ComboFlagsNone default = 0.
ComboFlagsNone ComboFlags = imgui.ComboFlagsNone
// ComboFlagsPopupAlignLeft aligns the popup toward the left by default.
ComboFlagsPopupAlignLeft ComboFlags = imgui.ComboFlagsPopupAlignLeft
// ComboFlagsHeightSmall has max ~4 items visible.
// Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo().
ComboFlagsHeightSmall ComboFlags = imgui.ComboFlagsHeightSmall
// ComboFlagsHeightRegular has max ~8 items visible (default).
ComboFlagsHeightRegular ComboFlags = imgui.ComboFlagsHeightRegular
// ComboFlagsHeightLarge has max ~20 items visible.
ComboFlagsHeightLarge ComboFlags = imgui.ComboFlagsHeightLarge
// ComboFlagsHeightLargest has as many fitting items as possible.
ComboFlagsHeightLargest ComboFlags = imgui.ComboFlagsHeightLargest
// ComboFlagsNoArrowButton displays on the preview box without the square arrow button.
ComboFlagsNoArrowButton ComboFlags = imgui.ComboFlagsNoArrowButton
// ComboFlagsNoPreview displays only a square arrow button.
ComboFlagsNoPreview ComboFlags = imgui.ComboFlagsNoPreview
)
// SelectableFlags represents imgui.SelectableFlags.
type SelectableFlags int
// selectable flags list.
const (
// SelectableFlagsNone default = 0.
SelectableFlagsNone SelectableFlags = imgui.SelectableFlagsNone
// SelectableFlagsDontClosePopups makes clicking the selectable not close any parent popup windows.
SelectableFlagsDontClosePopups SelectableFlags = imgui.SelectableFlagsDontClosePopups
// SelectableFlagsSpanAllColumns allows the selectable frame to span all columns (text will still fit in current column).
SelectableFlagsSpanAllColumns SelectableFlags = imgui.SelectableFlagsSpanAllColumns
// SelectableFlagsAllowDoubleClick generates press events on double clicks too.
SelectableFlagsAllowDoubleClick SelectableFlags = imgui.SelectableFlagsAllowDoubleClick
// SelectableFlagsDisabled disallows selection and displays text in a greyed out color.
SelectableFlagsDisabled SelectableFlags = imgui.SelectableFlagsDisabled
)
// TabItemFlags represents tab item flags.
type TabItemFlags int
// tab item flags list.
const (
// TabItemFlagsNone default = 0.
TabItemFlagsNone TabItemFlags = imgui.TabItemFlagsNone
// TabItemFlagsUnsavedDocument Append '*' to title without affecting the ID, as a convenience to avoid using the
// ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it
// without flicker.
TabItemFlagsUnsavedDocument TabItemFlags = imgui.TabItemFlagsUnsavedDocument
// TabItemFlagsSetSelected Trigger flag to programmatically make the tab selected when calling BeginTabItem().
TabItemFlagsSetSelected TabItemFlags = imgui.TabItemFlagsSetSelected
// TabItemFlagsNoCloseWithMiddleMouseButton Disable behavior of closing tabs (that are submitted with
// p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if
// (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
TabItemFlagsNoCloseWithMiddleMouseButton TabItemFlags = imgui.TabItemFlagsNoCloseWithMiddleMouseButton
// TabItemFlagsNoPushID Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem().
TabItemFlagsNoPushID TabItemFlags = imgui.TabItemFlagsNoPushID
)
// TabBarFlags represents imgui.TabBarFlags.
type TabBarFlags int
// tab bar flags list.
const (
// TabBarFlagsNone default = 0.
TabBarFlagsNone TabBarFlags = imgui.TabBarFlagsNone
// TabBarFlagsReorderable Allow manually dragging tabs to re-order them + New tabs are appended at the end of list.
TabBarFlagsReorderable TabBarFlags = imgui.TabBarFlagsReorderable
// TabBarFlagsAutoSelectNewTabs Automatically select new tabs when they appear.
TabBarFlagsAutoSelectNewTabs TabBarFlags = imgui.TabBarFlagsAutoSelectNewTabs
// TabBarFlagsTabListPopupButton Disable buttons to open the tab list popup.
TabBarFlagsTabListPopupButton TabBarFlags = imgui.TabBarFlagsTabListPopupButton
// TabBarFlagsNoCloseWithMiddleMouseButton Disable behavior of closing tabs (that are submitted with p_open != NULL)
// with middle mouse button. You can still repro this behavior on user's side with if
// (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
TabBarFlagsNoCloseWithMiddleMouseButton TabBarFlags = imgui.TabBarFlagsNoCloseWithMiddleMouseButton
// TabBarFlagsNoTabListScrollingButtons Disable scrolling buttons (apply when fitting policy is
// TabBarFlagsFittingPolicyScroll).
TabBarFlagsNoTabListScrollingButtons TabBarFlags = imgui.TabBarFlagsNoTabListScrollingButtons
// TabBarFlagsNoTooltip Disable tooltips when hovering a tab.
TabBarFlagsNoTooltip TabBarFlags = imgui.TabBarFlagsNoTooltip
// TabBarFlagsFittingPolicyResizeDown Resize tabs when they don't fit.
TabBarFlagsFittingPolicyResizeDown TabBarFlags = imgui.TabBarFlagsFittingPolicyResizeDown
// TabBarFlagsFittingPolicyScroll Add scroll buttons when tabs don't fit.
TabBarFlagsFittingPolicyScroll TabBarFlags = imgui.TabBarFlagsFittingPolicyScroll
// TabBarFlagsFittingPolicyMask combines
// TabBarFlagsFittingPolicyResizeDown and TabBarFlagsFittingPolicyScroll.
TabBarFlagsFittingPolicyMask TabBarFlags = imgui.TabBarFlagsFittingPolicyMask
// TabBarFlagsFittingPolicyDefault alias for TabBarFlagsFittingPolicyResizeDown.
TabBarFlagsFittingPolicyDefault TabBarFlags = imgui.TabBarFlagsFittingPolicyDefault
)
// TreeNodeFlags represents tree node widget flags.
type TreeNodeFlags int
// tree node flags list.
const (
// TreeNodeFlagsNone default = 0.
TreeNodeFlagsNone TreeNodeFlags = imgui.TreeNodeFlagsNone
// TreeNodeFlagsSelected draws as selected.
TreeNodeFlagsSelected TreeNodeFlags = imgui.TreeNodeFlagsSelected
// TreeNodeFlagsFramed draws full colored frame (e.g. for CollapsingHeader).
TreeNodeFlagsFramed TreeNodeFlags = imgui.TreeNodeFlagsFramed
// TreeNodeFlagsAllowItemOverlap hit testing to allow subsequent widgets to overlap this one.
TreeNodeFlagsAllowItemOverlap TreeNodeFlags = imgui.TreeNodeFlagsAllowItemOverlap
// TreeNodeFlagsNoTreePushOnOpen doesn't do a TreePush() when open
// (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack.
TreeNodeFlagsNoTreePushOnOpen TreeNodeFlags = imgui.TreeNodeFlagsNoTreePushOnOpen
// TreeNodeFlagsNoAutoOpenOnLog doesn't automatically and temporarily open node when Logging is active
// (by default logging will automatically open tree nodes).
TreeNodeFlagsNoAutoOpenOnLog TreeNodeFlags = imgui.TreeNodeFlagsNoAutoOpenOnLog
// TreeNodeFlagsDefaultOpen defaults node to be open.
TreeNodeFlagsDefaultOpen TreeNodeFlags = imgui.TreeNodeFlagsDefaultOpen
// TreeNodeFlagsOpenOnDoubleClick needs double-click to open node.
TreeNodeFlagsOpenOnDoubleClick TreeNodeFlags = imgui.TreeNodeFlagsOpenOnDoubleClick
// TreeNodeFlagsOpenOnArrow opens only when clicking on the arrow part.
// If TreeNodeFlagsOpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
TreeNodeFlagsOpenOnArrow TreeNodeFlags = imgui.TreeNodeFlagsOpenOnArrow
// TreeNodeFlagsLeaf allows no collapsing, no arrow (use as a convenience for leaf nodes).
TreeNodeFlagsLeaf TreeNodeFlags = imgui.TreeNodeFlagsLeaf
// TreeNodeFlagsBullet displays a bullet instead of an arrow.
TreeNodeFlagsBullet TreeNodeFlags = imgui.TreeNodeFlagsBullet
// TreeNodeFlagsFramePadding uses FramePadding (even for an unframed text node) to
// vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
TreeNodeFlagsFramePadding TreeNodeFlags = imgui.TreeNodeFlagsFramePadding
// TreeNodeFlagsSpanAvailWidth extends hit box to the right-most edge, even if not framed.
// This is not the default in order to allow adding other items on the same line.
// In the future we may refactor the hit system to be front-to-back, allowing natural overlaps
// and then this can become the default.
TreeNodeFlagsSpanAvailWidth TreeNodeFlags = imgui.TreeNodeFlagsSpanAvailWidth
// TreeNodeFlagsSpanFullWidth extends hit box to the left-most and right-most edges (bypass the indented area).
TreeNodeFlagsSpanFullWidth TreeNodeFlags = imgui.TreeNodeFlagsSpanFullWidth
// TreeNodeFlagsNavLeftJumpsBackHere (WIP) Nav: left direction may move to this TreeNode() from any of its child
// (items submitted between TreeNode and TreePop).
TreeNodeFlagsNavLeftJumpsBackHere TreeNodeFlags = imgui.TreeNodeFlagsNavLeftJumpsBackHere
// TreeNodeFlagsCollapsingHeader combines TreeNodeFlagsFramed and TreeNodeFlagsNoAutoOpenOnLog.
TreeNodeFlagsCollapsingHeader TreeNodeFlags = imgui.TreeNodeFlagsCollapsingHeader
)
// FocusedFlags represents imgui.FocusedFlags.
type FocusedFlags int
// focused flags list.
const (
FocusedFlagsNone = imgui.FocusedFlagsNone
FocusedFlagsChildWindows = imgui.FocusedFlagsChildWindows // Return true if any children of the window is focused
FocusedFlagsRootWindow = imgui.FocusedFlagsRootWindow // Test from root window (top most parent of the current hierarchy)
FocusedFlagsAnyWindow = imgui.FocusedFlagsAnyWindow // Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ!
FocusedFlagsNoPopupHierarchy = imgui.FocusedFlagsNoPopupHierarchy // Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with ChildWindows or RootWindow)
// FocusedFlagsDockHierarchy = 1 << 4 // Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with ChildWindows or RootWindow).
FocusedFlagsRootAndChildWindows = imgui.FocusedFlagsRootAndChildWindows
)
// HoveredFlags represents a hovered flags.
type HoveredFlags int
// hovered flags list.
const (
// HoveredFlagsNone Return true if directly over the item/window, not obstructed by another window,
// not obstructed by an active popup or modal blocking inputs under them.
HoveredFlagsNone HoveredFlags = imgui.HoveredFlagsNone
// HoveredFlagsChildWindows IsWindowHovered() only: Return true if any children of the window is hovered.
HoveredFlagsChildWindows HoveredFlags = imgui.HoveredFlagsChildWindows
// HoveredFlagsRootWindow IsWindowHovered() only: Test from root window (top most parent of the current hierarchy).
HoveredFlagsRootWindow HoveredFlags = imgui.HoveredFlagsRootWindow
// HoveredFlagsAnyWindow IsWindowHovered() only: Return true if any window is hovered.
HoveredFlagsAnyWindow HoveredFlags = imgui.HoveredFlagsAnyWindow
// HoveredFlagsAllowWhenBlockedByPopup Return true even if a popup window is normally blocking access to this item/window.
HoveredFlagsAllowWhenBlockedByPopup HoveredFlags = imgui.HoveredFlagsAllowWhenBlockedByPopup
// HoveredFlagsAllowWhenBlockedByActiveItem Return true even if an active item is blocking access to this item/window.
// Useful for Drag and Drop patterns.
HoveredFlagsAllowWhenBlockedByActiveItem HoveredFlags = imgui.HoveredFlagsAllowWhenBlockedByActiveItem
// HoveredFlagsAllowWhenOverlapped Return true even if the position is overlapped by another window.
HoveredFlagsAllowWhenOverlapped HoveredFlags = imgui.HoveredFlagsAllowWhenOverlapped
// HoveredFlagsAllowWhenDisabled Return true even if the item is disabled.
HoveredFlagsAllowWhenDisabled HoveredFlags = imgui.HoveredFlagsAllowWhenDisabled
)
// ColorEditFlags for ColorEdit3V(), etc.
type ColorEditFlags int
// list of color edit flags.
const (
// ColorEditFlagsNone default = 0.
ColorEditFlagsNone ColorEditFlags = imgui.ColorEditFlagsNone
// ColorEditFlagsNoAlpha ignores Alpha component (read 3 components from the input pointer).
ColorEditFlagsNoAlpha ColorEditFlags = imgui.ColorEditFlagsNoAlpha
// ColorEditFlagsNoPicker disables picker when clicking on colored square.
ColorEditFlagsNoPicker ColorEditFlags = imgui.ColorEditFlagsNoPicker
// ColorEditFlagsNoOptions disables toggling options menu when right-clicking on inputs/small preview.
ColorEditFlagsNoOptions ColorEditFlags = imgui.ColorEditFlagsNoOptions
// ColorEditFlagsNoSmallPreview disables colored square preview next to the inputs. (e.g. to show only the inputs).
ColorEditFlagsNoSmallPreview ColorEditFlags = imgui.ColorEditFlagsNoSmallPreview
// ColorEditFlagsNoInputs disables inputs sliders/text widgets (e.g. to show only the small preview colored square).
ColorEditFlagsNoInputs ColorEditFlags = imgui.ColorEditFlagsNoInputs
// ColorEditFlagsNoTooltip disables tooltip when hovering the preview.
ColorEditFlagsNoTooltip ColorEditFlags = imgui.ColorEditFlagsNoTooltip
// ColorEditFlagsNoLabel disables display of inline text label (the label is still forwarded to the tooltip and picker).
ColorEditFlagsNoLabel ColorEditFlags = imgui.ColorEditFlagsNoLabel
// ColorEditFlagsNoDragDrop disables drag and drop target. ColorButton: disable drag and drop source.
ColorEditFlagsNoDragDrop ColorEditFlags = imgui.ColorEditFlagsNoDragDrop
// User Options (right-click on widget to change some of them). You can set application defaults using SetColorEditOptions().
// The idea is that you probably don't want to override them in most of your calls, let the user choose and/or call SetColorEditOptions()
// during startup.
// ColorEditFlagsAlphaBar shows vertical alpha bar/gradient in picker.
ColorEditFlagsAlphaBar ColorEditFlags = imgui.ColorEditFlagsAlphaBar
// ColorEditFlagsAlphaPreview displays preview as a transparent color over a checkerboard, instead of opaque.
ColorEditFlagsAlphaPreview ColorEditFlags = imgui.ColorEditFlagsAlphaPreview
// ColorEditFlagsAlphaPreviewHalf displays half opaque / half checkerboard, instead of opaque.
ColorEditFlagsAlphaPreviewHalf ColorEditFlags = imgui.ColorEditFlagsAlphaPreviewHalf
// ColorEditFlagsHDR = (WIP) currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use
// ImGuiColorEditFlags_Float flag as well).
ColorEditFlagsHDR ColorEditFlags = imgui.ColorEditFlagsHDR
// ColorEditFlagsRGB sets the format as RGB.
ColorEditFlagsRGB ColorEditFlags = imgui.ColorEditFlagsRGB
// ColorEditFlagsHSV sets the format as HSV.
ColorEditFlagsHSV ColorEditFlags = imgui.ColorEditFlagsHSV
// ColorEditFlagsHEX sets the format as HEX.
ColorEditFlagsHEX ColorEditFlags = imgui.ColorEditFlagsHEX
// ColorEditFlagsUint8 _display_ values formatted as 0..255.
ColorEditFlagsUint8 ColorEditFlags = imgui.ColorEditFlagsUint8
// ColorEditFlagsFloat _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
ColorEditFlagsFloat ColorEditFlags = imgui.ColorEditFlagsFloat
)
// TableFlags represents table flags.
type TableFlags int
// Table flags enum:.
const (
TableFlagsNone TableFlags = TableFlags(imgui.TableFlags_None)
TableFlagsResizable TableFlags = TableFlags(imgui.TableFlags_Resizable)
TableFlagsReorderable TableFlags = TableFlags(imgui.TableFlags_Reorderable)
TableFlagsHideable TableFlags = TableFlags(imgui.TableFlags_Hideable)
TableFlagsSortable TableFlags = TableFlags(imgui.TableFlags_Sortable)
TableFlagsNoSavedSettings TableFlags = TableFlags(imgui.TableFlags_NoSavedSettings)
TableFlagsContextMenuInBody TableFlags = TableFlags(imgui.TableFlags_ContextMenuInBody)
TableFlagsRowBg TableFlags = TableFlags(imgui.TableFlags_RowBg)
TableFlagsBordersInnerH TableFlags = TableFlags(imgui.TableFlags_BordersInnerH)
TableFlagsBordersOuterH TableFlags = TableFlags(imgui.TableFlags_BordersOuterH)
TableFlagsBordersInnerV TableFlags = TableFlags(imgui.TableFlags_BordersInnerV)
TableFlagsBordersOuterV TableFlags = TableFlags(imgui.TableFlags_BordersOuterV)
TableFlagsBordersH TableFlags = TableFlags(imgui.TableFlags_BordersH)
TableFlagsBordersV TableFlags = TableFlags(imgui.TableFlags_BordersV)
TableFlagsBordersInner TableFlags = TableFlags(imgui.TableFlags_BordersInner)
TableFlagsBordersOuter TableFlags = TableFlags(imgui.TableFlags_BordersOuter)
TableFlagsBorders TableFlags = TableFlags(imgui.TableFlags_Borders)
TableFlagsNoBordersInBody TableFlags = TableFlags(imgui.TableFlags_NoBordersInBody)
TableFlagsNoBordersInBodyUntilResize TableFlags = TableFlags(imgui.TableFlags_NoBordersInBodyUntilResizeTableFlags)
TableFlagsSizingFixedFit TableFlags = TableFlags(imgui.TableFlags_SizingFixedFit)
TableFlagsSizingFixedSame TableFlags = TableFlags(imgui.TableFlags_SizingFixedSame)
TableFlagsSizingStretchProp TableFlags = TableFlags(imgui.TableFlags_SizingStretchProp)
TableFlagsSizingStretchSame TableFlags = TableFlags(imgui.TableFlags_SizingStretchSame)
TableFlagsNoHostExtendX TableFlags = TableFlags(imgui.TableFlags_NoHostExtendX)
TableFlagsNoHostExtendY TableFlags = TableFlags(imgui.TableFlags_NoHostExtendY)
TableFlagsNoKeepColumnsVisible TableFlags = TableFlags(imgui.TableFlags_NoKeepColumnsVisible)
TableFlagsPreciseWidths TableFlags = TableFlags(imgui.TableFlags_PreciseWidths)
TableFlagsNoClip TableFlags = TableFlags(imgui.TableFlags_NoClip)
TableFlagsPadOuterX TableFlags = TableFlags(imgui.TableFlags_PadOuterX)
TableFlagsNoPadOuterX TableFlags = TableFlags(imgui.TableFlags_NoPadOuterX)
TableFlagsNoPadInnerX TableFlags = TableFlags(imgui.TableFlags_NoPadInnerX)
TableFlagsScrollX TableFlags = TableFlags(imgui.TableFlags_ScrollX)
TableFlagsScrollY TableFlags = TableFlags(imgui.TableFlags_ScrollY)
TableFlagsSortMulti TableFlags = TableFlags(imgui.TableFlags_SortMulti)
TableFlagsSortTristate TableFlags = TableFlags(imgui.TableFlags_SortTristate)
TableFlagsSizingMask TableFlags = TableFlags(imgui.TableFlags_SizingMask_)
)
// TableRowFlags represents table row flags.
type TableRowFlags int
// table row flags:.
const (
TableRowFlagsNone TableRowFlags = TableRowFlags(imgui.TableRowFlags_None)
// Identify header row (set default background color + width of its contents accounted different for auto column width).
TableRowFlagsHeaders TableRowFlags = TableRowFlags(imgui.TableRowFlags_Headers)
)
// TableColumnFlags represents a flags for table column (see (*TableColumnWidget).Flags()).
type TableColumnFlags int
// table column flags list.
const (
// Input configuration flags.
TableColumnFlagsNone TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_None)
TableColumnFlagsDefaultHide TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_DefaultHide)
TableColumnFlagsDefaultSort TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_DefaultSort)
TableColumnFlagsWidthStretch TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_WidthStretch)
TableColumnFlagsWidthFixed TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_WidthFixed)
TableColumnFlagsNoResize TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoResize)
TableColumnFlagsNoReorder TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoReorder)
TableColumnFlagsNoHide TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoHide)
TableColumnFlagsNoClip TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoClip)
TableColumnFlagsNoSort TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoSort)
TableColumnFlagsNoSortAscending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoSortAscending)
TableColumnFlagsNoSortDescending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoSortDescending)
TableColumnFlagsNoHeaderWidth TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoHeaderWidth)
TableColumnFlagsPreferSortAscending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_PreferSortAscending)
TableColumnFlagsPreferSortDescending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_PreferSortDescending)
TableColumnFlagsIndentEnable TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IndentEnable)
TableColumnFlagsIndentDisable TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IndentDisable)
// Output status flags read-only via TableGetColumnFlags().
TableColumnFlagsIsEnabled TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsEnabled)
TableColumnFlagsIsVisible TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsVisible)
TableColumnFlagsIsSorted TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsSorted)
TableColumnFlagsIsHovered TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsHovered)
// [Internal] Combinations and masks.
TableColumnFlagsWidthMask TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_WidthMask_)
TableColumnFlagsIndentMask TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IndentMask_)
TableColumnFlagsStatusMask TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_StatusMask_)
TableColumnFlagsNoDirectResize TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoDirectResize_)
)
// SliderFlags represents imgui.SliderFlags
// TODO: Hard-reffer to these constants.
type SliderFlags int
// slider flags.
const (
SliderFlagsNone SliderFlags = 0
// Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds.
SliderFlagsAlwaysClamp SliderFlags = 1 << 4
// Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlagsNoRoundToFormat with this if using
// a format-string with small amount of digits.
SliderFlagsLogarithmic SliderFlags = 1 << 5
// Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits).
SliderFlagsNoRoundToFormat SliderFlags = 1 << 6
// Disable CTRL+Click or Enter key allowing to input text directly into the widget.
SliderFlagsNoInput SliderFlags = 1 << 7
// [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast
// to this enum, and will trigger an assert if needed.
SliderFlagsInvalidMask SliderFlags = 0x7000000F
)
// PlotFlags represents imgui.ImPlotFlags.
type PlotFlags int
// plot flags.
const (
PlotFlagsNone = PlotFlags(imgui.ImPlotFlags_None)
PlotFlagsNoTitle = PlotFlags(imgui.ImPlotFlags_NoTitle)
PlotFlagsNoLegend = PlotFlags(imgui.ImPlotFlags_NoLegend)
PlotFlagsNoMenus = PlotFlags(imgui.ImPlotFlags_NoMenus)
PlotFlagsNoBoxSelect = PlotFlags(imgui.ImPlotFlags_NoBoxSelect)
PlotFlagsNoMousePos = PlotFlags(imgui.ImPlotFlags_NoMousePos)
PlotFlagsNoHighlight = PlotFlags(imgui.ImPlotFlags_NoHighlight)
PlotFlagsNoChild = PlotFlags(imgui.ImPlotFlags_NoChild)
PlotFlagsEqual = PlotFlags(imgui.ImPlotFlags_Equal)
PlotFlagsYAxis2 = PlotFlags(imgui.ImPlotFlags_YAxis2)
PlotFlagsYAxis3 = PlotFlags(imgui.ImPlotFlags_YAxis3)
PlotFlagsQuery = PlotFlags(imgui.ImPlotFlags_Query)
PlotFlagsCrosshairs = PlotFlags(imgui.ImPlotFlags_Crosshairs)
PlotFlagsAntiAliased = PlotFlags(imgui.ImPlotFlags_AntiAliased)
PlotFlagsCanvasOnly = PlotFlags(imgui.ImPlotFlags_CanvasOnly)
)
// PlotAxisFlags represents imgui.ImPlotAxisFlags.
type PlotAxisFlags int
// plot axis flags.
const (
PlotAxisFlagsNone PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_None)
PlotAxisFlagsNoLabel PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoLabel)
PlotAxisFlagsNoGridLines PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoGridLines)
PlotAxisFlagsNoTickMarks PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoTickMarks)
PlotAxisFlagsNoTickLabels PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoTickLabels)
PlotAxisFlagsForeground PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Foreground)
PlotAxisFlagsLogScale PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_LogScale)
PlotAxisFlagsTime PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Time)
PlotAxisFlagsInvert PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Invert)
PlotAxisFlagsNoInitialFit PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoInitialFit)
PlotAxisFlagsAutoFit PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_AutoFit)
PlotAxisFlagsRangeFit PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_RangeFit)
PlotAxisFlagsLockMin PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_LockMin)
PlotAxisFlagsLockMax PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_LockMax)
PlotAxisFlagsLock PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Lock)
PlotAxisFlagsNoDecorations PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoDecorations)
)