@@ -23,8 +23,7 @@ monster.Bestiary = {
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CharmsPoints = 50 ,
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Stars = 4 ,
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Occurrence = 0 ,
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- Locations = " Guzzlemaw Valley, and a single spawn in a tower in Upper Roshamuul \z
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- (south of the Depot and west of the entrance to Roshamuul Prison)." ,
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+ Locations = " Guzzlemaw Valley, and a single spawn in a tower in Upper Roshamuul (south of the Depot and west of the entrance to Roshamuul Prison)." ,
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}
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monster .health = 6400
@@ -64,7 +63,6 @@ monster.flags = {
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canWalkOnEnergy = true ,
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canWalkOnFire = true ,
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canWalkOnPoison = true ,
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- pet = false ,
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}
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monster .light = {
@@ -78,63 +76,64 @@ monster.voices = {
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}
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monster .loot = {
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- { id = 3031 , chance = 100000 , maxCount = 100 }, -- gold coin
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- { id = 3035 , chance = 100000 , maxCount = 7 }, -- platinum coin
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- { id = 3104 , chance = 10700 }, -- banana skin
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- { id = 3110 , chance = 10500 }, -- piece of iron
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- { id = 3111 , chance = 9500 }, -- fishbone
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+ { name = " gold coin " , chance = 100000 , maxCount = 100 },
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+ { name = " platinum coin " , chance = 100000 , maxCount = 7 },
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+ { name = " banana skin " , chance = 10700 },
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+ { name = " piece of iron " , chance = 10500 },
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+ { name = " fishbone " , chance = 9500 },
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{ id = 3114 , chance = 10400 }, -- skull
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{ id = 3115 , chance = 9200 }, -- bone
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{ id = 3116 , chance = 4500 }, -- big bone
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- { id = 3265 , chance = 2700 }, -- two handed sword
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+ { name = " two handed sword " , chance = 2700 },
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{ id = 3578 , chance = 7000 , maxCount = 3 }, -- fish
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- { id = 3582 , chance = 10000 }, -- ham
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- { id = 5880 , chance = 3000 }, -- iron ore
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- { id = 5895 , chance = 5000 }, -- fish fin
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- { id = 5925 , chance = 5700 }, -- hardened bone
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+ { name = " ham " , chance = 10000 },
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+ { name = " iron ore " , chance = 3000 },
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+ { name = " fish fin " , chance = 5000 },
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+ { name = " hardened bone " , chance = 5700 },
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{ id = 5951 , chance = 9400 }, -- fish tail
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- { id = 7404 , chance = 1000 }, -- assassin dagger
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- { id = 7407 , chance = 2000 }, -- haunted blade
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- { id = 7418 , chance = 380 }, -- nightmare blade
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- { id = 238 , chance = 17000 , maxCount = 3 }, -- great mana potion
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- { id = 239 , chance = 18500 , maxCount = 2 }, -- great health potion
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- { id = 10389 , chance = 1200 }, -- sai
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- { id = 16120 , chance = 3000 }, -- violet crystal shard
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- { id = 16123 , chance = 12000 , maxCount = 2 }, -- brown crystal splinter
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- { id = 16126 , chance = 7600 }, -- red crystal fragment
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+ { name = " assassin dagger " , chance = 1000 },
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+ { name = " haunted blade " , chance = 2000 },
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+ { name = " nightmare blade " , chance = 380 },
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+ { name = " great mana potion " , chance = 17000 , maxCount = 3 },
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+ { name = " great health potion " , chance = 18500 , maxCount = 2 },
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+ { name = " sai " , chance = 1200 },
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+ { name = " violet crystal shard " , chance = 3000 },
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+ { name = " brown crystal splinter " , chance = 12000 , maxCount = 2 },
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+ { name = " red crystal fragment " , chance = 7600 },
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{ id = 16279 , chance = 12000 }, -- crystal rubbish
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- { id = 20062 , chance = 920 }, -- cluster of solace
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- { id = 20198 , chance = 15000 }, -- frazzle tongue
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- { id = 20199 , chance = 14000 }, -- frazzle skin
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+ { name = " cluster of solace " , chance = 8920 },
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+ { name = " frazzle tongue " , chance = 15000 },
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+ { name = " frazzle skin " , chance = 14000 },
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}
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monster .attacks = {
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{ name = " melee" , interval = 2000 , chance = 100 , minDamage = 0 , maxDamage = - 499 },
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-- bleed
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- { name = " condition" , type = CONDITION_BLEEDING , interval = 2000 , chance = 10 , minDamage = - 500 , maxDamage = - 1000 , radius = 3 , target = false },
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- { name = " combat" , interval = 2000 , chance = 10 , type = COMBAT_PHYSICALDAMAGE , minDamage = 0 , maxDamage = - 900 , length = 8 , spread = 3 , effect = CONST_ME_EXPLOSIONAREA , target = false },
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+ { name = " condition" , type = CONDITION_BLEEDING , interval = 2000 , chance = 10 , minDamage = - 500 , maxDamage = - 1000 , radius = 3 , effect = CONST_ME_DRAWBLOOD , target = false },
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+ { name = " combat" , interval = 2000 , chance = 10 , type = COMBAT_LIFEDRAIN , minDamage = 0 , maxDamage = - 900 , length = 8 , spread = 0 , effect = CONST_ME_EXPLOSIONAREA , target = false },
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{ name = " combat" , interval = 2000 , chance = 20 , type = COMBAT_PHYSICALDAMAGE , minDamage = 0 , maxDamage = - 500 , radius = 2 , shootEffect = CONST_ANI_LARGEROCK , effect = CONST_ME_STONES , target = true },
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- { name = " speed" , interval = 2000 , chance = 15 , speedChange = - 100 , radius = 6 , effect = CONST_ME_MAGIC_RED , target = false , duration = 15000 },
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- { name = " combat" , interval = 2000 , chance = 10 , type = COMBAT_LIFEDRAIN , minDamage = 0 , maxDamage = - 800 , length = 8 , spread = 3 , effect = CONST_ME_MAGIC_RED , target = false },
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+ { name = " speed" , interval = 2000 , chance = 15 , speedChange = - 800 , radius = 6 , effect = CONST_ME_MAGIC_RED , target = false , duration = 15000 },
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+ { name = " combat" , interval = 2000 , chance = 10 , type = COMBAT_LIFEDRAIN , minDamage = 0 , maxDamage = - 800 , length = 8 , spread = 0 , effect = CONST_ME_MAGIC_RED , target = false },
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}
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monster .defenses = {
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defense = 50 ,
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- armor = 50 ,
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+ armor = 74 ,
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+ mitigation = 2.31 ,
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{ name = " combat" , interval = 2000 , chance = 20 , type = COMBAT_HEALING , minDamage = 250 , maxDamage = 425 , effect = CONST_ME_HITBYPOISON , target = false },
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}
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monster .elements = {
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- { type = COMBAT_PHYSICALDAMAGE , percent = 10 },
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- { type = COMBAT_ENERGYDAMAGE , percent = 5 },
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- { type = COMBAT_EARTHDAMAGE , percent = 15 },
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- { type = COMBAT_FIREDAMAGE , percent = 5 },
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+ { type = COMBAT_PHYSICALDAMAGE , percent = 5 },
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+ { type = COMBAT_ENERGYDAMAGE , percent = 15 },
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+ { type = COMBAT_EARTHDAMAGE , percent = 20 },
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+ { type = COMBAT_FIREDAMAGE , percent = 10 },
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{ type = COMBAT_LIFEDRAIN , percent = 0 },
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{ type = COMBAT_MANADRAIN , percent = 0 },
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{ type = COMBAT_DROWNDAMAGE , percent = 0 },
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{ type = COMBAT_ICEDAMAGE , percent = 5 },
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- { type = COMBAT_HOLYDAMAGE , percent = 0 },
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- { type = COMBAT_DEATHDAMAGE , percent = 5 },
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+ { type = COMBAT_HOLYDAMAGE , percent = - 5 },
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+ { type = COMBAT_DEATHDAMAGE , percent = 10 },
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}
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monster .immunities = {
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