You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Many apps use subtle sound effects to reinforce their interfaces and give audial feedback. Messaging apps bloop upon sending, video and sound editing apps click when snapping clips end-to-end, and various apps thunk upon errors. Games widely use sound effects for all sorts of input like button presses and focus changes.
There are various places in iD where I think minor, tasteful sound effects could create a richer editing experience and help the vision-impaired.
Click upon snapping to a node or way when moving or drawing vertices
Snip upon splitting a way
Error thunk upon trying to create a self-intersecting way
Selection sound upon picking a preset
Cheerful completion sound upon successful changeset upload
More…
Of course users would be able to mute sounds at any time.
The text was updated successfully, but these errors were encountered:
I think UI sounds can give a lot of feedback to the user and clarify what is happening, but if something like this was implemented, I would do add it with the purpose of been useful and provide feedback while trying not be very intrusive, I don't like the approach of adding sounds that makes the editor sound like a video game.
Also if implemented, these sound effects should be optional.
Many apps use subtle sound effects to reinforce their interfaces and give audial feedback. Messaging apps bloop upon sending, video and sound editing apps click when snapping clips end-to-end, and various apps thunk upon errors. Games widely use sound effects for all sorts of input like button presses and focus changes.
There are various places in iD where I think minor, tasteful sound effects could create a richer editing experience and help the vision-impaired.
Of course users would be able to mute sounds at any time.
The text was updated successfully, but these errors were encountered: